# Type Hits Move Size Notes
1 Cairn Class Tomb Ship 6 1-2 L Flagship
2 Scythe Class Harvest Ship 4 1-3 L
3 Reaper Class Harvest Ship 3 1-4 L
4 Jackal Class Raider 2 1-5 S
6 Dirge Class Raider 1 1-6 S
SETUP
Each player places one Ship on each square of his back two rows.
Ships may not stack.
THE CARDS
Each Player has their own deck.
TURN SEQUENCE
Players take turns.
Each turn has 3 phases:
Orders Phase
Maneuver Phase
Fire Phase
ORDERS PHASE
Draw 3 cards.
Max hand size = 5 cards.
If the deck runs out, shuffle the discard and draw from it.
Discard excess cards.
MANEUVER PHASE
Play (discard) a Move card to move one of your Ships.
The move card has a number.
This is the number of spaces the Ship moves.
The Fleet Tables list what type of Move cards each unit can use.
Moves can be diagonal or orthogonal.
Instead of moving just one Ship in any direction, you have the
option of moving one or more Ships forward the indicated number of
spaces using a single move card.
FIRE PHASE
Play (discard) an Attack card to have a Ship attack.
The attack card has a number.
This is the range of the attack.
Attacks can be diagonal or orthogonal.
“Knight” type attack cards produce an attack with a range like a knight in chess.
Each attack does one point of damage.
Use Chits or coins to record damage.
A ship reduced to 0 Hits is destroyed and removed from the board.
Your opponent may play (discard) Defense cards to negate your attack.
M = Movement
A = Attack
D = Defense
X = Special
L = Only Large ships can use this card
S = All ships can use this card.
K = as a Knight would move in Chess
Type = Purpose of card
Dam = Damage (inflicted or prevented)
# = Number of that card in the Deck.
Card Name: # Range Size Type Notes
Space Marines 2 1 S A
Ram 2 1 L A
Laser Batteries 3 2 S A
Broadsides 2 2 S A
Prow Laser 2 3 S A
Vortex Torpedoes 2 4 S A
Fusion Cannon 2 5 L A
Inferno Cannon 1 6 L A
Fighter Squad 2 K S A
Void Shields 2 - S D
Evasive Action 2 - - D Small Ships only
Massive Hull 2 - L D
Adeptus Mechanicus 2 - S D
Tactical Genius 2 - - X Discard to draw 3 cards
Adeptus Astronomica 2 - - X Look at Opponents Hand
Navigate 1 5 1 - M
Navigate 2 5 2 - M
Navigate 3 4 3 - M
Navigate 4 3 4 - M
Navigate 5 2 5 - M
Navigate 6 1 6 - M
TYRANID CARD LIST
Card Name: # Range Size Type Notes
Hull Grinder 3 1 S A
Power Bite 1 1 S A
Genestealers 4 1 S A
Bone Ram 1 1 L A
Infect 1 1 S A
Tentacles 2 2 L A
Mind Assault 2 2 S A
Death Burner 2 3 L A
Hell Blaster 2 4 L A
Shock Ram 2 5 L A
Spore Mines 2 6 S A
Drone Swarm 2 K S A
Regenerate 2 - S D
Death Frenzy 2 - - X Discard to draw 3 cards
Sensory Cluster 2 - - X Look at Opponents Hand
Navigate 1 5 1 - M
Navigate 2 5 2 - M
Navigate 3 4 3 - M
Navigate 4 3 4 - M
Navigate 5 2 5 - M
Navigate 6 1 6 - M
ELDAR CARD LIST
Card Name: # Range Size Type Notes
Aspect Warriors 2 1 S A
Pulsar Lance 2 3 S A
Wraithcannon 2 4 L A
Darkstar Fighters 2 K S A
Eagle Bombers 2 6 S A
Laser Batteries 2 2 S A
Plasma Torpedoes 2 5 S A
Holo Fields 2 - - D
Maneuverability 2 - - D
Evasive Action 2 - - D
Speed & Agility 2 - - D
Bonesingers 2 - - D
Farseer 2 - - X Look at Opponents Hand
Deadly Grace 2 - - X Discard to draw 3 cards
Solar Sail 2 K - M
Navigate 1 3 1 - M
Navigate 2 4 2 - M
Navigate 3 4 3 - M
Navigate 4 4 4 - M
Navigate 5 3 5 - M
Navigate 6 3 6 - M
NECRON CARD LIST
Card Name: # Range Size Type Notes
Gauss Particle Whip 2 6 S A
Lightning Arc 3 4 S A
Energy Tendrils 2 4 S A
Portal Warriors 2 1 S A
Nightmare Field 2 3 S A
Sepulchre 1 3 L A
Star Pulse Generator 2 5 S A
Scarab Swarm 2 K S A
Energy Drain 2 2 L A
Reactive Hulls 2 - - D
Power Flow 2 - - D
Fade Out 2 - - D
Stealth 2 - - X Look at Opponents Hand
Command Core 2 - - X Discard to draw 3 cards
Inertialess Drive 2 K - M
Navigate 1 5 1 - M
Navigate 2 4 2 - M
Navigate 3 4 3 - M
Navigate 4 3 4 - M
Navigate 5 2 5 - M
Navigate 6 2 6 - M
FANTASY SKIRMISH INTRODUCTION
Board & card game for 2 players.
Battle between two Fantasy Armies.
Abstract skirmish level combat.
Each figure represents a single hero, monster, or unit.
VICTORY
You win if you kill all opposing units with Leadership Skill.
THE MAP
Use an 8x8 chessboard.
FIGURES
Use chits or miniatures to represent units.
ARMIES
Pick which type of army you want.
Currently available choices include: Dwarves, Orcs, Goblins, Elves, Feudals.
Future additional lists may include: Barbarians, Undead, Hobgoblins
BUILDING YOUR ARMY
Each Figure has a cost value.
A standard army will be worth 150 points.
An Army must include a Leader.
A standard army must have 16 figs.
SETUP
Each player places one unit on each square of his back two rows.
Units may not stack.
THE CARDS
Players share a 90 card common deck.
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