Northumbria university undergraduate programme specification



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HEAR SUPPLEMENT
The HEAR Supplement should be completed for all new and existing undergraduate honours degrees. Information in sections 7, 8 and 9 should apply to students gaining awards in the current academic year for all deliveries within the same route (and the possibility that this could differ from related information in the main programme specification). Once approved, it will be entered by Faculty support staff onto SITS and will be reviewed annually.

1.
Academic Year

2012/3




2.
Northumbria Programme Title and Route Code

BSc (Hons) Computer Games Software Engineering CGS1




3.

Mode/s of Attendance

Full Time

YES




Sandwich

YES




Part Time







Other please specify







4.
Partner Institution/s







5.

Date of Approval

2003







6.

Programme Entry Requirements (150 words maximum) The following generic statement can be edited as appropriate to reflect any subject specific requirements1



As well as GCE and VCE ‘A levels’, the University accepts a wide range of entry qualifications including BTEC National Awards,

Scottish Highers and Advanced Highers, Irish Leaving Certificate, Access courses and the International Baccalaureate.
Entry requirements are usually expressed as UCAS tariff points and can be found in programme specifications and the on-line prospectus. In addition to achieving the UCAS tariff points for entry to the programme, students must also be able to demonstrate that they have studied an appropriate

minimum number of units at Level 3, which is usually not less than two full GCE or VCE A levels or equivalent (though for programmes at sub degree level this requirement is usually not less than one full GCE or VCE A level or equivalent).


Applicants may be required to have studied a particular subject or subjects to a certain level. Where the first language is not English, an IELTS

score of 6.0 (with a minimum score of 5.5 in each component) will normally be required for entry.

Students may be admitted to the programme with advanced standing based on accredited prior learning or accredited prior experiential learning.



7.

Programme Statement (250 words maximum) This should be written primarily for an external audience (e.g. employers) clarifying the aims of the programme, pathways, professional body implications (including where an alternative award title indicates that professional requirements have not been met) and opportunities for work experience/placements or study abroad. Please note that further information on professional status is required in section 10 below.


Graduates will have acquired a wide range of skills including programming, systems architecture, multimedia technologies, human computer interaction, graphics, animation, sound and video. Additionally they will have developed a strong appreciation of the software design and management processes and principles.

Graduates will be able to demonstrate creativity in problem-solving and decision-making in complex situations and also creativity and imagination in design situations. Throughout the programme, students will have had the opportunity to strengthen and demonstrate their initiative, personal responsibility, personal enterprise, self-reliance and self-direction - all essential skills for a games programming professional.






8.

Learning Outcomes applicable to students gaining awards in the current academic year. If these are the same as the main programme specification, please indicate ‘see section 13 of the main specification’ below, noting that information will need to be extracted from the main programme specification for entry onto SITS.



The learning outcomes for an Honours degree are as follows:


Knowledge and understanding
Students will be able to demonstrate specialist in-depth knowledge and critical understanding of:

1: Object-oriented Software Engineering

2: The application of Object-Oriented Software Engineering techniques to Computer Games Projects

3: The design and specification of gameplay design for computer games projects

4: The application of appropriate mathematics techniques for physics modelling, and graphical environment simulation.

5: Artificial Intelligence systems for use in Computer Games Projects

6: The use of multimedia in Computer Games Environments

7: Programming and Program Design in Computer Games Projects

8: Tools, methods and techniques used for the management of Computer Games Projects.

9: The hardware for Computer Games, and the issues surrounding the hardware, and how these issues affect the development of Computer Games Projects

10: A range of core computing subjects which are not covered by the above points, e.g. internet programming and databases.
Intellectual Skills
Students will be able to:

1: Apply knowledge and understanding to systematically identify and analyse complex problems of a familiar and unfamiliar nature, and offer appropriate strategic solutions using a range of effective methods and tools.

2: Critically examine, understand, apply, discuss and evaluate the philosophies, techniques, tools and methods relevant to a range of Computer Games Projects.

3: Use evidence and criteria to integrate, evaluate, interpret, and synthesise information from a variety of data sources, discriminating between what is of primary importance, and what is of secondary value.

4: Reflect on the professional, ethical. legal and sociological issues surrounding the development and use of Computer Games.

5: Critically examine and understand the ways of defining, promoting, controlling and validating the attainment of quality in the field of Computer Games Software Engineering.

6: Identify, plan and execute a significant individual project by conducting independent research and applying originality plus a range of specific skills and established techniques in research methodologies and literature reviewing.
Practical Skills
Students will be able to:

1: Apply a range of techniques, tools, and knowledge in the gameplay design, software design, construction and testing of high quality Computer Games Projects.

2: Apply a range of techniques, tools, and knowledge to the management of Computer Games Projects, and the Software Engineering process involved.

3: Apply a range of techniques, tools and knowledge in the development of products in other areas of core computing.
Transferable/Key Skills
Students will be able to:

1: Learn independently, enhancing their existing skills and developing new ones to a high level, enabling them to sustain their own continued professional development.

2: Demonstrate creativity in problem solving and decision making in complex situations.

3: Demonstrate creativity and imagination in design situations.

4: Effectively and professionally communicate information, ideas, arguments, problems and solutions in both written and oral form to specialist and non-specialist audiences.

5: Demonstrate initiative, personal responsibility, personal enterprise, self-reliance and self-direction, acting autonomously in planning and implementing tasks at a professional level.

6: Manage their time and resources efficiently.

7: Engage in critical self-appraisal of their own learning experience, personal strengths, limitations and performance.

8: Demonstrate research skills at an appropriate level.

9: Collaborate with other members of a software development team in an effective and professional manner.
An unclassified degree or lower level qualification may also be awarded where students have not met all learning outcomes.



9.

Professional status (100 words maximum) Please provide a statement on the professional status of the programme for students graduating in the current academic year, noting the following extract from guidance from the Higher Education Better Regulation Group (HEBRG)2 for the collection of data for the KIS:
The outcome of a successful programme accreditation by a PSRB may include one or more of the following:


  1. Graduates are able to practise as a professional in a specific field, and in some cases receive a licence to practise that is required by law;

  2. Graduates are granted chartered status;

  3. Graduates are granted exemption from all or part of professional exams;

  4. Graduates are eligible for entry to membership of a professional association or learned society;

  5. The programme is confirmed as meeting externally designated standards and quality.

If not applicable, this section should be left blank and a default statement will appear on the HEAR.






This programme has been fully accredited by BCS The Chartered Institute for IT as fully meeting the educational requirement for CITP registration and partially meeting the educational requirement for CEng registration.






1 http://www.hesa.ac.uk/component/option,com_studrec/task,show_file/Itemid,233/mnl,12061/href,accreditation_guidance.html/


11 Administrative changes are defined in section of Approval Processes for Taught Programmes and Modules

http://northumbria.ac.uk/sd/central/ar/lts/approval/



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