In Draw Phase all of your mobsters must roll 1D6.
This is the attendance roll.
On a roll of 1-3 nothing happens.
On a roll of 4-6 the mobster loses his action for the turn because he is at a
family gathering, a funeral, a wedding, laying low, dealing with incompetent
underlings, at court, being investigated, planning his next move, on vacation,
healing from gunshot wounds, gathering information, having some fun or is
otherwise busy with the hassles of daily life.
MASTERS OF THE UNIVERSE INTRODUCTION
Help He-Man defeat Evil Skeletor and his Minions.
DECKS
One player uses a Good Deck.
The other player uses an Evil Deck.
Each deck has 2 discard piles: A Reserve pile and a Casualty pile.
TURN SEQUENCE
Each turn has 4 phases:
Draw Phase
Redraw Phase
Battle Phase
Discard Phase
DRAW PHASE
Each player fills his hand to 10 cards.
If a players deck runs out, shuffle the reserve pile and draw from it.
REDRAW PHASE
Players may discard up to 5 cards and refill hand to 10 cards.
BATTLE PHASE
Each player may play up to 4 Heroes/Creatures from their hand face up to the table.
You cannot play 2 or more cards of the same hero.
Each hero may attach 1 weapon card and 1 vehicle card.
Creatures may not attach weapons or vehicles.
Each Player can also play one Special card and one Plot Device Card.
Each player calculates the battle total for his hand:
Add up the Force value of all your cards.
The side with the most Flying cards adds 5 to his Battle Total.
The side with the most Spy cards adds 5 to his Battle Total.
The side with the most Vehicle cards adds 5 to his Battle Total.
The side with the most Creature cards adds 5 to his Battle Total.
The side with the most Hero cards adds 5 to his Battle Total.
The side with the most Spell Caster cards adds 5 to his Battle Total.
The side with the most Weapon cards adds 5 to his Battle Total.
DISCARD PHASE
Compare the players Battle Totals.
The player with the higher total wins the hand.
The winner discards his played cards to his Reserve pile.
The loser discards his hand & cards to his Casualty pile. (Not his Reserve pile)
If the players tie, both hands go to their Reserve piles.
OBJECT
A player loses when all of his Leader cards are in his Casualty pile.
The other player wins the game.
# = Number of that card in the deck.
H = Hero
W = Weapon
C = Creature
V = Vehicle (or Steed)
F = Unit can Fly (Heroes that Fly cannot attach Vehicles)
S = Special Card
P = Plot Device
HEROIC WARRIORS OF ETERNIA DECK CARD LIST
Card Name: # Type Force Notes
He-Man (Leader) 6 H 10 The Most Powerful Man in the Universe
Prince Adam (Leader) 1 H 3
She-Ra (Leader) 1 H 9 He-Man's Sister
King Randor (Leader) 1 H 8 Heroic Ruler of Eternia
Sorceress 1 H 4 Guardian of Grayskull (Spell Caster)
Man-At-Arms 1 H 7 Master of Weapons (May have 2 Weapons)
Teela 1 H 6 Goddess of Magic (Spell Caster)
Ram-Man 1 H 8 Human Battering Ram
Orco 1 C 5 Court Magician (Spell Caster)
Fisto 1 H 9 Heroic Hand-to-Hand Warrior
Granamyr 1 C 9 Ancient Dragon (Spellcaster)
Buzz-Off 1 HF 5 Warrior Bee
Mekaneck 1 H 4 Human Periscope (Spy)
Stratos 1 HF 4 Heroic Winged Warrior
Moss Man 1 H 6 Heroic (Spy) and Master of Camouflage
Gwildor 1 H 3 Creator of the Cosmic Key (Spell Caster)
Sy-Klone 1 HF 9 Heroic Fist-Flinging Tornado
