Unit Name: A W Q Notes:
Gandalf the Grey F 5 6 Hero: Istari, Wisest of the Maiar
Radagast the Brown - 2 3 Hero: Istari, Maiar
Elrond Half-elven E 0 4 Hero: Elf King
Aragorn (Strider) GF 5 5 Hero: Rightful King of all Dunedain
Legolas the Elf Lord EF 4 5 Hero: Elf
Glimli the Dwarf Lord DF 4 5 Hero: Dwarf
Frodo the Ring Bearer HF 0 6 Hero: Hobbit
Samwise HF 0 5 Hero: Hobbit: +2 vs Shelob the Great
Merry HRF 1 3 Hero: Hobbit
Pippin HGF 1 3 Hero: Hobbit
Bilbo Baggins H 0 4 Hero: Hobbit: +2 vs Smaug
Boromir GF 0 4 Hero: Prince of Gondor
Faramir G 3 0 Hero: Brother of Boromir
King Theoden R 3 0 Hero: King of the Mark
Eomer R 4 0 Hero: Son of Theoden
Eowyn R 2 0 Hero: Sister of Eomer: +4 vs Nazgul
Gwaihir the Windlord B 4 4 Hero: King of the Eagles
Giant Eagles B 5 4 Army: Scout
Treebeard T 3 4 Hero: Treefolk Leader
Ents T 5 0 Army: Treefolk
Huorns T 4 0 Army: Animated Trees
Thorin Oakenshield D 4 4 Hero: King Under the Mountain
Grey Mountain Dwarves D 3 0 Army: Khazad
Iron Hill Dwarves D 3 0 Army: Khazad
Rivendell Grey Elves E 3 0 Army: Sindar
Lothlorien High Elves E 3 0 Army: Noldor
Mirkwood Silvan Elves E 3 0 Army: Laiquendi
Teleri Sea Elves E 2 0 Army
Half Elves E 2 0 Army
Galadriel E 0 4 Queen of Lorien
The Shire H 0 3 Location
Tom Bombadil HT 0 4 Spirit of the Woods
Beorn N 0 4 Hero: Shapeshifter
Bard of Esgaroth N 1 2 Hero: +4 vs Dragons
Men of Gondor G 2 0 Army: Dunedain
Men of Arnor G 2 0 Army: Dunedain
Force from Lebennin G 2 0 Army: Dunedain
Horsemen of Rohan R 3 0 Army: Rohirrim: Cavalry
Helms Deep R 4 0 Location
Bardings of Dale N 2 0 Army: Northmen
Beorning Bear Men N 3 0 Army: Northmen
Rangers of the North N 3 0 Army: Northmen: Scout
Woses of Druadan N 1 2 Scout
Woodmen of Mirkwood N 2 0 Army: Northmen
Dead Men of Dunharrow - 5 0 Army: Undead
Fellowship F 0 3
Minas Tirith G 4 0 Location
Lorien E 0 3 Location: Haven
Rivendell - 3 3 Location: Haven
The One Ring F 0 6 Ruling Ring: Invisibility
Cracks of Doom - 0 4 Location
Sting H 0 3 Magic Sword: +1 with Frodo
Anduril - 0 3 Magic Sword: +2 with Strider
Shadowfax R 0 3 Magic Steed: Scout: Gandalf gets +1
Notes:
E = Elf
D = Dwarf
G = Gondor
N = Northmen
R = Rohan
H = Hobbit
B = Eagles
T = Ents
F = Fellowship
The One Ring gets +3Q if played with the Cracks of Doom.
A pile that contains both Legolas and Glimli gets +2.
Gandalf is +1 vs the Balrog.
Strider is a scout.
Boromir = 0 if the One Ring is played.
Pippin = 0 if Palantir is played.
Gaming Havens
Tolkien Boardgames
DISCLAIMER
‘Middle Earth/Lord of the Rings’ are copyrighted/trademarked properties.
This is just a fan site.
CONTRIBUTIONS
Special thanks to Martin Hermansky for playtesting, analysis, finding and
correcting critical flaws in the Dark Powers deck, and coming up with new alliances.
Click here
Thanks Zak!
ROLLING THUNDER INTRODUCTION
Solo Dice Game.
Simulation of an American Rolling Thunder Bombing Mission during the
Vietnam War circa 1966.
MATERIALS
Paper, pencil, 1-2 six sided dice, nobody to play with.
ROLLING THUNDER STRKE FORCE COMPOSITION
16 F-105 Bombers (Thuds)
8 F-105 Wild Weasels
10 F-4 Phantoms (Fighters)
2 EB-66 EW Aircraft (Jamming)
FUEL LIMIT
After 12 turns the planes begin to run low on fuel and start turning back.
All remaining Bombing targets (Turns 13-24) are considered to be on the way back.
The Planes have returned and the mission is over on turn 25.
ACQUIRING TARGETS
The first target will be in range on turn 1D6.
After a target has been bombed, the next target will appear in another 1D6 turns.
TARGET TYPES
Roll to see what the target is:
1D6 Type: Objective Points:
1-3 Ho Chi Minh Trail 2
4-5 Strongpoint 3
6 Staging Area 4
BOMBING RUNS
Each bomber can make only one bombing run per game.
When reaching a target decide how many of your Thuds will drop their loads.
For each plane that bombs roll:
1D6 Result:
1-2 Target missed or Minor Damage (No Objective points)
3 Moderate Damage (-2 Objective points)
4 Major Damage (-1 Objective points)
5-6 Target Destroyed (Gain Full Objective points)
If 2 or more bombers get ‘Damaged’ results the target is destroyed.
CONTACT
On every turn you are not bombing roll 1D6.
On a roll of 1 on 1D6 the strike force encounters hostile forces. Roll 1D6 again:
On a roll of 1-3 on 1D6 a SAM site is encountered.
On a roll of 4-6 on 1D6 a flight of Mig-21’s are encountered.
SAM SITE
1D6 Missiles are launched at the Strike Force.
For each Missile make a Jamming Roll of 1D6:
On a roll of 4-6 the missile is jammed and misses.
Get a –1 for each EB-66 EW Aircraft destroyed.
For each missile not jammed roll 1D6 to see which kind of plane it attacks:
1-4 Wild Weasel
5-6 Thud
An attacked plane may try to evade.
Wild Weasels evade on a roll of 1-4 on 1D6.
Thuds evade on a roll of 1-3 on 1D6.
Planes that do not evade are destroyed.
After this barrage the Weasels will destroy the SAM site with
Shrike Missiles on a roll of 1-5 on 1D6.
If the Weasel attack misses repeat the process.
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