Introduction to Warpspawn Games



Download 8.66 Mb.
Page120/270
Date31.03.2018
Size8.66 Mb.
#45297
1   ...   116   117   118   119   120   121   122   123   ...   270

SETUP


Set up the board with terrain feature chits.

Determine how many gunslingers each player will control.

Each player places his gunslingers on squares of his back two rows.

Each Gunslinger starts with a full hand of cards.


THE ACTION CARDS


Gunslingers share a common deck of action cards.

The deck contains 3 copies of each card in the Card list.


TURN SEQUENCE


gunslingers take turns.

Each turn has 3 phases:

Draw Phase

Move Phase

Shoot Phase

DRAW PHASE


Draw a number of action cards equal to the gunslingers Cool attribute.

Max hand size = Smarts Attribute.

If the deck runs out, shuffle the discard and draw from it.

Discard excess cards.


MOVE PHASE


Play (discard) a Move card to move your gunslinger.

The move card has a number.

This is the number of spaces the man moves.

Moves can be diagonal or orthogonal.

“Knight” type move cards allow a man to move like a knight in chess.

A man can only use one move card per turn.

Men may not stack.

SHOOT PHASE


Play (discard) an Attack card to have the gunslinger attack.

The attack card has a number.

This is the range of the attack.

Attacks can be diagonal or orthogonal.

“Knight” type attack cards produce an attack with a range like a knight in chess.

Attacks do one wound (Hit of damage) to the target.

Use Chits or coins to record damage.

A man reduced to 0 Hits (Guts) is killed and removed from the board.

Each hit reduces the value of all attributes by one.

Your opponent may play Defense cards to negate your attack.


CARD LIST NOTATION


M = Movement

A = Attack

D = Defense

X = Special

K = as a Knight would move in Chess

Type = Purpose of card


CARD LIST


Card Name: Range Type Notes

Sprint 5 M Only gunslingers with legs attribute 5+

Run 4 M Only gunslingers with legs attribute 4+

Scurry K M Only gunslingers with legs attribute 4+

Hurry 3 M

Break Away 3 M

Strut 2 M

Walk 2 M

Creep 1 M

Cautious Approach 1 M

Dodge - D Negate attack if you moved last turn

Duck - D Negate attack: Only gunslingers w legs attribute 4+

Sun in your Eyes - D Negate attack if you are in a Clear Space

Cover - D Negate attack if you are in a Building Space

Prone - D Negate attack if you did not move last turn

Out of Sight - D Negate attack if you are in a Non-clear Space

Behind Rocks - D Negate attack if you are in a Canyon Space

Wild Shot - D Negate attack if shooter moved this turn

Behind Tree - D Negate attack if you are in a Tree Space

Surrender Terms - D Negate attack by a lawman

Low on Ammo - D Negate attack if opponent attacked already this turn

Loss of Blood - D Negate attack by wounded man

Misfire - D Negate attack of range 2+

Stampede - D Negate attack if you are in a Fence Space

Planned Shot 6 A Only gunslingers with a rifle & eyes attribute 4+

Careful Aim 5 A Rifle only

Sharp shot 5 A Only gunslingers with a rifle & eyes attribute 4+

Line up Target 4 A Only gunslingers with a rifle & eyes attribute 4+

Long Barrel 4 A Rifle only

Brace Rifle 4 A Rifle only

Trick Shot K A Only gunslingers with a rifle & eyes attribute 4+

Dead shot 3 A Only gunslingers with pistols & eyes attribute 4+

Guns Blazing 3 A

Fanfiring 2 A Pistol only

Six Shooter 2 A Pistol only

Two-fisted Shooter 2 A Pistol only

Easy Target 3 A Rifle only

Out in the Open 3 A Only vs target in a clear space

Short Range 2 A

Shoot from the Hip 2 A

Shot in the Back 3 A Only vs surrounded Target

Ricochet K A

Ambush 3 A Only if you are in a building

Quick Draw 2 A Only gunslingers with hands attribute 4+

Cause Avalanche 3 A Only vs Target in Canyon

Rifle butt 1 A Rifle only

Bowie Knife 1 A Cowboys only

Pistol Whipped 1 A Pistols only

Set Fire 1 A Only vs gunslingers in buildings

Saber Cut 1 A Soldiers only

Strangle 1 A Only vs gunslingers with lower Arms attribute

Fisticuffs 1 A Only gunslingers with Arms attribute 4+

Tomahawk 1 A Indians only

Reload - X Draw 3 cards

Cock - X Draw 2 cards

Way Blocked - X Negate a Move Card just played

Difficult Footing - X Negate a Move Card just played

Pinned Down - X Negate a Move Card just played

Note: The Deck has 2 copies of each Move card.

OPTIONAL RULE -- HORSES


Gunslingers on Horses have a legs attribute = 6, and may play 2 Move cards per turn.

Gunslingers on Horses have a eyes attribute modifier of -2.

Discard any card from the gunslingers hand to mount/dismount.

If you are hit flip a coin. If tails your horse is shot out from under you.


OPTIONAL RULE -- SHOTGUNS


Treat Shotguns like Rifles except:

Maximum range = 4

Treat range = 5 cards as range = 3 cards.

OPTIONAL RULE -- RIFLE & PISTOL


Some gunslingers may carry both a rifle and a pistol.

Only one can be used to attack in a turn.

Discard any card from the gunslingers hand to switch weapons.

4 WAY SHOWDOWN


4 players each with one gunslinger.

Gunslingers start in the corner squares.


HEAVY METAL MAYHEM

INTRODUCTION


Poker type game with a Heavy Metal Theme.

DISCLAIMER


“Heavy Metal” is a trademarked, licensed, copyrighted property.

This is merely a fan site.


VICTORY


First player to make 5 melds is the all time winner.

THE DECK


Players share a common deck.


Download 8.66 Mb.

Share with your friends:
1   ...   116   117   118   119   120   121   122   123   ...   270




The database is protected by copyright ©ininet.org 2024
send message

    Main page