RESOLUTION PHASE
Compare the point totals of the hands.
The winner gets the PLOT.
If tied, the PLOT carries over to the next hand.
Card Name:
Mysterio
Hobgoblin
Vulture
Dr. Octopus
Chameleon
Shocker
Card Name: Associated Bad Guy:
Energy Globes Mysterio
Goblin Grenades Hobgoblin
Swoop Attack Vulture
Tentacle Attack Dr. Octopus
Surprise Attack Chameleon
Lightning Blast Shocker
SPIDERMAN DEFENSE CARD LIST
Card Name:
Jump
Swing
Wall Crawling
Backwards Flip
Spider Senses
Web Wall
SPIDERMAN ATTACK CARD LIST
Card Name:
Spin Web
Tangle
Sticky Strands
Spider Lasso
Punch
Leaping Kick
DISCLAIMER
Spiderman is a copyrighted/trademarked property.
This is only a Fan site.
STAKK CHESS OBJECTIVE
Capture opponents King.
SETUP
Use a normal chessboard.
Each side has 1 King and 31 flat pawns.
Stack your pawns in your back 2 rows as follows:
1 1 1 1 1 1 1 1 4 2 3 5 K 3 2 4
Pawns must be flat and stackable.
Use checker pieces for pawns.
RULES
Players take turns moving.
On your turn move your King, one pawn, or one stack.
Moving onto an opponents stack or pawn captures all of those pawns.
A pawn or stack may move onto a friendly pawn or stack forming a bigger stack.
One or more pawns may be moved off a stack into the same space adjacent to the stack.
At least one pawn must remain from the original stack.
Pawns moved this way may not capture or checkmate.
A stack may be up to 5 pawns high.
Pawns & Kings move as in normal chess.
A stack of 2 may move as a knight.
You may only have two knights at a time.
A stack of 3 may move as a bishop.
You may only have two bishops at a time.
A stack of 4 may move as a rook.
You may only have two rooks at a time.
A stack of 5 may move as a queen.
You may only have one queen at a time.
Single pawns that reach the back row may move laterally on the back row
one space. They may not capture.
STAR COMMAND INTRODUCTION
Board & card game for 2 players.
Battle between Buzz Lightyear and Evil Emperor Zurg.
Takes place in the Buzz Lightyear Universe.
Each figure represents a main character or group of lesser characters.
DISCLAIMER
‘Buzz Lightyear’ is a copyrighted/trademarked property.
This is just a fan site.
VICTORY
Capture the opposing Leader.
THE MAP
Use an 8x8 chessboard.
THE MEN
Use chits or miniatures to represent units.
UNITS TABLE NOTATION
# = Number of that type of unit each player has in setup.
Move = The types of Move Cards the unit can use.
Range = The types of Attack Cards the unit can use.
Name # Hits Move Range Notes
Buzz Lightyear 1 3 5 4 Captain Lightyear: Leader
Mira Nova 1 2 5 4 Tangean Princess
X-R 1 1 5 3 Robot: Experimental Ranger
Booster 1 2 5 2 Space Cadet
LGM 2 1 3 2 Little Green Men
Space Rangers 8 1 4 3 Delta Squadron
Space Cruiser 1 2 5 5 Andromeda Class
Alpha-2 1 2 5 4 Prototype Ship
ZURGARIFFIC UNIT TABLE
Name # Hits Move Range Notes
Evil Emperor Zurg 1 3 4 4 Leader
Agent Z 1 2 5 4 Dark Warpmatter
Brain Pods 1 1 2 2 Lack-wit Lackeys
Hornet Robots 8 1 3 2 Robots
Cranial Dissector Bot 1 1 3 1 Robot
Slag Monster Mutant 1 2 2 1
War Cruiser 1 2 5 5
Planetary Defense Matrix 1 2 1 4
Zurg Tower 1 3 0 5
SPACE RANGER UNIT SPECIAL ABILITIES
Name Ability Game Effect
Buzz Lightyear Field Experience Defense
Mira Nova Tangean Brain Squeeze Attack = 1
X-R Auxiliary Gear Attack = 2
Booster Bulk Attack = 1
LGM Uni-mind Repair
Space Rangers Hot Dogging Move = 4
Space Cruisers Laser Cannons Attack = 6
Alpha-2 Stealth Move = K
ZURGARIFFIC UNIT SPECIAL ABILITIES
Name Ability Game Effect
Evil Emperor Zurg Ion Blaster Attack = 3
Agent Z Flame Thrower Attack = 2
Brain Pods Grey Matter Repair
Hornet Robots Expendable Draw 1 card if destroyed
Cranial Dissector Bot Dissection Attack = 1
Slag Monster Mutant Crater Vipers Attack = 1
War Cruiser Laser Cannons Attack = 6
Planetary Defense Matrix Space Mines Attack = 1
Zurg Tower Zurgatronic Megaray Attack = 6-8
UNIT SPECIAL ABILITIES
Discard a ‘Special’ card to activate a units special ability.
The Repair ability puts a destroyed robot unit back into play next to the repairing unit.
Repairs on your units are done at the end of your Battle Phase.
SETUP
Each player places one unit on each square of his back two rows.
Units may not stack.
THE CARDS
Players share a common deck.
TURN SEQUENCE
Players take turns.
Each turn has 3 phases:
Orders Phase
Move Phase
Battle Phase
ORDERS PHASE
Draw 3 cards.
If the deck runs out, shuffle the discard and draw from it.
Max hand size = 5 cards.
Discard excess cards.
MOVE PHASE
Play (discard) a Move card to move one of your units.
Units cannot move through other units except for:
The Alpha-2 uses its stealth technology to move through other units
Mira Nova may use her Ghosting Powers to move through other units.
The move card has a number.
This is the number of spaces the unit moves.
The Unit tables list what type of Move cards each unit can use.
Moves are diagonal or orthogonal.
Instead of moving just one unit in any direction, you have the
option of moving one or more units forward the indicated number of
spaces using a single move card.
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