Introduction to Warpspawn Games



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WOLF PACK

INTRODUCTION


Card game. Deck of 90 cards.

Simulation of U-boat attacks vs allied shipping during WWII.

One player is the wolf pack, the other is the allied convoy.

CARD SET


Click Here for card set.

DECK CARD LIST


# Card Name Type

12 Sonar Detection

10 Depth Charges Attack

8 U-boat Target

8 Torpedo Attack

10 Periscope Detection

12 Transport Target

6 Dive Evasion

4 Destroyer Sweep Evasion

2 Watery Grave Water

2 North Sea Storm Water

2 Flotsam & Jetsam Water

2 Oil Slick Water

2 Near Miss Water

10 Cat and Mouse Discard

# = Number of this card in the deck


SET-UP


There is one deck and one discard pile.

Each player draws 5 cards.

If the deck runs out before one side has achieved victory then

shuffle the discards and continue play.


TURN SEQUENCE


U-boat Draw Phase

Convoy Draw Phase

U-boat Action Phase

Convoy Action Phase


DRAW PHASES


The indicated player draws 2 cards.

The player discards down to 5 cards.


U-BOAT ACTION PHASE


The player may play one card.

A Dive card played will cause all cards in play to be discarded.

The Dive card is immediately discarded.

To destroy a Transport, the U-boat player must play 3 cards in a row:

Periscope- Torpedo- Transport

Only one card may be played per turn.

A played card is placed face up and remains in play.

When all three cards are played in the correct order one Transport is destroyed.

All three cards are then discarded.

The Wolf pack wins if they destroy 6 Transports.

Water- type cards have no use, they just fill the players hand.

A Cat and Mouse card can be discarded to cause opponent to

discard a random card from his hand.

CONVOY ACTION PHASE


The player may play one card.

A Destroyer Sweep card played will cause all cards in play to be discarded.

The Sweep card is immediately discarded.

To destroy a U-boat, the Convoy player must play 3 cards in a row:

Sonar- Depth Charges- U-boat

Only one card may be played per turn.

A played card is placed face up and remains in play.

When all three cards are played in the correct order one U-boat is destroyed.

All three cards are then discarded.

The Wolf pack wins if they destroy 4 U-boats.

Water- type cards have no use.

A Cat and Mouse card or a Near Miss card can be discarded to cause

opponent to discard a random card from his hand.

GAME DESIGNERS NOTES


Originally I wanted each player to have one target card in their hand.

Attack cards would allow you to draw one random card from your opponents hand.

If you picked the target card, then you sank an enemy vessel.

The target card would then be returned to the players hand.

I figured the target cards would get worn so quickly, they would stand out.

Otherwise it would be a great bluffing game.

The final version is good because of the agonizing wait for the right card.

X–FILES



INTRODUCTION


Card game based on the first season of the X–Files.

OBJECTIVE


The player to solve the most cases when the deck runs out wins.

THE DECK


Players share a common deck.

SETUP


Randomly determine who goes first.

TURN SEQUENCE


Players take turns.

Each turn has 7 phases:

Resources Phase

Case Phase

Agent Phase

Complications Phase

Investigation Phase

Conclusion Phase

Debriefing Phase

RESOURCES PHASE


Draw 2 cards.

CASE PHASE


You may put an X–File card into play from your hand if you don’t already have one out.

(In Play: face up in front of you.)


AGENT PHASE


You put 1 or more agent cards into play from your hand.

COMPLICATIONS PHASE


Your opponents may attach Plot Twist cards from their hands to your X-File card.

(these make the case harder to solve)


INVESTIGATIONS PHASE


You may attach Contact & Investigation cards to your X-File card.

An X-File may have a max of 2 Contact cards attached.


CONCLUSION PHASE


If the point value of your Agent, Contact, & Investigation cards exceeds the combined

point value of Your X-File plus attached Plot Twists, you solve the X-File.

To solve an X–File you must have at least one Agent in play.

Keep your solved X–Files in a separate pile.

Discard all Agent, Plot Twist, and Investigation cards after solving the X–File.

If you do not solve an X–File in 3 turns, it and all Non-Agent attached cards are discarded.


DEBRIEFING PHASE


Max hand size is 4 cards. Discard excess cards.

