The effects of video gaming on University grades


Methodology Participants



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eng solo assignment
Methodology

Participants: 137 students who attended technological universities in Sweden participated in this study. Age and gender were not taken into account in this study because the authors were studying students overall.

Procedure: The survey that was designed was targeted, concise, and effective. It was designed to get as many replies as possible as quickly as feasible. As a result, the survey's primary goal was to ask the correct questions that would yield useful information for the study. The survey was then spread through personal contacts and social media.

Measure: This study used a student's average F per year to conduct their research because they wanted to get as many responses as possible without taking into consideration their university year because first-year students are likely to get less "Fail" marks than third-year students.


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