Introduction to Warpspawn Games



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NECRON FLEET TABLE


# Type Hits Move Size Notes

1 Cairn Class Tomb Ship 6 1-2 L Flagship

2 Scythe Class Harvest Ship 4 1-3 L

3 Reaper Class Harvest Ship 3 1-4 L

4 Jackal Class Raider 2 1-5 S

6 Dirge Class Raider 1 1-6 S


SETUP


Each player places one Ship on each square of his back two rows.

Ships may not stack.


THE CARDS


Each Player has their own deck.

TURN SEQUENCE


Players take turns.

Each turn has 3 phases:

Orders Phase

Maneuver Phase

Fire Phase

ORDERS PHASE


Draw 3 cards.

Max hand size = 5 cards.

If the deck runs out, shuffle the discard and draw from it.

Discard excess cards.


MANEUVER PHASE


Play (discard) a Move card to move one of your Ships.

The move card has a number.

This is the number of spaces the Ship moves.

The Fleet Tables list what type of Move cards each unit can use.

Moves can be diagonal or orthogonal.

Instead of moving just one Ship in any direction, you have the

option of moving one or more Ships forward the indicated number of

spaces using a single move card.


FIRE PHASE


Play (discard) an Attack card to have a Ship attack.

The attack card has a number.

This is the range of the attack.

Attacks can be diagonal or orthogonal.

“Knight” type attack cards produce an attack with a range like a knight in chess.

Each attack does one point of damage.

Use Chits or coins to record damage.

A ship reduced to 0 Hits is destroyed and removed from the board.

Your opponent may play (discard) Defense cards to negate your attack.

CARD LIST NOTATION


M = Movement

A = Attack

D = Defense

X = Special

L = Only Large ships can use this card

S = All ships can use this card.

K = as a Knight would move in Chess

Type = Purpose of card

Dam = Damage (inflicted or prevented)

# = Number of that card in the Deck.


IMPERIUM CARD LIST


Card Name: # Range Size Type Notes

Space Marines 2 1 S A

Ram 2 1 L A

Laser Batteries 3 2 S A

Broadsides 2 2 S A

Prow Laser 2 3 S A

Vortex Torpedoes 2 4 S A

Fusion Cannon 2 5 L A

Inferno Cannon 1 6 L A

Fighter Squad 2 K S A

Void Shields 2 - S D

Evasive Action 2 - - D Small Ships only

Massive Hull 2 - L D

Adeptus Mechanicus 2 - S D

Tactical Genius 2 - - X Discard to draw 3 cards

Adeptus Astronomica 2 - - X Look at Opponents Hand

Navigate 1 5 1 - M

Navigate 2 5 2 - M

Navigate 3 4 3 - M

Navigate 4 3 4 - M

Navigate 5 2 5 - M

Navigate 6 1 6 - M


TYRANID CARD LIST


Card Name: # Range Size Type Notes

Hull Grinder 3 1 S A

Power Bite 1 1 S A

Genestealers 4 1 S A

Bone Ram 1 1 L A

Infect 1 1 S A

Tentacles 2 2 L A

Mind Assault 2 2 S A

Death Burner 2 3 L A

Hell Blaster 2 4 L A

Shock Ram 2 5 L A

Spore Mines 2 6 S A

Drone Swarm 2 K S A

Regenerate 2 - S D

Death Frenzy 2 - - X Discard to draw 3 cards

Sensory Cluster 2 - - X Look at Opponents Hand

Navigate 1 5 1 - M

Navigate 2 5 2 - M

Navigate 3 4 3 - M

Navigate 4 3 4 - M

Navigate 5 2 5 - M

Navigate 6 1 6 - M


ELDAR CARD LIST


Card Name: # Range Size Type Notes

Aspect Warriors 2 1 S A

Pulsar Lance 2 3 S A

Wraithcannon 2 4 L A

Darkstar Fighters 2 K S A

Eagle Bombers 2 6 S A

Laser Batteries 2 2 S A

Plasma Torpedoes 2 5 S A

Holo Fields 2 - - D

Maneuverability 2 - - D

Evasive Action 2 - - D

Speed & Agility 2 - - D

Bonesingers 2 - - D

Farseer 2 - - X Look at Opponents Hand

Deadly Grace 2 - - X Discard to draw 3 cards

Solar Sail 2 K - M

Navigate 1 3 1 - M

Navigate 2 4 2 - M

Navigate 3 4 3 - M

Navigate 4 4 4 - M

Navigate 5 3 5 - M

Navigate 6 3 6 - M


NECRON CARD LIST


Card Name: # Range Size Type Notes

Gauss Particle Whip 2 6 S A

Lightning Arc 3 4 S A

Energy Tendrils 2 4 S A

Portal Warriors 2 1 S A

Nightmare Field 2 3 S A

Sepulchre 1 3 L A

Star Pulse Generator 2 5 S A

Scarab Swarm 2 K S A

Energy Drain 2 2 L A

Reactive Hulls 2 - - D

Power Flow 2 - - D

Fade Out 2 - - D

Stealth 2 - - X Look at Opponents Hand

Command Core 2 - - X Discard to draw 3 cards

Inertialess Drive 2 K - M

Navigate 1 5 1 - M

Navigate 2 4 2 - M

Navigate 3 4 3 - M

Navigate 4 3 4 - M

Navigate 5 2 5 - M

Navigate 6 2 6 - M


FANTASY SKIRMISH

INTRODUCTION


Board & card game for 2 players.

Battle between two Fantasy Armies.

Abstract skirmish level combat.

Each figure represents a single hero, monster, or unit.


VICTORY


You win if you kill all opposing units with Leadership Skill.

THE MAP


Use an 8x8 chessboard.

FIGURES


Use chits or miniatures to represent units.

ARMIES


Pick which type of army you want.

Currently available choices include: Dwarves, Orcs, Goblins, Elves, Feudals.

Future additional lists may include: Barbarians, Undead, Hobgoblins

BUILDING YOUR ARMY


Each Figure has a cost value.

A standard army will be worth 150 points.

An Army must include a Leader.

A standard army must have 16 figs.


SETUP


Each player places one unit on each square of his back two rows.

Units may not stack.


THE CARDS


Players share a 90 card common deck.


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