CARD TYPE NOTATION


A = Agent

I = Investigation

X = X – File

C = Contact

Z = Discard in Resources Phase to Draw 3 cards

P = Plot Twist

IP = Investigation Points

X – FILES COMMON DECK CARD LIST


Card Name: Type IP Notes:

FBI Special Agent Fox Mulder A 3 6 copies in Deck

FBI Special Agent Dana Scully A 3 6 copies in Deck

FBI Agent Tom Colton A 1 Classmate of Scully

FBI Agent Jerry Lamana A 1 Mulders old Violent Crimes Partner

Scotland Yard Inspector Phoebe Green A 2 Mulders old Oxford Girlfriend

FBI Agent Jack Wilis A 1 Scully’s old Lover

FBI Agent Reggie Purdue A 1 Mulders Former Boss

FBI Section Chief Blevins A 1

FBI Assistant Director Skinner A 1

Frank Briggs A 1 Retired Detective

X – Files I 3

The Truth is Out There I Z

Stake Out I 3

Interview I 2

Inquiry I 1

Probe I 2

Case History I 2

Deep Throat C Z

Missing Test Pilot X 8

Restricted Military Base P 1

Anthropologist C 1

Park Ranger C 1

Secret Operations P 1

Witness UFO’s I 2

Missing Memories P 1

Roswell Incident Connection I 1

The Lone Gunmen C Z Government Watchdog

Secret Testing P 1

Code Name I 1

UFO Wreckage I 2

Cigarette Smoking Man P 2

Discovery I 3

Nasal Implants I 1

Follow Lead I 2

Non-Human Remains I 2

Forensic Analysis I 2

Psychological Profiling I 2

Missing Time P 1

Motiveless Murders P 1

Unusual MO P 1

Finger Prints I 2

Investigate Crime Scene I 2

Polygraph Test I 1

Crop Circles I 1

Lost Cellular Phone P 1

Suspect in Custody I 1

Unorthodox Methods I 3

Liver Eating Hibernating Mutant X 7

Far-fetched Theory I 3

Alien Abduction P 1

Old Newspaper Article I 1

UFO Sighting P 1

Top Secret Satellite Transmissions P 1

The Jersey Devil X 7

Police Intervention P 1

Chase I 2

Track Down Suspect I 3

Misinformation P 1

Lies P 1


Psychokinetic Murders X 8

Cover Story P 1

Medical Examination I 2

Mislaid Evidence P 1

Voice Analyzer I 2

Trace Telephone Calls I 2

Small List of Suspects I 1

Supercomputer Murderer X 7

Final Transmission I 1

Toxicologist C 1

Quarantine I 1

Aggression Enhancing Pathogen X 8

Recovered Samples I 2

Alien Life Form P 1

Find Meteor I 1

Surgical Extraction I 3

Alien Autopsy Tapes I 1

Tight Security P 1

Alien Cohabitation X 7

Sabotage P 1

Car Crash P 1

Attacked by Dog P 1

Infected by Parasite P 1

Evidence Tampering P 1

Tip Off I 2

Government Cover-Up P 2

Max Fening Ufologist C 2

UFO Crash Site X 7

Abductee I 2

Cattle Mutilations I 1

Failed Eugenics Program X 8

Evidence Bag I 1

Exsanguinations I 1

Psychotic Behavior I 2

Uncanny Resemblance I 2

Coincidence I 3

Question Witness I 2

Pyrokinetic Assassin X 7

Mind Games P 1

Unknown Assailant P 1

Match Name from List I 2

Psychic Convict C 3

Agent Skeptical P 1

Serial Sex Killings X 8

Reclusive Religious Group P 1

Clandestine Surveillance I 3

Security Camera Footage I 2

Trace Evidence I 2

Hide Secret P 1

Anonymous Tip Off I 2

Soul Transference X 7

Agent Taken Hostage P 1

FBI Protocol I 1

FBI Labs I 2

Hand Writing Analysis I 2

Agent Hesitates P 1

Age Reversal Experiments X 7

False Death Certificate I 3

Agent Suspicious I 1

Fake Photograph P 1

Extraterrestrial Biological Entity P 1

Faith Healer with Touch of Death X 7

Native American Shapeshifters X 7

Forest Insects X 8

Contact Killed I 2

Uncover Evidence I 2

Suspect Dies P 1

Reincarnated Murderer X 8

Psychic Frozen Head X 8

Witness Murdered P 1

Evidence Destroyed P 1

Flask marked Purity Control X 8 Extraterrestrial DNA

Attempt to Expose the Truth I 2

Government Funded Project P 1

Trust No One P 1



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