Design Technology and Graphics


Prerequisites Nil. Specific Unit Goals



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Prerequisites


Nil.

Specific Unit Goals


This unit should enable students to:

A Course

T Course

M Course

produce motion graphics and 3D animations

evaluate motion graphics with 3D animations according to commercial production requirements

produce 3D animations and motion graphics more complex that unit g5

explain design concepts for development

analyse design concepts for development




interact effectively in an animation or production team

interact effectively in an animation or production team

interact effectively in an animation or production team

explain post-production techniques to animated sequences

evaluate post-production techniques to animated sequences

identify some post-production techniques to animated sequences

apply post production techniques to animated sequences

apply post production techniques to animated sequences

apply simple post production techniques to animated sequences

Content


A Course

T Course

M Course

using the design process evaluate previous units content to develop an advanced motion graphics project

using the design process comprehensively evaluate previous units content to develop an advanced motion graphics project

develop graphics motion skills from previous units studied

evaluate recent developments in the graphics motion industry

evaluate and analyse recent developments in the graphics motion industry

exposure to recent developments in the graphics motion industry

application of 3D animation to communicate complex ideas in a visual format

application of 3D animation to communicate complex ideas in a visual format

application of 3D animation to communicate ideas in a visual format

program customisation

program customisation




solving design problem techniques

solving design problem techniques




storyboarding

storyboarding

storyboarding

compound object techniques

compound object techniques

compound object techniques

basic rendering techniques

rendering techniques

rendering techniques

contextual storylines

contextual storylines




transforming objects

transforming objects




simple particle systems

complex particle systems




environment and atmospheric effects

environment and atmospheric effects




animation: track view; controllers; constraints

animation: track view; controllers; constraints

animation: track view; controllers; constraints

image editing programs

image editing programs



Teaching and Learning Strategies


Refer to page 17.

Assessment


Refer to page 19.

Student Capabilities





Evidence could be in:

Student Capabilities

Goals

Content

Teaching & Learning

Assessment

creative and critical thinkers









enterprising problem-solvers











skilled and empathetic communicators











informed and ethical decision-makers












environmentally and culturally aware citizens











confident and capable users of technologies










independent and self-managing learners












collaborative team members












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