Object of the Game
The object of badminton is to hit the shuttlecock over the net and have it land in the designated court areas. If your opponent manages to return the shuttlecock then a rally occurs. If you win this rally i.e. force your opponent to hit the shuttlecock out or into the net then you win a point. You are required to win 21 points to win a set with most matches being best of 3 sets. Points can be won on either serve.
Players & Equipment
There are two forms of badminton, singles and doubles (it’s also possible to play mixed doubles). Each player is allowed to use a stringed racket (similar to a tennis racket but with the head being smaller) and a shuttlecock. The shuttlecock is made up of half round ball at the bottom and a feather like material surrounding the top. You can only really hit the bottom of the shuttlecock and as gravity comes into play will always revert the ball side facing down. You may only hit the shuttlecock once before it either hits the ground or goes over the net.
The court measures 6.1m wide and 13.4m long. Across the middle of the rectangular court is a net which runs at 1.55m. Running along each side of the court are two tram lines. The inside lines are used as the parameter for singles match whilst the outside line is used for a doubles match.
Scoring
A point is scored when you successfully hit the shuttlecock over the net and land it in your opponent’s court before they hit it. A point can also be gained when your opponent hits the shuttlecock into either the net or outside the parameters.
Winning the Game
To win a game you must reach 21 points before your opponent. If you do so then you will have won that set. If the scores are tied at 20-20 then it comes down to whichever player manages to get two clear points ahead. If the points are still tied at 29-29 then the next point will decide the winner of the set. Winning the overall game will require you to win 2 out of the 3 sets played.
Rules of Badminton
A game can take place with either two (singles) or four (doubles) players.
An official match has to be played indoors on the proper court dimensions. The dimensions are 6.1m by 13.4m, The net is situated through the middle of the court and is set at 1.55m.
To score a point the shuttlecock must hit within the parameters of the opponents court.
If the shuttlecock hits the net or lands out then a point is awarded to your opponent.
Players must serve diagonally across the net to their opponent. As points are won then serving stations move from one side to the other. There are no second serves so if your first serve goes out then your opponent wins the point.
A serve must be hit underarm and below the servers waist. No overarm serves are allowed.
Each game will start with a toss to determine which player will serve first and which side of the court the opponent would like to start from.
Once the shuttlecock is ‘live’ then a player may move around the court as they wish. They are permitted to hit the shuttlecock from out of the playing area.
If a player touches the net with any part of their body or racket then it is deemed a fault and their opponent receives the point.
A fault is also called if a player deliberately distracts their opponent, the shuttlecock is caught in the racket then flung, the shuttlecock is hit twice or if the player continues to infract with the laws of badminton.
Each game is umpired by a referee on a high chair who overlooks the game. There are also line judges who monitor if the shuttlecock lands in or not. The referee has overriding calls on infringements and faults.
Let may be called by the referee if an unforeseen or accidental circumstance arose. These may include the shuttlecock getting stuck in the bet, server serving out of turn, one player was not ready or a decision which is too close to call.
The game has only two rest periods coming the form of a 90 second rest after the first game and a 5 minute rest period after the second game.
If the laws are continuously broken by a player then the referee holds the power to dock that player of points with persisting fouls receiving a forfeit of the set or even the match.
Golf Rules
The game of golf as we know it today originated in the 1400s in Scotland but the first relations of the game go back as far as the first century B.C. In 1457 King James II of Scotland outlawed the game as an unwelcome distraction and no doubt many golf widows and widowers wish it had remained so.
Regarded as the home of golf, the Old Course at St Andrews was established in 1552. Although Musselburgh Links is officially recognised as the world’s oldest course and dates from “just” 1672, there is no doubting golf is a sport with serious history and a seriously intimidating set of rules.
Object of the Game The object of the game is simple enough: to get your ball from the tee (the starting point of any hole) to the green and ultimately into the hole in as few shots as possible. “The hole” refers both to the physical hole marked by a flag into which the ball must be sunk and also the entire area from the tee to the green. This may be considered one unit of the course, with a standard course consisting of 18 separate holes played in turn.
Players & Equipment Golf is usually played individually, with a professional tournament generally consisting of around 80-160 players playing in groups of three or four, competing against each other. There are also team tournaments, the most notable being the Ryder Cup played between Europe and the USA. In this format 12 players from each side compete in a mixture of singles matches, played one against one, and doubles, two against two.
The equipment used in golf is highly regulated, with exact specifications for almost everything, from the exact make and model of clubs that are allowed, to the size and shape of the grooves on their face (the surface with which the ball is hit), to the precise weight and aerodynamic capabilities of the ball. Due to the fast pace at which technology is improving this has been a difficult area for the governing body, the R & A, to regulate.
Players are only allowed to carry and use 14 clubs during any one round and in addition to the clubs and ball the players normally wear a glove on their left hand (for right-handed players) and also use tees, small pegs, to elevate the ball for the first shot on any given hole.
Confusingly the part of the course the first shot is made from is also called the tee and golf is unusual among ball games in not having a standardized pitch or playing area. Although all courses will have the same features, such as tees, greens, fairway and hazards, the exact layout and size varies, making each course unique, which is very much part of the game’s allure.
