LINKS
Hi Piers
Xanth World
Castle Roogna
Draco’s Xanth Page
Allscifi.com
Ivy’s World of Xanth
The Land of Xanth
GAME DESIGNERS NOTES
I read the first 9 books of the series in my teens.
I just reread the first book, “A Spell for Chameleon”.
This game is based 98% on the material in that book.
I recommend the book. Its fun, cute, clever, and thought provoking.
Piers Anthony is one of my personal favorites, along with Asimov, Heinlen, and Clarke.
YOUNG WIZARDS DUEL INTRODUCTION
Card Game for 2+ players.
Fantasy Combat Theme.
Educational: Basic Math Skills for ages 6-8+
VICTORY
Reduce your opponents to zero Magic Points.
MAGIC POINTS
Each player starts with 25 Magic Points (MPs).
If you lose all your MPs you lose the game.
Use change (coins) to keep track of MPs.
THE DECK
Players share a common deck.
The deck has 50 cards.
The deck has 5 Suites and 10 cards in each Suite.
The Suites are:
1. Fire Ball
2. Lightning Bolt
3. Heal
4. Shield
5. Creatures
Each card has a numerical force value (level) ranging from 1 to 10.
FIREBALLS
Fire Balls (FBs) do damage equal to their level.
FBs can target your opponent.
Your opponent loses Magic Points when hit by a FB equal to
the level of the FB.
FBs can also target Creatures.
If the FB level is equal to or greater than the level of
the Creature, the Creature is discarded.
You can only play FBs on your own turn.
FBs are discarded immediately after being played.
LIGHTNING BOLTS
Lightning Bolts (LBs) do damage equal to their level.
LBs can target your opponent.
Your opponent loses Magic Points when hit by a LB equal to
the level of the LB.
LBs can also target Creatures.
If the LB level is equal to or greater than the level of
the Creature, the Creature is discarded.
You can only play LBs on your own turn.
LBs are discarded immediately after being played.
HEAL CARDS
When you play a Heal Card (HC), you regain lost MP equal to the level of the HC.
You cannot have more MP than 25.
You can only play HCs on your own turn.
HCs are discarded immediately after being played.
SHIELD CARDS
You may play Shield Cards (SCs) to negate damage caused by
FBs, LBs, and Creatures.
Damage prevented is equal to the level of the SC.
You can only play SCs on your opponent’s turn.
SCs are discarded immediately after being played.
CREATURE CARDS
Creature cards (CCs) when played stay in play face up until damage
is done to them, causing them to be discarded.
Each turn in your Creature Phase, each of your Creatures does
damage equal to their level to your Opponent, or a target
opponent’s Creature.
SETUP
Each player is dealt 5 cards.
The youngest player goes first.
TURN SEQUENCE
Players take turns.
Each turn has 4 Phases:
1. Draw Phase
2. Action Phase
3. Creature Phase
4. End Phase
DRAW PHASE
Draw 2 cards from the deck.
If the deck runs out, shuffle the discard and draw from it.
ACTION PHASE
You may do one of 4 Actions:
1. Play one or more Fireball cards
2. Play one or more Lightning Bolt cards
3. Play one or more Heal cards
4. Play one Creature card
Your opponent may play Shield cards to prevent damage done by FBs & LBs
CREATURE PHASE
Each of your Creatures does damage equal to their level to your
Opponent, or a target opponent’s Creature.
Your opponent may play Shield cards to prevent damage done by Creatures.
END PHASE
Max hand size is 7 cards.
Discard excess cards.
CARD LIST
Card Name: Level: Notes:
Fire Ball 1
Fire Ball 2
Fire Ball 3
Fire Ball 4
Fire Ball 5
Fire Ball 6
Fire Ball 7
Fire Ball 8
Fire Ball 9
Fire Ball 10
Lightning Bolt 1
Lightning Bolt 2
Lightning Bolt 3
Lightning Bolt 4
Lightning Bolt 5
Lightning Bolt 6
Lightning Bolt 7
Lightning Bolt 8
Lightning Bolt 9
Lightning Bolt 10
Heal 1
Heal 2
Heal 3
Heal 4
Heal 5
Heal 6
Heal 7
Heal 8
Heal 9
Heal 10
Shield 1
Shield 2
Shield 3
Shield 4
Shield 5
Shield 6
Shield 7
Shield 8
Shield 9
Shield 10
Creature 1 Spider
Creature 2 Goblin
Creature 3 Wolf
Creature 4 Lion
Creature 5 Troll
Creature 6 Minotaur
Creature 7 Knight
Creature 8 Unicorn
Creature 9 Giant
Creature 10 Dragon
ZEPPELIN BATTLES of the GREAT WAR INTRODUCTION
The first trial flights of zeppelins were made in 1900. During WWI the Germans used them to bomb London and Paris. World War I began on July 28, 1914 and lasted until November 11, 1918. By the end of the war, the zeppelins were easy targets for the faster, more agile, smaller, and less fragile fighter biplanes. However, what if Orville and Wilbur Wright did not successfully fly their powered airplane in 1903, but instead ten years later. In this alternate history there are no effective combat airplanes. Commitments in military research and industrial production would have instead focused on the zeppelin as a weapon carrier. This microgame provides a tactical simulation of zeppelin warfare as it once might have been.
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