Cad and 3d animation A/t course Type 2


Prerequisites Nil. Specific Unit Goals



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Prerequisites


Nil.

Specific Unit Goals


This unit should enable students to:


A Course

T Course

This unit should enable students to:

This unit should enable students to:

Create basic 3 dimensional forms

Create, analyse and edit 3 dimensional forms

Select and apply basic materials to 3 dimensional forms

Select and apply complex materials to 3 dimensional forms

Follow a simple design process to solve basic modelling problems

Incorporate and develop design solutions for modelling problems

Construct basic 3 dimensional electronic animations

Construct and incorporate 3d effects into animations

Apply basic 3D modelling techniques

Apply industry standards for file management

Identify current issues for 3D animation

Investigate and analyse current issues for 3D animation

Demonstrate an effective use of basic modelling techniques

Demonstrate an effective use of advanced modelling techniques

Describe an animated sequence using a simple storyboard process

Describe an animated sequence using storyboard techniques

Incorporate a simple level of research into an animation storyline

Incorporate investigative research that shows deep understanding into an animation storyline

Apply basic rendering techniques for animation output

Apply a range of rendering techniques for animation output

Content


A Course

T Course

Intro to 3D animation

Client brief & design process

Program components:- interface; features; operating procedures

Objects and modelling basics

Materials, Maps, Cameras and Lights

Simple Storyboarding

Environment and atmospheric effects

Intro to Particle systems

Basic Rendering techniques

File management techniques

Animation in industry

OH & S considerations



3D animation programs

Client brief & design process

Program components:- interface; features; operating procedures

Objects and modelling basics

Materials, Maps, Cameras and Lights

Developmental Storyboarding

Environment and atmospheric effects

Particle and Flow systems

Rendering processes & techniques

File management techniques

Animation in industry

OH & S considerations


Teaching and Learning Strategies


Refer to page 14

Assessment


Refer to pages 15 - 20

Student Capabilities





Evidence could be in:

Student Capabilities

Goals

Content

Teaching

Assessment

creative and critical thinkers









enterprising problem-solvers











skilled and empathetic communicators











informed and ethical decision-makers












environmentally and culturally aware citizens











confident and capable users of technologies










independent and self-managing learners












collaborative team members












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