Scoring The most common scoring method in golf is called stroke play, where the total number of shots a player takes to get the ball into each hole is added together. At amateur level this is usually over one round (set of 18 holes) whilst professionals normally play four rounds, starting on a Thursday and finishing a tournament on the Sunday.
The score is expressed in terms of under or over par. Par is the number of shots a good golfer (someone playing off “scratch”, or a handicap of zero) would expect to complete a given hole in, with one always allowed for the tee shot and two putts (shots played on the smooth, prepared area around the hole called the green). Being under par is a good thing as you have completed the hole in fewer shots than expected.
Apart from stroke play the other main scoring method is match play. Under this system whoever completes each hole in the least number of shots wins that hole or if it is level the hole is “halved”. The overall victor is the one who wins the most holes, with results normally expressed as “3 & 2” for example, meaning one player was three holes in front with only two left to play.
In addition there are also Stableford, skins and other scoring methods but these are predominantly only used in amateur play.
Winning the Game
Most pro events, including all four of the game’s Majors (the biggest, most valuable, prestigious tournaments each year) use the stroke play system. Events are held over four days and the winner is the player who completes 72 holes (four rounds of 18, almost always on the same course) in the fewest number of shots (also called strokes).
Rules of Golf
The ball must be hit using standard clubs from the start of each hole to the green and ultimately into the hole, which is marked by a flag.
Players strike the ball in turn with the furthest away from the hole going first. At the start of a new hole whoever took the least shots on the preceding hole shall go first.
The penalty for a lost ball is one stroke and this includes balls struck out of bounds (off that particular hole) or into water hazards. You have five minutes to search for your ball and the penalty is both stroke (one shot) if the ball is lost and additionally distance (you play again from your original starting point) if it goes out of bounds or into the water.
Players can only use up to 14 clubs.
Players cannot seek advice from anyone other than their partner or caddy.
The ball should be played as it is found – you must not move, break or bend anything fixed or growing, other than to assume your normal stance, to improve the lie of the ball, your line of site or your area of swing.
On the putting green a player can mark, lift and clean his ball so long as it is replaced exactly where it was. He or she may also repair ball marks or hole plugs but not spike marks that are on the putting line.
Ultimate Frisbee Rules
Ultimate Frisbee is now known in many countries simply as the less-catchy “Ultimate” due to the fact that Frisbee is a registered trademark. It is a fast-paced sport with similarities to netball, football (soccer) and American Football. Played by around five million people in the US and with leagues in the UK and other European countries, Ultimate is a far cry from the humble origins of the Frisbee.
As with many inventions there are multiple reported variations on how Frisbees came to be, but the commonly agreed version is that it comes from the Frisbee Baking Company, whose empty metal pie tins were thrown by college students in the 1920s. Subsequently, in 1948, Walter Morrison invented a plastic version with improved aero-dynamics, and then followed the Pluto Platter.
Ultimate was created in 1967 by students at Columbia High School and in 1979 the Ultimate Players Association, now USA Ultimate, was formed. The sport has grown from its early years as a relaxed sport played for fun and increasingly attracts better athletes and is played more competitively.
Object of the Game
The object of Ultimate is to pass the flying disc to a player in the end zone of the pitch and in so doing a goal is scored. As in rugby and American Football the ends – the last 18m in this case – of the pitch are the scoring zones. The winner is usually decided by whichever team is first to score a specified number of goals or whichever team scores the most goals in a given timeframe.
Players & Equipment
One of the beauties of the sport is that very little equipment is needed, with an inexpensive disc and an open space sufficient for a rudimentary game. Ultimate is contested between two sides of seven players with substitutions permitted and so with a disc, seven bibs and a field you’re away!
The pitch is 100m long with the endzones, as said, 18m deep at either end. It is 37m across and a regulation disc is 10.75 inches in diameter and weighs 175g.
Scoring
Points are scored by getting the disc to one of your players in the end zone by passing it through the air. That’s the only way to score, making the game a very simple one to understand and play.
Winning the Game
Games are usually played as the first side to reach 15 or sometimes 17 goals, although any number can be agreed between the teams. Sometimes games are played over two 15 minute periods with a five minute half-time break. In these games the side with the most goals at the end is deemed the winner.
Rules of Ultimate Frisbee
The match is started by a “pull”, where one side throws-off to the other.
A player cannot run with the disc and must stop as soon as they receive it, although they may pivot on one leg (a la netball).
If a pass hits the floor, is intercepted or is caught out of bounds possession goes to the other side.
A player in possession has 10 seconds in which to pass the disc or they cede possession to the opposition.
The defender (marker) makes the count (stall count).
Ultimate is a non-contact sport and defenders may only stand within three meters of the disc-holder.
Substitutions are only allowed after a goal has been scored (and before the throw-off), to replace an injured player or after periods of play and not during a timeout.
Ultimate is self-officiating and, indicative of its origins and free-spirited reputation, the Spirit of the Game (SOTG) is highly respected. Only a fouled player may call or appeal for a foul and there is a strong spirit of respect and sportsmanship demanded. Many other sports could do well to take heed.
Reference: Rules of Sport at http://www.rulesofsport.com/
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