Cad and 3d animation A/t course Type 2



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Specific Unit Resources

Books


Autodesk 2008, In house tutorials, Autodesk Training Material

Boardman, T. 2006, 3ds max 8 Fundamentals, New Riders Publishing, Indianapolis

Hanks, K. Belliston, L. & Edwards, D. 1990, Design Yourself, Crisp Learning, USA

McFarland, J. & Simon, J. 2006, Master Visually 3ds Max 8, Wiley Publishing Inc, Hoboken, NJ

Murdock, K.L. 2007, 3ds max 9 Bible, Wiley Publishing Inc, Hoboken, NJ

Williams, R. Non-Designer’s Design Book 3rd Edition, Peachpit Press, Berkley, CA


Audio Visual Material


Samples of past student work

Web sites


Autodesk (on-line): http://south-apac.autodesk.com

The Orphanage (on-line): http://www.theorphanage.com/

3-D Cafe (on-line): http://www.3dcafe.com/

High End 3d (on-line): http://www.highend3d.com/3dsmax/

3d Links (on-line): http://www.3dlinks.com/

3-D Max lover.com (on-line): http://max3d.3dluvr.com/

3D World Magazine (on-line): http://www.3dworldmag.com/

These were accurate at the time of publication

CAD 3D Animation Mesh Modelling A/T Value 0.5

Prerequisites


Nil.

Specific Unit Goals


This unit should enable students to:


A Course

T Course

This unit should enable students to:

This unit should enable students to:

Create basic 3 dimensional forms

Create, analyse and edit 3 dimensional forms

Select and apply basic materials to 3 dimensional forms

Select and apply complex materials to 3 dimensional forms

Follow a simple design process to solve basic modelling problems

Incorporate and develop design solutions for modelling problems

Construct basic 3 dimensional electronic animations

Construct and incorporate 3d effects into animations

Apply basic 3D modelling techniques

Apply industry standards for file management

Content


A Course

T Course

Intro to 3D animation

Client brief & design process

Program components:- interface; features; operating procedures

Objects and modelling basics

Materials, Maps, Cameras and Lights

OH & S considerations



3D animation programs

Client brief & design process

Program components:- interface; features; operating procedures

Objects and modelling basics

Materials, Maps, Cameras and Lights

OH & S considerations


Teaching and Learning Strategies


Refer to page 14

Assessment


Refer to pages 15 - 20

Student Capabilities





Evidence could be in:

Student Capabilities

Goals

Content

Teaching

Assessment

creative and critical thinkers









enterprising problem-solvers











skilled and empathetic communicators











informed and ethical decision-makers












environmentally and culturally aware citizens











confident and capable users of technologies










independent and self-managing learners












collaborative team members










Specific Unit Resources

Books


Autodesk 2008, In house tutorials, Autodesk Training Material

Boardman, T. 2006, 3ds max 8 Fundamentals, New Riders Publishing, Indianapolis

Hanks, K. Belliston, L. & Edwards, D. 1990, Design Yourself, Crisp Learning, USA

McFarland, J. & Simon, J. 2006, Master Visually 3ds Max 8, Wiley Publishing Inc, Hoboken, NJ

Murdock, K.L. 2007, 3ds max 9 Bible, Wiley Publishing Inc, Hoboken, NJ

Williams, R. Non-Designer’s Design Book 3rd Edition, Peachpit Press, Berkley, CA


Audio Visual Material


Samples of past student work

Web sites


Autodesk (on-line)

http://south-apac.autodesk.com

The Orphanage (on-line)

http://www.theorphanage.com/

3-D Cafe (on-line)

http://www.3dcafe.com/

High End 3d (on-line)

http://www.highend3d.com/3dsmax/

3d Links (on-line)

http://www.3dlinks.com/

3-D Max lover.com (on-line)

http://max3d.3dluvr.com/

3D World Magazine (on-line)

http://www.3dworldmag.com/


These were accurate at the time of publication

CAD 3D Animation Environments A/T Value 0.5

Prerequisites


Nil.

