Introduction to Warpspawn Games


PIRATE ISLAND INTRODUCTION



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PIRATE ISLAND

INTRODUCTION


Module for Artifact.

Click here for the Core Rules.

Each player controls a Pirate expedition (Ship, Captain, and Crew).

PIRATE EXPEDITION


The Expedition has 10 Crew points and 6 skills.

Roll on the Skill List Table to see what skills you get:


SKILL LIST TABLE


1D6 Skill:

1 Crew +2

2 Cannons +1

3 Navigation +1

4 Discipline +1

5 Sailing +1

6 Swashbuckling +1

DIFFICULTY MODIFIER


New Rule.

Abbreviated DM.

This is a property of individual Challenge cards.

The DM is added to the Challenge roll.


ENCOUNTERS


If player pawns meet at sea the Skill test will be Cannons.

If player pawns meet on the Island the Skill test will be Swashbuckling.

If a player loses a Challenge he loses one Crew point unless

the Challenge card says different.


INTRODUCTION


Module 1 represents the trip by sea to and from Pirate Island.

Module 2 represents Pirate Island itself.

The ‘Artifact’ is a buried treasure.

MODULE 1 SAILING THE SEVEN SEAS CARD LIST


Card Name: Notes:

Spanish Galleon Cannons & Sailing

Portugese Man-o-War Cannons x2

French Frigate Cannons x2

English Clipper Cannons x2: DM +1

Flying Dutchman Cannons x2

Barbary Coast Corsairs Cannons & Swashbuckling

Ivory Coast Pirates Cannons & Swashbuckling

Scurvy Loose one crew

Mutiny Discipline x2: DM +1

Murder Discipline x2

Mayhem Discipline & Swashbuckling

Mermaid Discipline x2

Jamaican Rum Discipline x2

Albatross Navigation x2: If successful move forward 1D6 spaces

Blown off Course Navigation & Sailing: If Failed Miss 1 Turn

Uncharted Waters Navigation x2: If Failed Miss 1 Turn

Sargasso Sea Navigation x2: If Failed Miss 1 Turn

Doldrums Navigation x2: If Failed Miss 1 Turn

Hurricane Sailing x2: DM +1

Typhoon Sailing x2

Tropical Storm Sailing x2

Sharp Rocks Sailing x2

Run aground Sailing x2

Whirlpool Sailing x2

Foul Water Miss one Turn

Boarding Action Swashbuckling x2

Broadsides Aid: Cannons +1

Grapeshot Aid: Cannons +1

Chainshot Aid: Cannons +1

Cannon Balls Aid: Cannons +1

Swivel Guns Aid: Cannons +1

Weather Storm Aid: Sailing +1

Sea Dogs Aid: Sailing +1

Salty Sailors Aid: Sailing +1

Dolphins Aid: Sailing +1

Crows Nest Aid: Sailing +1

Compass Aid: Navigation +1

Spyglass Aid: Navigation +1

Sextant Aid: Navigation +1. This Module only.

Charts Aid: Navigation +1. This Module only.

Skull & Crossbones Aid: Discipline +1

40 Lashes Aid: Discipline +1

Walk the Plank Aid: Discipline +1

Thrown in the Brig Aid: Discipline +1

Stowaway Gain one crew


MODULE 2 PIRATE ISLAND CARD LIST


Card Name: Notes:

Island Girls Discipline x2: If Failed Miss 1 Turn.

Tropical Paradise Discipline x2: If Failed Miss 1 Turn.

Mutiny Discipline x2: DM +1

Murder Discipline x2

Traitors Discipline & Swashbuckling

Mayhem Discipline & Swashbuckling

Cutthroat Discipline & Swashbuckling

Skeletons on the Beach Discipline x2: DM -1

Volcanic Eruption Discipline x2

X marks the Spot Navigation x2: If successful move forward 1D6 spaces.

Dig in Wrong Spot Navigation x2: If Failed Miss 1 Turn

Cave Network Navigation x2: If Failed Miss 1 Turn

Walking in Circles Navigation x2: If Failed Miss 1 Turn

Castaways Gain one crew

Captives Gain one crew

Hostile Beach Natives Swashbuckling & Cannons

Swiss Family Robinson Swashbuckling & Cannons: DM +1

Buccaneers Swashbuckling x2

Poisonous Snake Swashbuckling x2

Inland Natives Swashbuckling x2

Cannibal Stew Swashbuckling x2

Escape Head Hunters Swashbuckling x2

Pygmy Ambush Swashbuckling x2

Matchlock Pistols Aid: Swashbuckling +1

Cutlass Aid: Swashbuckling +1

Peg Leg & Eye Patch Aid: Discipline +1

Treasure Map Aid: Navigation +1 This Module only.


PU PU PLATTER

INTRODUCTION


Negotiations game for 3 or more players.

SCENARIO


Players are at a Chinese Restaurant.

They order the Pu Pu Platter.

When it arrives at the table it contains the following items:

2 Eggrolls

2 Springrolls

2 Imperial (Fried) Shrimp

2 Chicken wings

2 Skewers of Teriaki Beef

2 Spare Ribs

2 Pork Dumplings

2 Pieces of Breaded Honey Chicken

Players must determine who will get what items.


PLAYSETS

INTRODUCTION


Activity for an adult and one or more small children (age 3+).

MATERIALS


Large pieces of white paper.

Markers, pens, pencils, crayons.

Safety scissors.

CONCEPT


Draw and cutout pictures of your favorite action figures.

Draw background scenery on separate pages.

Play with the picture cutouts out on the scenery.

I do this with my four year-old.

Some ‘play-sets’ we have created include:

Star Wars, Buzz Lightyear, Power Rangers, and

Teenage Mutant Ninja Turtles.

It’s a lot of fun, it’s quality time.

The kids really get into it.

You get to improve your Art Skills.


POWER UP

INTRODUCTION


Two player card game of Super Powered Martial Arts Combat.

FIGHTERS


Each fighter starts with 100 hits and 10 Power points.

VICTORY


Reduce your opponent to 0 Hits.

SETUP


Each player draws a hand of 3 cards.

Roll high on 1D6 to see who goes first.


THE DECK


Players share a common deck.


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