ROMAN LEGIONAIRE
1D10 Result Type Force Notes
1 Adder
2 Doubler
3 Short Sword A 30
4 Thrust A 40
5 Pilum A 30
6 Tunic D 20
7 Helmet D 10
8 Shield D 30
9 Discipline D 10
0 Defend D 30
DUELIST
1D10 Result Type Force Notes
1 Adder
2 Doubler
3 Foil A 10
4 Disarm A - Neutralize
5 Sword Breaker A - Neutralize
6 Lunge A 20
7 Parry D 40
8 Block D 30
9 Run Through A 30
0 Guard D 30
PIRATE
1D10 Result Type Force Notes
1 Adder
2 Doubler
3 Knockdown A 10
4 Cutlass A 30
5 Sword Play D 20
6 Knife A 20
7 Jump D 30
8 Duck D 30
9 Sidestep D 20
0 Low Blow A 40
ARAB
1D10 Result Type Force Notes
1 Adder
2 Doubler
3 Tulwar A 20
4 Parry D 40
5 Slashing Steel A 20
6 Dagger A 10
7 Cut Throat A 30
8 Whirling D 20
9 Catch D 40
0 Throw Sand A - Neutralize
ASSASSIN
1D10 Result Type Force Notes
1 Adder
2 Doubler
3 Poisoned Blade A 30
4 Stiletto A 10
5 Garrote A 10
6 Stealth D 30
7 Surprise A - Neutralize
8 Retreat D 40
9 Deathblow A 30
0 Shadows D 30
SAMURAI
1D10 Result Type Force Notes
1 Adder
2 Doubler
3 Vertical Cut A 30
4 Horizontal Cut A 30
5 Katana A 30
6 Kai A - All Out
7 Armor D 10
8 Parry D 30
9 Speed D 30
0 Force of Will D 30
PAN & HOOK PETER PAN
1D10 Result Type Force Notes
1 Adder
2 Doubler
3 Knife A 30
4 Lost Boys A 10
5 Alligator A 50
6 Indians A 10
7 Fly away D 30
8 Quick D 20
9 Nimble D 20
0 Tinkerbell D 30
CAPTAIN HOOK
1D10 Result Type Force Notes
1 Adder
2 Doubler
3 Hook A 20
4 Rapier A 20
5 Cannon A 30
6 Pirates A 20
7 Set Trap - - All Out
8 Hostages D 50
9 Parry D 20
0 Stubborness D 30
DESIGN YOUR OWN WARRIORS
Basic Warriors are 300 points:
100 Hit points
100 points distributed to Attacks
100 points distributed to Defenses
"All Out" Attacks are worth 10 points
"Regain 10 Lost Hits" Defenses are worth 20 points
"Neutralize" Attacks are worth 20 points
EXPERIENCE
XP = Experience Points
Every time you defeat a lesser warrior get 1 XP.
Every time you defeat an equal warrior get 5 XP.
Every time you defeat a greater warrior get 10 XP.
Each 10 XP allows you to do one of the following:
1. Add 10 to one of your Attacks
2. Add 10 to one of your Defenses
3. Gain 10 Hit Points
4. Create a new Attack or Defense with a Force = 10.
The new Attack or Defense shares a Die roll Indicator (1-10)
with one of your existing results and can be used instead of
the original at your discretion during combat. For Example:
The Samurai turns in 10XP to gain a new Attack he calls
Wakizashi (Short sword) with a Force = 10. He assigns this
new attack to his #7 slot which already has the Defense of
"Armor" (Force = 10). So from now on, every time he rolls a
#7 he can choose to have it mean either Armor or Wakizashi.
FAQ's 1. Situation: I roll the Adder, then the Doubler. How is that handled? We have been using a spot ruling that only the last one rolled is applied. A. You get +10 (from the Adder) then roll again twice (from the Doubler) and pick one of the results. 2. What if I roll the Doubler then an All Out Attack? Made basically the same ruling as #1, above. A. In this case you picked the "All Out Attack" which then allows you to make another roll. 3. Does Neutralize automatically affect the target? We've been reading it as 'Yes'. A. Good point. Some defense against "Neutralize" attacks should be allowed. I rule that a defense of 20+ Force should negate a Neutralize Attack. 4. Can you Double a Neutralize to 4 turns? We read that as 'No'. A. I would agree that Neutralize Attacks cannot be doubled.
LORD OF THE RINGS WARRIOR DICE
Most of the below entries were submitted by Curufea
BLACK ORC / URUK-HAI (Submitted by Zak)
1D10 Result Type Force Notes
1 Adder
2 Doubler
3 Lance Charge A 30
4 Combat Frenzy A - No damage
5 Stab A 10
6 Disembowel A 30
7 Iron Bow A 30
8 Full Armor D 40
9 Shield D 40
0 Helm D 20
CAVE TROLL / OLOG HAI
1D10 Result Type Force Notes
1 Adder
2 Doubler
3 Club A 40
4 Great Strength A 50
5 Frenzy A - No damage
6 Rampage A - All Out
7 Regenerate - - Regain 10 Lost Hits
8 Thick Hide D 30
9 Immune to Pain D 30
0 Great Bulk D 20
MORIA ORCS
1D10 Result Type Force Notes
1 Adder
2 Doubler
3 Adder Overwhelming numbers
4 Tough Hide D 20
5 Scimitar A 20
6 Disembowel A 20
7 Helm D 20
8 Shortbow A 20
9 Shield D 30
0 Piecemeal Armor D 30
Notes: I've equated the extra Adder to be equivalent to an Attack 40
LEGOLAS
1D10 Result Type Force Notes
1 Adder
2 Doubler
3 Doubler Inhuman reflexes
4 Bow A 30
5 Arrow A 20
6 Fleet of Foot D 20
7 Shortswords A 30
8 Dodge D 20
9 Parry D 20
0 Agility D 20
I've equated the extra Doubler to be equivalent to an
Attack 20 and Defense 20
GIMLI
1D10 Result Type Force Notes
1 Adder
2 Doubler
3 War Hammer A 30
4 Armor D 30
5 Shield D 20
6 Axe A 30
7 Shrug it off D - All Out
8 Throwing Hammer A 30
9 Shield Bash A - All Out
0 Grim Determination D 40
Gimli has both an all out attack and an all out defense that
behaves similarly.
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