Man-E-Faces 1 H 7 Heroic human ... robot ... monster
Rio Blast 1 H 6 Heroic Transforming Gunslinger
Extendar 1 H 6 Warrior Machine
Roboto 1 H 8 Heroic Mechanical Warrior
Rotar 1 H 6 Energy Zoid
Snout Spout 1 H 5 Heroic Water-Blasting Firefighter
Clamp Champ 1 H 8 Master of Capture
Stondar 1 H 7 Heroic Rock People Leader
Rokkon 1 H 6 Young Brave Battling Boulder
Tytus 1 C 9 Heroic Giant Warrior
MegaLaser 1 W 8
Laser Rifle 1 W 6
Battle Armor 1 W 7
Blast Pistol 1 W 5
Power Sword 1 W 10 (Can only be Attached to He-Man)
Sword 1 W 4
Battle Axe 1 W 4
Reflecting Shield 1 W 3
Mace 1 W 2
Cosmic Key 1 W 9 Counts as Spell Caster
Thunder Punch power 1 S 10 (Can only be Attached to He-Man)
Atak Trak 1 V 4 Cycle with Treads and Guns
Battle Cat/Cringer 1 V 8 Heroic Fighting Tiger
Battle Ram 1 VF 8 Sky Sled with Missile Launcher
Blaster Hawk 1 VF 7 Flyer with Disk Launcher
Laser Bolt 1 V 6 Heroic Road Rocket with Lasers
Road Ripper 1 V 4 Heroic Warrior Carrier
Stridor 1 V 5 Heroic Armored War-Horse with Guns
Wind Raider 1 VF 4 Assault Lander with Grappling Hook
Zoar 1 VF 5 Heroic Flying Falcon
Bashasaurus 1 V 8 Boulder Arm
Team Up with Enemies 1 P 10
Creation 1 P 9 Man-At-Arm's Latest
Defend Castle Grayskull 1 P 10
Rescue Mission 1 P 10
Teamwork 1 P 10
Teleportation 1 P 10
Enemies Fight 1 P 10 amongst themselves
Mysterious Figure 1 P 10 with Powerful Magic
Trick Opponents 1 P 10
Return to Normal 1 P 10
SKELETOR DECK CARD LIST
Card Name: # Type Force Notes
Skeletor (Leader) 6 H 9 Evil Lord of Destruction (Spell Caster)
Scare Glow (Leader) 1 H 8 Skeletor's Future Ghost (Spell Caster)
Beast Man 1 H 8 Evil Henchman
Blade 1 H 8 Evil Master of Swords
Trap Jaw 1 H 6 Otherworldly criminal
Stinkor 1 H 5 Evil Master of Odors
Clawful 1 H 6 Warrior with the Grip of Evil
Mer-Man 1 H 5 Evil Ocean Warlord
Two Bad 1 H 6 Double-Headed Evil Strategist
Spikor 1 H 7 Untouchable Master of Evil Combat
Ninjor 1 H 7 Evil Ninja Warrior (Spy)
Tri-Klops 1 H 8 Evil and Sees Everything (Spy)
Faker 1 H 6 Evil Robotic He-Man Imposter
Webstor 1 H 5 Evil Master of Escape
Whiplash 1 H 7 Evil Tail-Thrashing Warrior
Evil-Lyn 1 H 6 Evil Warrior Goddess (Spell Caster)
Jitsu 1 H 8 Evil Master of Martial Arts
Saurod 1 H 8 Evil Reptile
Karg 1 H 7
Twistoid 1 H 7 Evil Energy Zoid
Strongarm 1 H 7
Minions 5 C 4 Robots, Spiders, & Goblins
Battle Bones 1 C 9 Last Dinosaur of Eternia
Artileray 1 W 8
Havok Staff 1 W 2 Force = 9 with Skeletor
Whip 1 W 2 Opposing hero must discard a Weapon
Crossbow 2 W 5
Spiked Club 1 W 3
Ball & Chain 1 W 4
Magic Amulet 1 W 7 Counts as Spell Caster
Dragon Armor 1 W 6
Terror Claws 1 W 3
Fright Fighter 4 VF 7 Evil Dragonfly Attack Vehicle
Land Shark 2 V 8 Jaws & 2 Large Cannons
Night Stalker 1 V 6 Evil Armored War-Horse
Panthor 1 V 7 Evil Savage Cat
Screeech 1 VF 5 Evil Barbarian Bird
Spydor 1 V 8 Evil Stalker with 6 legs & Guns
Harness the Power 1 P 10 of Greyskull
Disappear in a Mist 1 P 9
The Arena of Doom 1 P 10
The Evil Cloud 1 P 10
Storm-bringer Device 1 P 9
Take Control of Hero 1 P 10
Mystic Crystal 1 P 10 of the Caverns
Machine 1 P 10 to steal Eternia's magic
Temple of Darkness 1 P 10 Resurrect it
Steal Magical Artifact 1 P 10
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