POISON ATTACKS
If the attack hits roll 1D8:
1-2 No Effect
3-4 Roll again at the end of next turn.
5-6 Sick: Target is -2 to all rolls for the rest of the battle.
7 Paralyzed: Target cannot do anything for the rest of the battle: Will fall.
8 Death: Will fall.
For stink bombs, disease, & flatulence the result is automatically: sick.
If it hits the contents of the bag of scorpions gets 1 attack each turn for 1D6 turns.
Nonliving mounts are immune to poison.
Arrows may be coated with poison.
RAM ATTACKS
Units may ram.
Ramming attacks are +1 Tohit.
If it's a miss the attacker moves past the target.
If it's a hit the defender takes damage = 1D6 + the current speed of the rammer.
Blunt rams and Piercing rams also add the speed of the rammer.
The attacker takes 1D6 damage.
GRAB ATTACKS
The attacker grabs the target.
The target cannot move (except to get closer to the attacker) or
attack until it breaks free or is dropped.
If the attacker moves the grabbed target moves with it.
To break free roll 1D6 at the end of the turn:
1-2 hold not broken. The grabber may move and do damage next turn.
3-4 hold not broken. The grabber may not move but may do damage next turn.
5-6 the target breaks free.
Each turn after the first the attacker may automatically inflict 1D6 hits of damage.
A Flyer grabbing a Mount has its Speed and Maneuverability stats reduced to 1.
PETRIFICATION, GAZE, FREEZE, PARALYZE ATTACKS
If the attack hits the defender gets a Magic Save just like in the Spell attack section.
If the defender fails its save, it is immobilized, and will fall.
For gaze attacks the attacker and defender must be facing each other.
These attacks have no effect on nonliving targets.
STUN ATTACKS
If the attack hits roll 1D6:
On a roll of 4 or higher the target loses its next attack.
WEB & NET ATTACKS
If the attack hits the target is entangled. Roll 1D6:
1-2 the target cannot attack
3-4 Target flyer Speed and Maneuverability stats reduced by 1 each
5 Target flyer Speed and Maneuverability stats reduced to 1
6 Target falls
The target may attempt to break free of the webs.
Roll 1D6 at the end of the turn:
1-3 still entangled 4-6 the target breaks free.
Web and net attacks include bolas, goo guns, and lassos.
MESMERIZE ATTACKS
The attacker and defender must be facing each other.
If the attack hits the defender gets a Magic Save just like in the Spell attack section.
If the defender fails its save, it misses its next attack and must hover or fly at its
slowest speed. Nonliving targets are unaffected.
FEAR ATTACKS
The attacker and defender must be facing each other.
If the attack hits the defender gets a Magic Save just like in the Spell attack section.
If the defender fails its save, it misses its next attack and must fly away at top speed.
Nonliving targets are unaffected.
SMOKE & GAS
This action produces a 1 inch diameter 'cloud' of smoke, gas, etc.
If the to hit roll is missed place the cloud next to the target.
A target is not required.
Smoke, Bubbles and ink jets block line of sight.
If a flyer moves through gas or spores roll on the poison attack table.
If a flyer moves through mines or bombs it will be hit on a roll of 1-3 on 1D6.
Gas Clouds, Ink jets, Bubbles and Parachute bombs fall 1 inch per turn.
Smoke rises 1 inch per turn. Balloon mines do not move.
FIRE & ACID ATTACKS
If hit by a fire or acid attack roll 1D8 at the end of the turn:
1-4 Fire extinguished, Acid neutralized. Do not roll again next turn.
5-6 Smoldering, burning: Take 1 hit point of damage: roll again next turn.
7-8 Burst into flames: Take 1D6 hit point of damage: roll again next turn.
Subtract 3 if doused with water.
Subtract 1 if trying to extinguish fire without water. (Cannot attack)
Catapult missiles and arrows may be set on fire.
