Card Name # Type Force Notes
Mongol Emperor 6 VL 5
Viceroy of Chicago 3 VL 4
Cornelius “Killer” Kane 6 VL 4
Morke Ka-Lono 1 VL 4 +1 per Science Skill attached
Om-Ka Zoril 1 VL 3 Assistant of Ka-Lono
Disguise 1 S 3
Air Marshals 1 A 2
Emperors Guard 1 A 3
Dagger 1 W 2
Intrigue 1 S 3
Espionage 1 S 3 Look: next 7 cards in oppnts deck
Han Troops 6 A 2
Han Fliers 2 A 3
Han Paratroopers 1 A 3
Han Junior Officer 3 VL 3
Han Senior Officer 2 VL 3 Han Allies +1
Disintegrator Pistol 2 W 2
Air Marshal Ka-Flui 1 VL 4
Mongol Raider 1 A 4
Han Airship 1 A 4
Personal Flier 1 V 3
Repellor Beams 1 VE 2 Vehicles get +1
Broadcast Power 1 VE 2 Han Allies +1
Piloting 1 S 1 +3 if Vehicle attached
Cunning 1 S 3
Tactician 1 S 3
Ruthlessness 1 S 3
Genocidal 1 S 2
Tricky Opponent 1 S 3
Emperors Palace 1 L 3
Walled City of Los Angeles 1 L 3
Viscount 1 VL 2
Underestimated 1 S 3
Evil 1 S 2
Han Officials 1 A 2
Lan Lu 1 VL 3
Ambition 1 S 3
Robotist 1 SS 1 Robots in play get +2
Methodical 1 SS 2
Super Powered Ray Projector 1 AA 5
Disintegrator Rifle 2 W 4
Heavy Weapons 1 S 3
Grappling 1 S 2
Bad Blood Outcasts 1 A 2
Black Barney 1 VL 4 Pirate cards get +1
Warlords of the Stratosphere 1 A 4 Pirate
Chaos Dragon Rocket Cruiser 1 A 4 Pirate
Ardala Valmar 1 VL 4
Sabateur 1 P 3
Sworn Enemy 1 S 3
Cruel & Vindictive 1 S 2
Han Oppression 1 P 3
Disintegrator Cannons 1 W 3
Airship Raids 1 P 3
Airship Patrol 1 P 3
Prisoners 1 P 3
Paralyzing Ray 1 W 2
Swords 1 W 2
Ambush 1 P 3
Radio Controlled Robots 1 A 2
Nefarious Scheme 1 P 3
Flash Pellet 1 E 2
Robot Army 1 A 3
False Information 1 P 3
Deathtrap 1 P 3
BUJUTSU INTRODUCTION
Board & card game for 2 players.
Oriental Martial Arts Theme.
Abstract skirmish level combat.
Man to Man fighting.
VICTORY
You win if you kill your opponents Leader.
THE MAP
Use a 8X8 chessboard.
THE MEN
Use chits or miniatures to represent men
There are 3 types of Men:
Leaders, Bodyguards, and Followers.
Each player stars with:
1 Leader
2 Bodyguards
5 Followers
SETUP
Each player places 1 man on each square of his back row.
Men may not stack.
Each Player picks one type of Warrior Band.
There are 4 types of Bands:
Samurai
Ninja
Monks
Bushi
THE CARDS
Each player has a unique deck.
There is a unique deck for each type of Warrior Band.
TURN SEQUENCE
Players take turns.
Each turn has 3 phases:
Orders Phase
Move Phase
Fight Phase
ORDERS PHASE
Draw 3 cards from your deck.
If your deck runs out, shuffle the discard and draw from it.
Max hand size = 5 cards.
Discard excess cards.
MOVE PHASE
Play (discard) a Move card to move one of your men.
The move card has a number.
This is the number of spaces the man moves.
Moves can be diagonal or orthogonal.
“Knight” type move cards allow a man to move like a knight in chess.
Instead of moving just one unit in any direction, you have the
option of moving one or more units forward the indicated number of
spaces using a single move card.
Leaders & Bodyguards can make up to two moves per turn.
FIGHT PHASE
Play (discard) an Attack card to have a Man attack.
The attack card has a number.
This is the range of the attack.
Attacks can be either diagonal or orthogonal.
“Knight” type attack cards have a range like a knight in chess.
The enemy man that is the target of the attack takes one point of damage.
Use chits to keep track of damage.
Followers can take one hit before being killed.
Bodyguards can take two hits before being killed.
Leaders can take three hits before being killed.
Killed men are removed from the map.
Your opponent may play a defense card to negate your attack.
Leaders & Bodyguards can make up to two attacks per turn.
CARD LIST NOTATION
A = Attack
M = Move
D = Defense
0 = Orthoganal
X = Diagonal
K = as a Knight would move in Chess
SAMURAI CARD LIST
Card Name: Type Range Notes
Gunsen A 1X Iron War Fan
Wakizashi A 1O Short Sword
Tanto A 1O Short Sword
Katana A 2X Long Sword
Tachi A 2X Long Sword
Tetsubo A 2O Long Club
Naginata A 3O Glaive
Daikyu A 5X Long Bow
Kabuto D - Helmet
O-Yoroi D - Armor
Honor D -
Walk M 1
Hurry M 2
Move Swiftly M 3
Running Leap M K
Run M 4
Charge M 5
NINJA CARD LIST
Card Name: Type Range Notes
Nekode A 1X Claws
Ninja-To A 1O Sword
Kumade A 2X Rake
Shikomi Zue A 2O Spear Staff
Kusari-Gama A 3X Chain & Sickle
Kawanga A 3O Grappling Hook
Kyoketsugoi A K Rope & Iron Ring
Shuriken A 4O Throwing Stars
Metsubishi D - Powder
Tetsu-Bishi D - Caltrops
Stealth D -
Walk M 1
Hurry M 2
Move Swiftly M 3
Running Leap M K
Run M 4
Charge M 5
MONK CARD LIST
Card Name: Type Range Notes
Tonfa A 1X
Sai A 1O
Nunchaku A 1X
Jo Sticks A 2O
Bo Stick A 2X
3 Piece Rod A 3X
Lajatang A 3O Crescent Spear
Rante A 4O Long Chain
Jitte D -
Dodge D -
Block D -
Walk M 1
Hurry M 2
Move Swiftly M 3
Running Leap M K
Run M 4
Charge M 5
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