Introduction to Warpspawn Games



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OPTIONAL ATTENDANCE RULE


In Draw Phase all of your mobsters must roll 1D6.

This is the attendance roll.

On a roll of 1-3 nothing happens.

On a roll of 4-6 the mobster loses his action for the turn because he is at a

family gathering, a funeral, a wedding, laying low, dealing with incompetent

underlings, at court, being investigated, planning his next move, on vacation,

healing from gunshot wounds, gathering information, having some fun or is

otherwise busy with the hassles of daily life.


MASTERS OF THE UNIVERSE

INTRODUCTION


Help He-Man defeat Evil Skeletor and his Minions.

DECKS


One player uses a Good Deck.

The other player uses an Evil Deck.

Each deck has 2 discard piles: A Reserve pile and a Casualty pile.

TURN SEQUENCE


Each turn has 4 phases:

Draw Phase

Redraw Phase

Battle Phase

Discard Phase

DRAW PHASE


Each player fills his hand to 10 cards.

If a players deck runs out, shuffle the reserve pile and draw from it.


REDRAW PHASE


Players may discard up to 5 cards and refill hand to 10 cards.

BATTLE PHASE


Each player may play up to 4 Heroes/Creatures from their hand face up to the table.

You cannot play 2 or more cards of the same hero.

Each hero may attach 1 weapon card and 1 vehicle card.

Creatures may not attach weapons or vehicles.

Each Player can also play one Special card and one Plot Device Card.

Each player calculates the battle total for his hand:

Add up the Force value of all your cards.

The side with the most Flying cards adds 5 to his Battle Total.

The side with the most Spy cards adds 5 to his Battle Total.

The side with the most Vehicle cards adds 5 to his Battle Total.

The side with the most Creature cards adds 5 to his Battle Total.

The side with the most Hero cards adds 5 to his Battle Total.

The side with the most Spell Caster cards adds 5 to his Battle Total.

The side with the most Weapon cards adds 5 to his Battle Total.


DISCARD PHASE


Compare the players Battle Totals.

The player with the higher total wins the hand.

The winner discards his played cards to his Reserve pile.

The loser discards his hand & cards to his Casualty pile. (Not his Reserve pile)

If the players tie, both hands go to their Reserve piles.

OBJECT


A player loses when all of his Leader cards are in his Casualty pile.

The other player wins the game.


CARD LIST NOTATION


# = Number of that card in the deck.

H = Hero


W = Weapon

C = Creature

V = Vehicle (or Steed)

F = Unit can Fly (Heroes that Fly cannot attach Vehicles)

S = Special Card

P = Plot Device


HEROIC WARRIORS OF ETERNIA DECK CARD LIST


Card Name: # Type Force Notes

He-Man (Leader) 6 H 10 The Most Powerful Man in the Universe

Prince Adam (Leader) 1 H 3

She-Ra (Leader) 1 H 9 He-Man's Sister

King Randor (Leader) 1 H 8 Heroic Ruler of Eternia

Sorceress 1 H 4 Guardian of Grayskull (Spell Caster)

Man-At-Arms 1 H 7 Master of Weapons (May have 2 Weapons)

Teela 1 H 6 Goddess of Magic (Spell Caster)

Ram-Man 1 H 8 Human Battering Ram

Orco 1 C 5 Court Magician (Spell Caster)

Fisto 1 H 9 Heroic Hand-to-Hand Warrior

Granamyr 1 C 9 Ancient Dragon (Spellcaster)

Buzz-Off 1 HF 5 Warrior Bee

Mekaneck 1 H 4 Human Periscope (Spy)

Stratos 1 HF 4 Heroic Winged Warrior

Moss Man 1 H 6 Heroic (Spy) and Master of Camouflage

Gwildor 1 H 3 Creator of the Cosmic Key (Spell Caster)

Sy-Klone 1 HF 9 Heroic Fist-Flinging Tornado

Man-E-Faces 1 H 7 Heroic human ... robot ... monster

Rio Blast 1 H 6 Heroic Transforming Gunslinger

Extendar 1 H 6 Warrior Machine

Roboto 1 H 8 Heroic Mechanical Warrior

Rotar 1 H 6 Energy Zoid

Snout Spout 1 H 5 Heroic Water-Blasting Firefighter

Clamp Champ 1 H 8 Master of Capture

Stondar 1 H 7 Heroic Rock People Leader

Rokkon 1 H 6 Young Brave Battling Boulder

Tytus 1 C 9 Heroic Giant Warrior

MegaLaser 1 W 8

Laser Rifle 1 W 6

Battle Armor 1 W 7

Blast Pistol 1 W 5

Power Sword 1 W 10 (Can only be Attached to He-Man)

