Introduction to Warpspawn Games



Download 8.66 Mb.
Page23/270
Date31.03.2018
Size8.66 Mb.
#45297
1   ...   19   20   21   22   23   24   25   26   ...   270

ANTHILL



INTRODUCTION


Board & Card game for 2-4 players.

Players control rival Ant colonies.


VICTORY


Destroy all rival colonies.

THE BOARD


Use an 8 x 8 Grid.

This represents the backyard of a suburban house.


TERRAIN


1D6 random spaces are Sweet spots.

Get one Food Token in Event phase for each Sweet spot you control.

2D6 random spaces are Concrete Slabs.

Ant counters cannot be placed on Slabs.

1D6 random spaces are Dry spots.

Get one Dig Token in Event phase for each Dry Spot you control.

1D6 random spaces are Covered spots.

Draw an extra card in Event phase for each Covered Spot you control.

Use Tiles to indicate terrain.

DICE


Dice of several sizes are required: D6, D8, D20

RANDOM SPACE


When asked to determine a random space roll 2 eight sided dice (2D8) to get

X and Y coordinates.


THE DECK


Players share a common deck.

ANT COUNTERS


Each player gets a set of Ant counters of a unique color.

(Red & Black for a 2 player game.)


TOKENS


A Food Token counts +1 to your Forage Total (one time only).

Likewise for Dig and Breed Tokens.

Use tokens of 3 different colors.

SETUP


Each player starts in a corner space of the board.

Put a stack of 10 counters in this space.

This is your starting colony.

The smallest player goes first.


TURN SEQUENCE


Players take turns.

Each turn has 5 phases:

Worker Phase

Event Phase

Fight Phase

Nest Phase

Scout Phase

WORKER PHASE


Draw 3 cards.

Max hand is 7 cards.

Discard excess cards.

If the deck runs out, shuffle the discard and draw from it.

Players may trade cards in this phase.

EVENT PHASE


Roll once on the Event Table.

1D20 Event: Notes:

1 Bar-B-Q Put Food tokens in 4 random spaces

2 Picnic Put Food tokens in 5 random spaces

3 Pesticides Kill all Ants in 10 random spaces

4 Kids Party Put Food tokens in 6 random spaces

5 Good Luck Draw 1 Card

6 Slug Put 5 Food Tokens in 1 random space

7 Dead Frog Put 6 Food Tokens in 1 random space

8 Earthworm Put 4 Food Tokens in 1 random space

9 Spider Kill all Ants in 1 random space

10 Millipede Kill all Ants in 1 random space

11 Caterpillar Put 4 Food Tokens in 1 random space

12 Ant Lion Kill all Ants in 1 random space

13 New Queen Gain 1D6 Breed tokens

14 Spring All Players gain 1D6 Breed tokens

15 Good Spot Gain 1D6 Dig tokens

16-17 Double Roll twice more on this table

18-20 Rain All Dig cards are –3 until your next turn

FIGHT PHASE


One of your stacks may attack an enemy Ant stack in an adjacent space.

You must play a Fight card with a Level equal to less than the number of ants in your stack.

Your opponent may also play a Fight card (with the same limitation).

The target stack loses a number of Ants (killed) equal to the Card played.

If you wipe out a space, you may move 1 of your attacking ants into it.

NEST PHASE


You may play a meld and tokens.

A Meld consists of 3 cards: One each of Forage, Dig, and Breed.

Each card has a Level modified by the Tokens played.

Determine your lowest Level in the 3 categories.

Gain a number of Ant counters equal to this Level.

For Example: You have Forage 3, Dig 7, and Breed 8:

You gain 3 Ant counters (of your color).

Place these counters in a space you occupy or in adjacent empty spaces.

You may stack any number of Ants in a given space.

Discard played Cards and Tokens


SCOUT PHASE


Take control of any Tokens in any space you occupy.

Remove these from the board and keep them next to you.

Unclaimed Tokens in unoccupied spaces remain until claimed.

ANTHILL CARDLIST


Card Name: # Level Notes:

Forage 1 1 Crumbs

Forage 1 2 Sap

Forage 1 3 Cookie

Forage 1 4 Scouts

Forage 1 5 Snail

Forage 1 6 Aphids

Forage 1 7 Apple

Forage 1 8 Lunchmeat

Forage 1 9 Dead Mouse

Forage 1 10 Dead Bird

Breed 1 1 Pheromones

Breed 1 2 Eggs

Breed 1 3 Larvae

Breed 1 4 Metamorphosis

Breed 1 5 Juveniles

Breed 1 6 Nurses

Breed 1 7 Drones

Breed 1 8 Reproduction

Breed 1 9 Nursery

Breed 1 10 Queen

Dig 1 1 Soil

Dig 1 2 Burrow

Dig 1 3 Ant Trail

Dig 1 4 Build

Dig 1 5 Complex

Dig 1 6 Tunnels

Dig 1 7 Workers

Dig 1 8 Chambers

Dig 1 9 Mound

Dig 1 10 Ant Hill

Fight 1 1 Intruders

Fight 1 2 Attack

Fight 1 3 Bite

Fight 1 4 Soldiers

Fight 1 5 Defenders

Fight 1 6 March

Fight 1 7 Mandibles

Fight 1 8 Stingers

Fight 1 9 Swarm

Fight 1 10 Army Ants

FAQ's


1) How do stacks move? Place stacks anywhere or one space a turn?

A) Stacks don't move. That's intentional. The only way to expand

into new spaces is by Card Melds and Fighting. If you want to move

Stacks an optional rule would be to discard a Fight card to move

its level in Ant counters one space each. When distributing

counters after a Meld the counters can be spread over several

adjacent spaces, they do not all have to go into one space.

2) Is fighting just one round or can you place more cards down after

the first.

A) One card only as I envisioned it. However, of course you may

want to allow more in your House Rules.

3) In your example of reproduction phase, if two food tokens were

added, then the total ants added would be 5. Correct?

A) Yes, correct.




Download 8.66 Mb.

Share with your friends:
1   ...   19   20   21   22   23   24   25   26   ...   270




The database is protected by copyright ©ininet.org 2024
send message

    Main page