Limitations: The researchers confessed that they could not identify and remove every single student who was addicted to gaming.
Evidence: It's difficult to tell who's addicted to gaming and who isn't. This is due to the difficulty in establishing what gaming addiction is.
Implications: This research has aided in the discovery of a link between the number of hours spent playing video games and the amount of time spent studying. Aside from that, this research has shown that video games are not the primary reason of a student's poor academic performance, but rather how long they spend playing them, and that time management is the real issue with a student's academic achievement.