Specific Unit Goals


This unit should enable students to:


A Course

T Course

This unit should enable students to:

This unit should enable students to:

Identify current issues for 3D animation

Investigate and analyse current issues for 3D animation

Demonstrate an effective use of basic modelling techniques

Demonstrate an effective use of advanced modelling techniques

Describe an animated sequence using a simple storyboard process

Describe an animated sequence using storyboard techniques

Incorporate a simple level of research into an animation storyline

Incorporate investigative research that shows deep understanding into an animation storyline

Apply basic rendering techniques for animation output

Apply a range of rendering techniques for animation output

Content


A Course

T Course

Simple Storyboarding

Environment and atmospheric effects

Intro to Particle systems

Basic Rendering techniques

File management techniques

Animation in industry

OH & S considerations


Developmental Storyboarding

Environment and atmospheric effects

Particle and Flow systems

Rendering processes & techniques

File management techniques

Animation in industry

OH & S considerations

Teaching and Learning Strategies


Refer to page 14

Assessment


Refer to pages 15 - 20

Student Capabilities





Evidence could be in:

Student Capabilities

Goals

Content

Teaching

Assessment

creative and critical thinkers









enterprising problem-solvers











skilled and empathetic communicators











informed and ethical decision-makers












environmentally and culturally aware citizens











confident and capable users of technologies










independent and self-managing learners












collaborative team members










Specific Unit Resources


Books (accurate at the time of publication)

Autodesk 2008, In house tutorials, Autodesk Training Material

Boardman, T. 2006, 3ds max 8 Fundamentals, New Riders Publishing, Indianapolis

Hanks, K. Belliston, L. & Edwards, D. 1990, Design Yourself, Crisp Learning, USA

McFarland, J. & Simon, J. 2006, Master Visually 3ds Max 8, Wiley Publishing Inc, Hoboken, NJ

Murdock, K.L. 2007, 3ds max 9 Bible, Wiley Publishing Inc, Hoboken, NJ

Williams, R. Non-Designer’s Design Book 3rd Edition, Peachpit Press, Berkley, CA

Audio Visual Material


Samples of past student work

Web sites


Autodesk (on-line)

http://south-apac.autodesk.com

The Orphanage (on-line)

http://www.theorphanage.com/

3-D Cafe (on-line)

http://www.3dcafe.com/

High End 3d (on-line)

http://www.highend3d.com/3dsmax/

3d Links (on-line)

http://www.3dlinks.com/

3-D Max lover.com (on-line)

http://max3d.3dluvr.com/

3D World Magazine (on-line)

http://www.3dworldmag.com/




CAD Advanced 3D Animation A/T Value 1.0

Prerequisites


CAD Introduction to 3D Animation

Specific Unit Goals


This unit should enable students to:

A Course

T Course

This unit should enable students to:

This unit should enable students to:

Produce basic 3D animations

Create and evaluate 3D animations according to commercial production requirements

Present design concepts for model development

Present an analysis of design concepts for model development

Develop basic 3D textured models

Develop 3 dimensional textured models for file merging

Demonstrate the ability to work in a small team of animators

Interact effectively in an animation team

Apply simple post production techniques to animated sequences

Evaluate and apply a range of post-production techniques to animated sequences

Content


A Course

T Course

Program customisation

Solving design problem techniques

Storyboarding

Contextual storylines

Transforming objects

Compound object techniques

Simple Particle systems

Environment and atmospheric effects

Basic Rendering techniques

Animation: track view; controllers; constraints

Image editing programs

OH & S considerations



Program customisation

Solving design problem techniques

Storyboarding

Contextual storylines

Transforming objects

Compound object techniques

Complex Particle systems

Environment and atmospheric effects

Rendering techniques

Animation: track view; controllers; constraints

Image editing programs

OH & S considerations




Teaching and Learning Strategies


Refer to page 14

Assessment


Refer to pages 15 - 20

Student Capabilities





Evidence could be in:

Student Capabilities

Goals

Content

Teaching

Assessment

creative and critical thinkers









enterprising problem-solvers











skilled and empathetic communicators











informed and ethical decision-makers












environmentally and culturally aware citizens











confident and capable users of technologies










independent and self-managing learners












collaborative team members










Specific Unit Resources


Books (accurate at the time of publication)

Autodesk 2008, In house tutorials, Autodesk Training Material

Boardman, T. 2006, 3ds max 8 Fundamentals, New Riders Publishing, Indianapolis

Hanks, K. Belliston, L. & Edwards, D. 1990, Design Yourself, Crisp Learning, USA

McFarland, J. & Simon, J. 2006, Master Visually 3ds Max 8, Wiley Publishing Inc, Hoboken, NJ

Murdock, K.L. 2007, 3ds max 9 Bible, Wiley Publishing Inc, Hoboken, NJ

Williams, R. Non-Designer’s Design Book 3rd Edition, Peachpit Press, Berkley, CA

Audio Visual Material


Samples of past student work

Web sites


Autodesk (on-line): http://south-apac.autodesk.com

The Orphanage (on-line): http://www.theorphanage.com/

3-D Cafe (on-line): http://www.3dcafe.com/

High End 3d (on-line): http://www.highend3d.com/3dsmax/

3d Links (on-line): http://www.3dlinks.com/

3-D Max lover.com (on-line): http://max3d.3dluvr.com/



3D World Magazine (on-line): http://www.3dworldmag.com/



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