Introduction to Warpspawn Games


NEOSTAT 1 1 M/20 10 2 NEOSTAT GEOSTAT-5 1 1 L/U 5 1 GEOSTAT-5



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NEOSTAT 1 1 M/20 10 2 NEOSTAT

GEOSTAT-5 1 1 L/U 5 1 GEOSTAT-5


Mercury Solar Array 1 0 L/U - 1 Mercury: Off Map

Note: the Mercury Solar Array is off the map and cannot be attacked.

Earth can launch 8 Missiles per turn and NEOSTAT can launch 2.

# = Number of that type of unit available

M = Missiles

L = Lasers

E = Energy weapons

U = Unlimited

AMN = Attack markers needed

Loc = Starting Location


SINGLE BOARD VARIANT


Use just one hex map.

All units from both players are on the same map.

Attack counters are unnecissary if the attacks are resolved immediately.

Players take turns moving and attacking.

The Aliens go first.

To resolve an attack roll a six sided die:

On a roll of 1-3 the attack misses.

On a roll of 4-6 the attack hits.


SPELLJAMMER SKIRMISH

INTRODUCTION


Board & card game for 2 players.

Takes place in the Spell Jammer Universe.

Pick your Fleet:

Humans, Neogi, Elves, Beholders...

Abstract skirmish level Ship combat.

Each figure represents a single Ship (unit).


DISCLAIMER


‘Spell Jammer’ is a copyrighted/trademarked property.

This is just a fan site.


VICTORY


You win if you Destroy the opposing Flagship.

THE MAP


Use an 8x8 chessboard.

THE SHIPS


Use chits or miniatures to represent Ships.

FLEET TABLE NOTATION


# = Number of that type of Ship you start the game with.

Hits = Number of Hits that type of Ship has.


SCRO FLEET TABLE


# Type Hits Class

1 Battlewagon 3 Flagship

2 Mantis 2

5 Scorpion 1

Notes:

Ship Effect Card: Catapults & Bombards (Attack range = 4) for Battlewagon



Ship Effect Card: Grappling Rams (Attack range = 2) for Mantis

Ship Effect Card: Ram Claws (Attack range = 1) for Scorpion

Race Effect Card: Orc Marines (Attack range = 1) for all Ships.

Fleet Effect Card: Metal Plates (Defense) for all Ships.


MIND FLAYERS FLEET TABLE


# Type Hits Class

1 Dreadnaught 3 Flagship

2 Octopus 2

5 Nautiloid 1

Notes:

Ship Effect Card: Mind Flayers!!! (Attack range = 1) for all Ships



Race Effect Card: Illithid Magic (Attack range = K) for all Ships.

Fleet Effect Card: Pool Helm (Move range = K) for all Ships


NEOGI FLEET TABLE


# Type Hits Class

1 Black Widow 3 Flagship

2 Deathspider 2

5 Mindspider 1

Notes:

Ship Effect Card: Grappling Rams (Attack range = 2) for all Ships.



Race Effect Card: Umber Hulks (Attack range = 1) for all Ships.

Fleet Effect Card: Urchin Swarm (Attack range = K) for all Ships.


BEHOLDER FLEET TABLE


# Type Hits Class

1 Tyrant Ship 3 Flagship

2 Tyrant Ramship 2

5 Tyrant Scout Ship 1

Notes:

Ship Effect Card: Beholder Circuit (Attack range = 4) for Flagship.



Ship Effect Card: Ram (Attack range = 1) for Ramship.

Ship Effect Card: Magic Missiles (Attack range = 2) for Scouts.

Race Effect Card: Magical Eye Beams (Attack range = 3) for all Ships.

Fleet Effect Card: Orbus (Move range = K) for all Ships.


ELVEN FLEET TABLE


# Type Hits Class

1 Armada 3 Flagship

2 Monarch 2

4 Man-o-War 1

1 Radiant Ship 1

Notes:


Ship Effect Card: Flitter Swarm (Attack range = K) for Armada & Monarch.

Ship Effect Card: Maneuverable (Move range = K) for Man-o-War.

Ship Effect Card: Blind (Attack range = 2) for Radiant Ship.

Race Effect Card: Elven Magic (Attack range = 5) for all Ships.

Fleet Effect Card: Living Hull (Defense) for all Ships.

Fleet Effect Card: Flitter Swarm (Attack range = K) for Armada & Monarch.


WA FLEET TABLE


# Type Hits Class

1 Tsunami 5 Flagship

7 Locust Swarms 1

Notes:


Ship Effect Card: Huge Size (Defense) for Tsunami.

Ship Effect Card: Rudder of Propulsion (Move range = K) for Locusts.

Race Effect Card: Samurai (Attack range = 1) for all Ships.

Fleet Effect Card: Ki Power (Move range = 3) for all Ships.


SHOU LUNG FLEET TABLE


# Type Hits Class

1 Dragon Ship 3 Flagship

2 Flaming Dragons 2

5 Junks 1

Notes:

Ship Effect Card: Fire Cannons (Attack range = 2) for all Ships



Race Effect Card: Extra Warriors (Attack range = 1) for all Ships.

Fleet Effect Card: Rockets (Attack range = 4) for all Ships.


GOBLIN FLEET TABLE


# Type Hits Class

1 Triop 3 Flagship

2 Porcupine Ships 2

5 Blades 1

Notes:

Ship Effect Card: Lateral Fins (Move range = 4) for Triop.



Ship Effect Card: Ram Mines (Attack range = 1) for Porcupine Ship.

Ship Effect Card: Kamikaze Ram (Attack range = 1) for Blade.

Race Effect Card: Lots of Ballistae (Attack range = 3) for all Ships.

Fleet Effect Card: Expendable Goblin Horde (Defense) for all Ships.


VODONI FLEET TABLE


# Type Hits Class

1 Vodoni Diamond 3 Flagship

2 Hunter Killer 2

5 Nightwolf 1

Notes:

Ship Effect Card: Spire Ram (Attack range = 1) for Diamond.



Ship Effect Card: Attack Ship (Attack range = 1) for Hunter Killer.

Ship Effect Card: Spy ship (Move range = K) for Nightwolf.

Race Effect Card: Were Wolves (Attack range = 1) for all Ships.

Fleet Effect Card: Lycanthropes (Defense) for all Ships.


DWARF FLEET TABLE


# Type Hits Class

1 Citadel 6 Flagship

2 Stoneship 3

Notes:


Ship Effect Card: Blunt Ram (Attack range = 1) for all Ships.

Fleet Effect Card: Stone Construction (Defense) for all Ships.

Race Effect Card: Siege Engines (Attack range = 4) for all Ships.



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