Introduction to Warpspawn Games


VICTORY Be the first to accumulate 50 Glory. THE DECK



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VICTORY


Be the first to accumulate 50 Glory.

THE DECK


Players share a common deck.

SETUP


Each player starts with one land in play:

Their Manor, which generates 2 Gold per turn.

Each player starts the game with a hand of 7 cards.

Oldest player goes first.


TURN SEQUENCE


Players take turns.

Each turn has 7 phases:

Gold Phase

Glory Phase

Land Phase

Vassal Phase

Fate Phase

Event Phase

Battle Phase

GOLD PHASE


Income is in “Gold”.

Your Lands/vassals generate Revenue this turn.

You may buy the Kings Confidence Token this Phase.

The Token costs 5 Gold.


GLORY PHASE


Your Lands/vassals generate Glory this turn.

If you control the Kings Confidence Token gain 1 additional Glory.


LAND PHASE


Put one Land card from your hand into play in your domain.

VASSAL PHASE


Put Vassal & Company cards from your hand into play in your domain.

FATE PHASE


Draw 2 cards from the deck.

You may buy extra cards for 5 Gold each.


EVENT PHASE


You may play one Event card from your hand.

BATTLE PHASE


You may attack an opponent (Petty Wars).

Players total the value of all cards they control with a Battle value.

Players may play Battle Event cards to increase their Battle value.

Other players may (ally) contribute vassals, companies, and battle events to either side.

The player with a higher Battle total rolls 3D6.

The other player rolls 2D6.

The winner of the roll wins the Battle.

The winner of the Battle gets to take one Land card from his opponent or

plunder up to 6 gold from his opponent.

The loser must discard one Battle card.


CARD LIST


Card Name: # Type: Cost Notes:

Holy Day 4 E 0 No Battles are allowed this turn

Crusade 2 E 0 Discard X Knights to gain 2X Glory

Peasant Revolt 2 E 0 Opponent collects no gold this turn

Tournament 2 E 0 Gain 1 Glory per knight you control

Kings Feast 1 E 3 Gain 6 Glory

Court Intrigue 4 E 3 Gain 5 Glory

Scutage 2 E X Gain 1/2X Glory

Scandal 2 E 4 Opponent loses 7 Glory

Royal Hunt 2 E 0 Gain 3 Glory & 2 Gold

Pageantry 2 E 2 Gain 4 Glory

Ransom Knights 2 E 0 Take 4 Gold from opponent

Harvest 2 E 0 Gain 3 Gold for each Farm you control

Market Day 2 E 0 Gain 1 Gold for each Land you control

Merchants Guild 2 L 2 Gold = 1/Turn

Vineyard 2 L 3 Gold = 2/Turn

Farm 6 L 1 Gold = 1/Turn

Grazing Lands 4 L 0 Gold = 1/Turn

Village 4 L 2 Gold = 2/Turn

Destriers 1 L 3 Gold = 2/Turn

Toll Road 1 L 1 Gold = 1/Turn

Mine 2 L 4 Gold = 2/Turn

Tax Collector 1 V 1 Gold = 1/Turn

Falconry 1 L 3 Glory = 1/Turn

Herald 2 V 1 Glory = 1/Turn

Church 4 L 1 Glory = 1/Turn

Monastery 1 L 3 Glory = 1/Turn

Abbey 1 L 2 Glory = 1/Turn

Cathedral 2 L 4 Glory = 2/Turn

Master Craftsman 1 V 3 Glory = 1/Turn

Poet 1 V 2 Glory = 1/Turn

Troubadour 1 V 1 Glory = 1/Turn

Courtiers 6 V 2 Glory = 1/Turn

Advisor 1 V 3 Glory = 2/Turn

Patronage 1 V 2 Glory = 1/Turn

Champion Knight 7 V 6 Battle = 7

Hospitaler Knights 1 C 5 Battle = 6

Knights of the Templar 1 C 5 Battle = 6

Secular Knights Order 6 C 4 Battle = 5

Sergeantry 2 C 3 Battle = 4

Armored Infantry 4 C 2 Battle = 3

Foot Soldiers 6 C 1 Battle = 2

Archers 4 C 1 Battle = 1

Crossbowmen 2 C 3 Battle = 3

Yeomen 2 C 3 Battle = 4

Mercenary Company 4 B 2 Battle = 3

Breach 4 B 2 Battle = 5 (Attacker only)

Siege 4 B 4 Battle = 7 (Attacker only)

Relief Forces 2 B 2 Battle = 5 (Defender only)

Concentric Castle 4 L 6 Battle = 6 (Defense only)

Excommunicated 1 E 4 Discard target Vassal

Murder & Foul Deeds 4 E 2 Discard target Vassal

Treachery 1 E 2 Look at opponents hand & steal 1 card

Thieves & Banditry 2 E 0 Opponent loses 4 gold

Black Plague 2 E 0 Discard target Company/Land

Inquisition 1 E 0 All players must discard one Vassal

L = Land

E = Event

V = Vassal

B = Battle Event

C = Company

NOBLE RANK


Lands Rank Bonus Glory

1 Vassal Knight +0

4 Baron +5

8 Earl +7

16 Duke +9

FLEETS OF THE IMPERIUM



INTRODUCTION


Board & card game for 2 players.

Space Combat in the Games Workshop Warhammer 40K Space Fleet Universe.

Pick your Fleet: Tyranid, Imperial, Eldar, or Necron.

Abstract skirmish level combat.

Each figure represents a single Ship (unit).

DISCLAIMER


‘Warhammer 40K/ Space Fleet’ is a copyrighted/trademarked property.

This is just a fan site.


VICTORY


You win if you Destroy the opposing Flagship.

THE MAP


Use an 8x8 chessboard.

THE SHIPS


Use chits or miniatures to represent Ships.

Each Player has 5 types of Ships.


FLEET TABLE NOTATION


# = Number of that type of Ship you start the game with.

Hits = Number of Hits that type of Ship has.

L = Large; S = Small

IMPERIUM FLEET TABLE


# Type Hits Move Size Notes

1 Emperor Capital Ship 6 1-2 L Flagship

2 Gothic Battleship 4 1-3 L

3 Firestorm Cruiser 3 1-4 L

4 Thunderbolt Cruiser 2 1-5 S

6 Cobra Destroyer 1 1-6 S


TYRANID HIVE FLEET TABLE


# Type Hits Move Size Notes

1 Hive Ship 6 1-2 L Flagship

2 Dark Prowler 4 1-3 L

3 Void Fiend 3 1-4 L

4 Kraken 2 1-5 S

6 Wardrones 1 1-6 S


ELDAR FLEET TABLE


# Type Hits Move Size Notes

1 Void Stalker 6 1-2 L Flagship

2 Wraithship 4 1-3 L

3 Shadow Hunter 3 1-4 L

4 Eclipse Cruiser 2 1-5 S

6 Hellbore Escort 1 1-6 S




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