Sword 1 W 4

Battle Axe 1 W 4

Reflecting Shield 1 W 3

Mace 1 W 2

Cosmic Key 1 W 9 Counts as Spell Caster

Thunder Punch power 1 S 10 (Can only be Attached to He-Man)

Atak Trak 1 V 4 Cycle with Treads and Guns

Battle Cat/Cringer 1 V 8 Heroic Fighting Tiger

Battle Ram 1 VF 8 Sky Sled with Missile Launcher

Blaster Hawk 1 VF 7 Flyer with Disk Launcher

Laser Bolt 1 V 6 Heroic Road Rocket with Lasers

Road Ripper 1 V 4 Heroic Warrior Carrier

Stridor 1 V 5 Heroic Armored War-Horse with Guns

Wind Raider 1 VF 4 Assault Lander with Grappling Hook

Zoar 1 VF 5 Heroic Flying Falcon

Bashasaurus 1 V 8 Boulder Arm

Team Up with Enemies 1 P 10

Creation 1 P 9 Man-At-Arm's Latest

Defend Castle Grayskull 1 P 10

Rescue Mission 1 P 10

Teamwork 1 P 10

Teleportation 1 P 10

Enemies Fight 1 P 10 amongst themselves

Mysterious Figure 1 P 10 with Powerful Magic

Trick Opponents 1 P 10

Return to Normal 1 P 10

SKELETOR DECK CARD LIST


Card Name: # Type Force Notes

Skeletor (Leader) 6 H 9 Evil Lord of Destruction (Spell Caster)

Scare Glow (Leader) 1 H 8 Skeletor's Future Ghost (Spell Caster)

Beast Man 1 H 8 Evil Henchman

Blade 1 H 8 Evil Master of Swords

Trap Jaw 1 H 6 Otherworldly criminal

Stinkor 1 H 5 Evil Master of Odors

Clawful 1 H 6 Warrior with the Grip of Evil

Mer-Man 1 H 5 Evil Ocean Warlord

Two Bad 1 H 6 Double-Headed Evil Strategist

Spikor 1 H 7 Untouchable Master of Evil Combat

Ninjor 1 H 7 Evil Ninja Warrior (Spy)

Tri-Klops 1 H 8 Evil and Sees Everything (Spy)

Faker 1 H 6 Evil Robotic He-Man Imposter

Webstor 1 H 5 Evil Master of Escape

Whiplash 1 H 7 Evil Tail-Thrashing Warrior

Evil-Lyn 1 H 6 Evil Warrior Goddess (Spell Caster)

Jitsu 1 H 8 Evil Master of Martial Arts

Saurod 1 H 8 Evil Reptile

Karg 1 H 7

Twistoid 1 H 7 Evil Energy Zoid

Strongarm 1 H 7

Minions 5 C 4 Robots, Spiders, & Goblins

Battle Bones 1 C 9 Last Dinosaur of Eternia

Artileray 1 W 8

Havok Staff 1 W 2 Force = 9 with Skeletor

Whip 1 W 2 Opposing hero must discard a Weapon

Crossbow 2 W 5

Spiked Club 1 W 3

Ball & Chain 1 W 4

Magic Amulet 1 W 7 Counts as Spell Caster

Dragon Armor 1 W 6

Terror Claws 1 W 3

Fright Fighter 4 VF 7 Evil Dragonfly Attack Vehicle

Land Shark 2 V 8 Jaws & 2 Large Cannons

Night Stalker 1 V 6 Evil Armored War-Horse

Panthor 1 V 7 Evil Savage Cat

Screeech 1 VF 5 Evil Barbarian Bird

Spydor 1 V 8 Evil Stalker with 6 legs & Guns

Harness the Power 1 P 10 of Greyskull

Disappear in a Mist 1 P 9

The Arena of Doom 1 P 10

The Evil Cloud 1 P 10

Storm-bringer Device 1 P 9

Take Control of Hero 1 P 10

Mystic Crystal 1 P 10 of the Caverns

Machine 1 P 10 to steal Eternia's magic

Temple of Darkness 1 P 10 Resurrect it

Steal Magical Artifact 1 P 10



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