Introduction to Warpspawn Games


SETUP Players start with a hand of 2 cards each. TURN SEQUENCE



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SETUP


Players start with a hand of 2 cards each.

TURN SEQUENCE


Players take turns.

The Retiarius goes first.

The turn has 4 phases:

1. Maneuver Phase

2. Attack Phase

3. Defense Phase

4. Hit Phase

MANEUVER PHASE


Draw 1 card from the deck.

You may keep 5 cards in your hand. Discard excess cards.


ATTACK PHASE


Play 1 attack card that your fighter can use, from your hand, face up, onto the table.

An Immobilized fighter cannot attack.


DEFENSE PHASE


Your opponent may play a defense card, he can use, to counter your attack.

Both cards are discarded.


HIT PHASE


If your opponent does not play a defense card, your attack hits.

There are 2 types of attack cards: Damage & Immobilize.

A damage card reduces your opponents hit point total by the indicated amount.

An Immobilize card means your opponent may not attack next turn.

Discard the attack card.

OTHER GLADIATOR TYPES


The Thracian and Murmillo were often paired together.

To play an alternate gladiator type, remove the 18

cards specific to one type and replace them with

the 18 card set of the new type.


THRACIAN


Thracian: Wide-brimmed crested helmet with visor, high

greaves on both legs, arm protector, very small

shield, and short, curved sword (Spartacus).

MURMILLO


Murmillo: Were armed in Gallic fashion with helmet,

large sword, and shield and were so called from the

name of the fish that served as the crest of their

helmet.

DIMACHAERI


Dimachaeri: "two-knife men"of the later empire,

carried a short sword in each hand.


SAMNITES


Samnites: fought with the national weapons--a large

oblong shield, a visor, a plumed helmet, and a short

sword.

THRACIAN CARD LIST


Name # Ftr Type Notes

Sword Slash 12 T Atk 2 points damage

Buckler 2 T Def

Armor 2 T Def

Fleet Footed 2 T Def

MURMILLO CARD LIST


Name # Ftr Type Notes

Sword Swipe 6 M Atk 2 points damage

Stunning Blow 2 M Atk Immobilize

Shield 4 M Def

Armor 2 M Def

Wild Swing 2 M Atk 3 points damage

Overhead Swing 2 M Atk 4 points damage

If the Murmillo takes a wild swing, the Murmillo cannot attack next turn.


DIMACHAERI CARD LIST


Name # Ftr Type Notes

Sword Flurry 6 D Atk 2 points damage

Crossed Swords 4 D Def

Sidestep 4 D Def

Double Thrust 4 D Atk 3 points damage

SAMNITE CARD LIST


Name # Ftr Type Notes

Impale 4 SS Atk 4 points damage

Cut 8 SS Atk 1 point damage

Passive Shield 4 SS Def

Armor 2 SS Def

GLADIUS CARDS!!!


Thank you Zak (zak965@libero.it) for posting your

Gladius Support Page at:

http://www.geocities.com/gladius965/

Contains Card Set for Gladius.

Great Artwork. Check this one out!


SOLO RULES


by Gottardo Zancani:

- One common deck

- Draw as usual but the cards of your adversary are not usable for you (fog of war)

- When you attack use a "mini-hand" for the defender: get 2 cards and use

any defense card if available

- Your adversary turn; use a "mini-hand" for the defender: get 3 cards and

use the best attack card if available

Options:


- Mini-hand is 1-3 cards (depending on the gladiator type), with different

defense/attack mini-hands.

- Animals! replace the 18 specific cards with some new cards for lions,

tigers, bears. The animals could have different hit points and mini-hand

capabilities.

GOLEMS

INTRODUCTION


Fantasy Wargame for 2-4 players.

You are a mighty Wizard.

Use your Magic to make Golems to defeat you enemies.

VICTORY


Destroy all opposing Wizards.

DICE, CHITS, COUNTERS, TILES, COINS, & CARDS


Tiles are used to make the Map.

Each player has a set of numbered chits of a unique color.

Numbered Chits are used to represent Golems.

Cards are used for 2 Decks: The Golem Deck & the Event Deck

Coins represent Mana.

Counters are stacked with units to record damage.

Ten sided dice are needed to play.

TERRAIN TILE LIST


Terrain Type: # Notes:

Tower 4 One in each Corner: Mana +1

Village 1 Needed to recruit Flesh Golems

Mud Flats 1 Needed to recruit Clay Golems

Quarry 1 Needed to recruit Stone Golems

Gem Mine 1 Needed to recruit Crystal Golems

Iron Mine 1 Needed to recruit Iron Golems

Ice Cave 1 Needed to recruit Ice Golems

Gold Mine 1 Needed to recruit Gold Golems

Ruins 1 Needed to recruit Bone Golems

Desert 1 Needed to recruit Sand Golems

Forest 1 Needed to recruit Wood Golems

Hills 1 Needed to recruit Bronze Golems

Mountain 1 Needed to recruit Obsidian Golems

Salt Flats 1 Needed to recruit Salt Golems

Workshops 1 Needed to recruit Clockwork Golems

Silver Mine 1 Needed to recruit Silver Golems

Volcano 1 Needed to recruit Basalt Golems

Monolith 8 Mana +1

Water 12 Barrier to Movement

Wasteland 24

THE MAP


Use a Chessboard.

Each space is known as a Territory.

The corner spaces are Towers.

Randomly distribute the remaining 60 Terrain Tiles.


SETUP


Each Player starts in control of 1 Tower.

Each player gets dealt 6 Golem cards & 3 Event cards.

Each player starts with 20 Mana saved up.

Randomly determine who goes first.

Your Tower Contains your Wizard who does not move.

A Wizard is small, soft, man-shaped, has 5 Hits, Force +7, and Armor +7.

The Wizard may freely stack with Golems in the Tower.



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