Albion Rugby Team



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High Elf


Players:

#

Position

Cost

MA

ST

AG

AV

Skills

Improvement (Normal/Doubles)

0-16

Lineman

70,000

6

3

4

8

None

GAK/SP

0-2

Phoenix Warrior

90,000

6

3

4

8

Pass, Safe Throw

GAPK/S

0-4

Lion Warrior

90,000

8

3

4

7

Catch

GAK/SP

0-2

Dragon Warrior

100,000

7

3

4

8

Block

GAK/SP

0-1

Young Dragon

150,000

6

5

2

8

Loner, Sure Feet, Wings, Wild Animal, No Hands

SK/GAP

Rerolls:
50,000

Allies:
None

Apothecary:
Standard rules

Head Coach:
Standard rules

On Pitch Spellcaster:
The starting spell for a High Elf Spellcaster is Artificer.
Successful Result: The magic of the spellcaster equips the targeted player with a random Magic Item for this match only. Roll a D6:

  • 1: Lucky Rabbit's Foot - Player gains the skill Pro. If he already has Pro then he may gain the reroll skill of his choice (Dodge, Pass, Catch, Sure Feet, or Sure Hands).

  • 2: Sandals of Leaping - Player gains the Leap skill. If he already has Leap then all uses of the Leap skill are automatically successful (no dice roll required).

  • 3: Magic Helmet - Player gains +1 AV. If this would take his AV above 10, then he gains the Invulnerable skill. (ie no modifiers are allowed to his armor roll (Claw, Mighty Blow, Chainsaws, Foul Assists, etc)).

  • 4: Boots of Speed - Player gains +1 MA, Sure Feet, and Sprint. If he already has Sure Feet and/or Sprint, give the player an additional +1 MA for each of those skills he already has.

  • 5: Helm of Distraction - Player gains the Foul Appearance skill. If he already has Foul Appearance, then reroll on this chart.

  • 6: Armbands of Blocking – Every time this player blocks, he may convert one of the blocking dice to a POW result.

Failure Result: A random player on the opposing team gains a random Magic Item from this list for this match only.
Range: Any of your players on the pitch
Succeeds on: 32+

Secret Weapons:
The High Elf team does not use secret weapons.

Star Players:
Dolfar Longstride (150k), Soaren Hightower (180k), Eldril Sidewinder (200k), Prince Moranion (230k), Zara the Slayer (270k), Morg n’ Thorg (430k)

Hobgoblin


Players::

#

Position

price

MA

ST

AG

AV

Skills

Improvement (Normal/Doubles)

0-16

Hobgoblin

40,000

6

3

3

7

Will He Show?

GK/ASP

0-4

Evil Git

80,000

8

3

3

7

Dodge

GAK/SP

0-4

Sneaky Git

80,000

6

3

3

7

Shadowing, Sneaky Git, Poisoned Dagger, SW 10+

GK/ASP

0-1

Ogre

140,000

5

5

2

9

Loner, Mighty Blow, Thick Skull, Throw TeamMate, Bonehead

SK/GAP

Rerolls:
60,000

Allies:
None

Apothecary:
Standard rules

Head Coach:
The Hobgoblin team's Head Coach is the Nasty Masta. The Nasty Masta has the following abilities:

  • The Masta succeeds on a roll of 5+ instead of 6 when he argues the call (a result of 1 still ejects the Nasty Masta).

  • A Hobgoblin team may not have the support staff cards 'Ignore Rival Coach' or 'Under Scrunity' played against them when the team has a Nasty Masta.

  • Before each kick-off if the Nasty Masta is not ejected, roll a D6 for every Sent Off player from your team. On a 6, the Nasty Masta has pulled some strings and returned them to Reserves.

  • At the end of every drive or half, if the Nasty Masta has been ejected from the match roll a D6. On a roll of 5+, he has bribed the refs into letting him return. Any rerolls lost this half due to ejection do not return.

On Pitch Spellcaster:
The starting spell for a Hobgoblin Spellcaster is Wyvern's Sting.
Successful Result: This spell has two different effects.

  • If cast on a player without a Poisoned Dagger, the player gains Claws until the end of the half.

  • If cast on a player with a Poisoned Dagger, the Dagger merges into his fingertips and the player may continue to use the Poisoned Dagger for the rest of the half with no Secret Weapon penalty roll at the end of each drive (the Ref does see any illegal weapon). Also the poison will not wear off for the entire half. Casualties caused by poisoned fingertips count for star player points.

Failure Result: The target player's fingers break from magic gone awry. Target player misses the rest of the match. This will not result in a turnover unless the target player is the ball carrier.
Range: Any of your players on the pitch or in Reserves.
Succeeds on: 2+

Secret Weapons:
All Sneaky Gits start with the Secret Weapon, Poisoned Dagger. No other player on the team may carry a Secret Weapon, but this means that the Hobgoblin team can have a total of 4 players with Secret Weapons.

Star Players:
Bomber Dribblesnot (60k), Nobbla Blackwart (130k), Saboo Tai (150k), Rashnak Backstabber (200k), Brick Far’th & Grotty (290k), Morg n’ Thorg (430k)


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