Albion Rugby Team



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Human


Players:

#

Position

Cost

MA

ST

AG

AV

Skills

Improvement (Normal/Doubles)

0-16

Lineman

50,000

6

3

3

8

None

GK/ASP

0-2

Thrower

70,000

6

3

3

8

Sure Hands, Pass

GPK/AS

0-4

Catcher

70,000

8

2

3

7

Dodge, Catch

GAK/SP

0-4

Blitzer

90,000

7

3

3

8

Block

GSK/AP

0-1*

Barbarian

120,000

6

5

2

8

Loner, Berserker Rage, Mighty Blow, Thick Skull, BoneHead, Maniac

SK/GAP

0-1*

Ogre

140,000

5

5

2

9

Loner, Mighty Blow, Thick Skull, Throw TeamMate, BoneHead

SK/GAP

*Human teams may hire a barbarian OR or an ogre, not both.

Rerolls:
50,000

Allies:


Albion Rugby, Amazon, Border Princes, Brettonian, Dwarf, Halfling, High Elf, Lycanthrope, Kislev, Norse, Shallya, Valkyrie, Wood Elf

Apothecary:
Standard rules

Head Coach:
Standard rules

On Pitch Spellcaster:
The starting spell for a Human Spellcaster is Lucky Day.
Successful Result: You may gain one additional reroll for the half.
Failure Result: You lose one re-roll. If you don't have a reroll to lose, then your opponent gains one re-roll.
Range: On-Pitch
Succeeds on: 32+

Secret Weapons:
One roster or allied player on a Human team may use a Chainsaw, Blunderbuss, or Poisoned Dagger.Stakes.

Star Players:
Helmut Wolf (110k), Puggy Baconbreath (140k), Mighty Zug (260k), Zara the Slayer (270k), Griff Oberwald (320k), Morg n’ Thorg (430k)

Khemri


Players:

#

Position

Cost

MA

ST

AG

AV

Skills

Improvement (Normal/Doubles)

0-16

Skeleton (undead)

40,000

5

3

2

7

Thick Skull, Regeneration

GK/ASP

0-2

Thro-Ra (undead)

70,000

6

3

2

7

Sure Hands, Pass, Regeneration

GPK/AS

0-2

Blitz-Ra (undead)

90,000

6

3

2

8

Block, Regeneration

GSK/AP

0-4

Tomb Guardian (undead)

100,000

4

5

1

9

Decay, Regeneration

SK/GAP

Rerolls:
70,000

Allies:
Araby-Unholy

Apothecary:
A Khemri team may not have an apothecary.

Head Coach/Racial Wizard:
All Khemri teams have a Tomb King as their head coach/racial wizard - after all, it is the Tomb Kings's spells that created the team in the first place and they wouldn't exist without him! All Khemri teams are assumed to have a Tomb King for free and his sole purpose is to keep the team animated, he has no other special abilities.

Mercenaries:

#

Position

Cost

MA

ST

AG

AV

Skills

Improvement (Normal/Doubles)

0-1

Mummy (undead)

160,000

3

5

1

9

Loner, Mighty Blow, Regeneration

N/A

The Khemri team may spend inducement gold to hire a mummy as a mercenary. The above stats include the additional 30,000gps cost of a mercenary. Additional skills may not be purchased for this special mercenary.

On-Pitch Spellcaster:
The starting spell for an Khemri Spellcaster is Necromancy.
Successful Result: Any one player in the Dugout who failed their Regeneration roll is now Regenerated and placed into the Reserves box.
Failure Result: No effect
Range: Dugout
Succeeds on: 4+

Secret Weapons:
The Khemri team may have one player with a poisoned dagger.

Star Players:
Sinnedbad (80k), Hack Enslash (120k), Humerus Carpal (130k), Ithaca Benoin (220k), Setekh (220k), Ramtut III (380k)


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