Card Name: Type Notes:
Allan Quatermain C Fight +2 Track +3 Brawler, Hunter, Marksman
Dr Jekyll Mr Hyde C Fight +4 Track +1 Brute, Brawler, Scientist
Sherlock Holmes C Fight +1 Track +4 Detective, Scholar
James T. West C Fight +2 Track +1 Brawler, Marksman, Spy
Artemus Gordon C Fight +1 Track +2 Inventor, Marksman, Spy
Dorian Grey C Fight +2 Track +1 Immortal, Swordsman
Van Helsing C Fight +2 Track +2 Brawler, Scholar, Holy, Hunter
Mina Harker C Fight +3 Track +3 Immortal, Vampire, Detective
Chevalier Dupin C Fight +1 Track +2 Detective
Olaf Svenson C Fight +3 Track +1 Swordsman, Marksman
Tarzan C Fight +2 Track +2 Brawler, Hunter
Invisible Man C Fight +3 Track +3 Spy
Campion Bond C Facilitator (He may not track or attack)
Philieas Fog C Track +1 Traveler, Inventor
Mycroft Holmes C Genius, Facilitator (He may not track or attack)
Samson the Coachman C Fight +1 Traveler, Brawler, Underling
Captain Nemo C Fight +2 Track +2 Captain, Swordsman, Inventor
Air Pirate Captain Mors C Fight +2 Track +1 Captain, Marksman
Mor's Airship V Fight +2 Track +2 Vehicle
The Nautilus V Fight +2 Track +1 Vehicle
Train E Hero gets Track +2
Auto-mobile V Fight +1 Track +1 Vehicle
Museum of London L Scholar Heroes get Track +1
Catholic Church L Facilitator
Elephant Gun W Marksman gets Fight +1
Winchester Rifle W Marksman gets Fight +1
Saber W Swordsman gets Fight +1
Sword Cane W Swordsman gets Fight +1
Service Revolvers W Hero gets Fight +1
Regeneration E Immortal gets Fight +2
Double Agent E Gain control of target Character
Feign Death E Put Hero in discard into your hand
The Army E Put 4 Soldier Tokens into play
Gentleman’s Club E One Hero gets Force +2 in Assassin Phase
Unseen Attack E Spy gets Fight +2
Rip to Pieces E Brute or Vampire gets Fight +2
Deduction E Detective gets Track +2
Experience E Hero gets Track +2
Morris Code E All your Heroes get Track +1 this turn
Hunting Instincts E Hunter gets Track +2
Harpoon Gun E Inventor gets Fight +2
British Secret Service E Draw 2 Cards
Dangerous Company E Put any Hero in your deck into your hand
Inquiries E Look at Opponent’s Hand
Pugilist E Brawler gets Fight +2
Compendious Knowledge E Scholar or Scientist gets Track +2
Contacts E Hero gains Track +2
Bravery E Hero gets Fight +2
Investigation E Detective gets Track +2
Reconnaissance E Look at Opponents Hand
Disguises E Detective or Spy gains Track +2
Chainmail shirt W Hero gets Fight +1
Diversion E Hero gets Fight +2
Balloon V Hero gets Track +1
Grapple V Brawler gets Fight +2
Machete W Hero gets Fight +1
Agents of the Crown E Put any Hero in your deck into your hand
Artillery E Unit gets Fight +2
Arrive in Time E Traveler or Vehicle gets Track +2
VILLAINS CARD LIST
Card Name: Type Notes:
Professor Moriarty M Fight +1 Genius Scholar
Dr Fu-Man-Chu M Fight +2 Doctor Generate Chinese Horde Tokens
Dr Moreau M Fight +1 Doctor Generate Hybrid Tokens
Martian Invasion M Fight +4 Generate Tripod Tokens
Count Dracula M Fight +4 Immortal Generate Vampire Tokens
Robur, Master of the Air M Fight +2 Generate Pirate Airship Tokens
Dr Frankenstein M Fight +1 Doctor Generate Monster Tokens
Arliss Loveless M Fight +1 Inventor Generate Contraption Tokens
Jack the Ripper C Fight +2 Additional Fight +2 in Assassin Phase
7 Deadly Brothers of Tabasco C Fight +3 Swordsmen
Werewolf C Fight +4 Immortal, Brute
Rasputin C Fight +1 Immortal, Spy
Guards E Put 4 Guard Tokens into play
Thugs E Put 4 Thug Tokens into play
Occidental Assassins C Fight +1 Additional Fight +1 in Assassin Phase
Oriental Assassins C Fight +1 Additional Fight +1 in Assassin Phase
Thugee Assassins C Fight +1 Additional Fight +1 in Assassin Phase
African Assassins C Fight +1 Additional Fight +1 in Assassin Phase
Trusted Lieutenant C Fight +2
Flamethrower W Unit gets Fight +1
Tank (Landship) C Fight +3 Vehicle
Giant Mechanical Spider V Fight +3 Vehicle
Armored Train V Fight +1 Vehicle
Ironclad Gunboat V Fight +2 Vehicle
Machine Guns W Unit gets Fight +1
Body Armor W Unit gets Fight +1
Armored Suit W Unit gets Fight +1
Sabotage E Opponent must discard 2 random cards from hand
Foulest Treachery E Take control of target Hero
Blackmail E Take control of target Hero
Hypnotism E Take control of target Hero
Svengali E Take control of target Hero
Invisibility Formula E Unit gets Fight +2
Vampire Blood Elixir E Unit gets Fight +2
Dr Jekyll’s Formula E Unit gets Fight +2
Submarine V Fight +1 Vehicle
Zeppelin V Fight +2 Vehicle
Mechanic Tentacles W Fight +1 (Attach to Vehicle)
Museum Robbery P Minor Plot
Steal Cavorite P Minor Plot
Bank Heist P Minor Plot
Nihilist Conspiracy P Minor Plot
Weapons Merchant P Minor Plot
Vile Scheme P Minor Plot
Start War P Major Plot
Blow up City P Major Plot
Assassinate Leader P Major Plot
Laboratories L Inventor
Factories L Inventor
Industrial Complex L Inventor
Castle Stronghold L Comes with 3 Guard Tokens
Opulent Palace L Comes with 2 Guard Tokens
Island Hideaway L Comes with 1 Guard Token
Criminal Empire L Genius
Underworld L Spy
Secret Society L Generate Fanatic Tokens
Opium Addiction E Put Wound Counter on Hero
Nemesis E Mastermind gets Fight +2
Giant Cannon W Unit gets Fight +1
Rockets E Unit gets Fight +2
Heat Rays W Unit gets Fight +1
Mohammedan Rabble E 3 Tokens attack in Assassin Phase
Angry Mob E 2 Tokens attack in Assassin Phase
Cutthroats E 1 Token attacks in Assassin Phase
Scandal E Put Hero back into owner’s hand
Escape Pod E Negate a Showdown Roll
Narrow Escape E Negate a Showdown Roll
Shadows & Substance E Hero gets Track –2
Shadow Boxing E Hero gets Track –2
Espionage E Look at Opponent’s Hand
Share with your friends: |