BREATH WEAPONS
Roll 1D6 to see which type of breath weapon the mount has:
Roll Type Range Tohit ROF Dam Ammo Type Notes
1 Fire 5 +1 1/3 3 U F Fire
2 Frost 4 +2 1/3 1 U F Freeze
3 Lightning 6 - 1/3 2 U F Stun
4 Poison Gas 3 +2 1/3 0 U F Gas
5 Steam 3 +2 1/2 1 U F
6 Acid 3 +2 1/3 2 U F Acid
SPECIAL ATTACKS BY MOUNTS
Type Range Tohit ROF Dam Ammo Type Notes
Sonic Blast 4 +1 ½ 1 U F Stun
Sting 1 - 1 1 U 360 Poison
Bite A - 1 2 U F
Hooves A - 1 1 U F
Venomous Bite A - 1 1 U F Poison
Beak A - 1 2 U F
Talons A - 1 2 U F
Claw A - 1 2 U F
Tail Spike 5 - ½ 2 4 360
Horn A - 1 2 U F
Poisonous Tentacles 2 - 1 1 U 360 Poison
Tentacles 2 +1 1 2 U 360 Grab
Mesmerize 4 - 1 0 U F Mesmerize
Electrical Sting 1 - ½ 1 U 360 Stun
Gaze 4 -2 1 0 U F Petrify
Web 4 - 1 0 U F Web
Fear Attack 5 - 1 0 U F Fear
Flatulence 3 +2 ½ 0 8 R Gas
Disease 1 +1 1 0 U 360 Disease
Ink Jet Defense 3 - 1/3 0 8 R Gas
F = Attack is into the forward 180 degree arc
R = Attack is into the rear 180 degree arc
360 = Attack can be made in any direction
A = Adjacent
MOUNT LIST
Type Speed Mnvr Hits Cap Notes
Bat 7a 5 20 2 Sonic Blast Attack
Dragon Fly 7a 5H 15 1
Flying Fish 5a 2 25/1 3
Butterfly 4a 3 10 2 Also: Moth
Wasp 7a 5H 15/1 2 Sting Attack
Bee 4a 4H 15 2 Sting Attack
Flying Squirrel 6a 5 20 2 Bite Attack
Winged Snake 6a 5 30/1 2 Venomous Bite Attack
Katydid 7a 1 25/1 3 Also: Grasshopper
Skiff 4 3 20 3 Also: Dinghy, Rowboat, Catamaran
Metal Disk 4 4H 30/1 3
Crystal Orb 5 4H 20/1 4E Also: Sphere, Cube, Pyramid
Kettle Pot 3 2H 30/2 3 Also: Goblet
Gryphon 6a 5 30 2 Beak & Talons Attack
Manticore 5a 4 35 2 Bite & Claw & Tail Spike Attack
Wyvern 6a 5 25/1 2
Magic Carpet 7 5H 15 2
Contraption 4 2 30/1 4
Rocket 7 1 20 3
Balloon 1 1H 10 3
Dragon 6a 4 40/2 4 Bite & Claws & Breath Attack
Fire Drake 7a 5 30/1 2 Bite & Claws & Breath Attack
Biplane 6 2 15 3 Also: Triplane, monoplane
Throne 5 5H 40/2 3
Skull 6 4H 30/1 4E Bite Attack
Hang Glider 3 3 10 2
One Man Dirigible 2 2H 15 3
Gyrocopter 4 5H 15 4
Archimedes Screw 3 4H 15 2
Flying Machine 5 3 20/1 3
Wind Board 4 4 10 2 Also: Surfboard
Cloud 1 1H 10 4 Insubstantial
Bicycle 2 4 5 2
Saucer 5 5H 25/1 4
Narwhale 3a 3 20 4 Horn Attack
Jellyfish 1a 2H 10 3 Poisonous Tentacles Attack
Skeletal Dragon 6 4 30/1 4 Bite & Claws Attack
Boulder 6 2H 40/2 4
Raft 1 1H 10 4
Sphinx 4a 3 30 3 Claws Attack
Pegasus 5a 4 20 2 Hooves Attack
Nightmare 6a 3 25 2 Hooves & Fear Attack
Beetle 5a 4H 20/1 4
Squid 7a 2 20/1 3 Ink Jet Defense; Tentacle Attack
Nautilus 4a 3H 30/1 4 Tentacle Attack; Mesmerize Attack
Bird of Prey 6a 5 20 2 Beak & Talons Attack
Shell 4 4H 20/2 3
Kite 4 3H 10 2
Roc (Rukh) 5a 2 35 4 Beak & Talons Attack
Manta Ray 6a 4 25 3 Electrical Sting Attack
Wind Spider 5a 5 15 3 Web & Venomous Bite Attack
Flying Pig 4a 4 25 4 Gas Attack (Rear Arc)
Chimera 5a 4 30 2 Bite & Horn & Breath Attack
Peryton 7a 5 20 2 Horn & Claw Attack
Mini-Sub 4 2H 30/2 4E Jules Vern Style
Cockatrice 4 4 15 2 Gaze Attack
Chariot 4 3 25/1 4 Also: Sled, Carriage, Wagon, Cart
Albatross 4 4 20 4
Pterodactyl 5 4 20 3 Bite Attack
Plague Fly 5 5 15 2 Disease
Winged Tiger 5 3 30 2 Bite & Claw Attacks
Jabberwocky 4 2 25/1 3 Beak & Talon Attacks
Mechanical Bird 7 5 20/2 2 Beak Attack
Ornithopter 6 4 15 3
Winged Centaur 5 4 15 2 Hooves & Hand Weapon Attack
Flying Unicorn 6 5 15 2 Hooves & Horn Attack
Steam Engine 3 2 35/2 4
Archaeopteryx 4 4 20 2 Beak Attack
a = the mount is alive.
E = enclosed rider.
H = the mount can hover.
Hits column notation (x/x): Hits/Armor
Cloud Mounts can only be damaged by elemental attacks.
Wild and intelligent mounts do not require a rider.
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