Introduction to Warpspawn Games



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LINKS


Hi Piers

Xanth World

Castle Roogna

Draco’s Xanth Page

Allscifi.com

Ivy’s World of Xanth

The Land of Xanth

GAME DESIGNERS NOTES


I read the first 9 books of the series in my teens.

I just reread the first book, “A Spell for Chameleon”.

This game is based 98% on the material in that book.

I recommend the book. Its fun, cute, clever, and thought provoking.

Piers Anthony is one of my personal favorites, along with Asimov, Heinlen, and Clarke.

YOUNG WIZARDS DUEL

INTRODUCTION


Card Game for 2+ players.

Fantasy Combat Theme.

Educational: Basic Math Skills for ages 6-8+

VICTORY


Reduce your opponents to zero Magic Points.

MAGIC POINTS


Each player starts with 25 Magic Points (MPs).

If you lose all your MPs you lose the game.

Use change (coins) to keep track of MPs.

THE DECK


Players share a common deck.

The deck has 50 cards.

The deck has 5 Suites and 10 cards in each Suite.

The Suites are:

1. Fire Ball

2. Lightning Bolt

3. Heal

4. Shield



5. Creatures

Each card has a numerical force value (level) ranging from 1 to 10.


FIREBALLS


Fire Balls (FBs) do damage equal to their level.

FBs can target your opponent.

Your opponent loses Magic Points when hit by a FB equal to

the level of the FB.

FBs can also target Creatures.

If the FB level is equal to or greater than the level of

the Creature, the Creature is discarded.

You can only play FBs on your own turn.

FBs are discarded immediately after being played.

LIGHTNING BOLTS


Lightning Bolts (LBs) do damage equal to their level.

LBs can target your opponent.

Your opponent loses Magic Points when hit by a LB equal to

the level of the LB.

LBs can also target Creatures.

If the LB level is equal to or greater than the level of

the Creature, the Creature is discarded.

You can only play LBs on your own turn.

LBs are discarded immediately after being played.

HEAL CARDS


When you play a Heal Card (HC), you regain lost MP equal to the level of the HC.

You cannot have more MP than 25.

You can only play HCs on your own turn.

HCs are discarded immediately after being played.


SHIELD CARDS


You may play Shield Cards (SCs) to negate damage caused by

FBs, LBs, and Creatures.

Damage prevented is equal to the level of the SC.

You can only play SCs on your opponent’s turn.

SCs are discarded immediately after being played.

CREATURE CARDS


Creature cards (CCs) when played stay in play face up until damage

is done to them, causing them to be discarded.

Each turn in your Creature Phase, each of your Creatures does

damage equal to their level to your Opponent, or a target

opponent’s Creature.

SETUP


Each player is dealt 5 cards.

The youngest player goes first.


TURN SEQUENCE


Players take turns.

Each turn has 4 Phases:

1. Draw Phase

2. Action Phase

3. Creature Phase

4. End Phase


DRAW PHASE


Draw 2 cards from the deck.

If the deck runs out, shuffle the discard and draw from it.


ACTION PHASE


You may do one of 4 Actions:

1. Play one or more Fireball cards

2. Play one or more Lightning Bolt cards

3. Play one or more Heal cards

4. Play one Creature card

Your opponent may play Shield cards to prevent damage done by FBs & LBs


CREATURE PHASE


Each of your Creatures does damage equal to their level to your

Opponent, or a target opponent’s Creature.

Your opponent may play Shield cards to prevent damage done by Creatures.

END PHASE


Max hand size is 7 cards.

Discard excess cards.


CARD LIST


Card Name: Level: Notes:

Fire Ball 1

Fire Ball 2

Fire Ball 3

Fire Ball 4

Fire Ball 5

Fire Ball 6

Fire Ball 7

Fire Ball 8

Fire Ball 9

Fire Ball 10

Lightning Bolt 1

Lightning Bolt 2

Lightning Bolt 3

Lightning Bolt 4

Lightning Bolt 5

Lightning Bolt 6

Lightning Bolt 7

Lightning Bolt 8

Lightning Bolt 9

Lightning Bolt 10

Heal 1


Heal 2

Heal 3


Heal 4

Heal 5


Heal 6

Heal 7


Heal 8

Heal 9


Heal 10

Shield 1


Shield 2

Shield 3


Shield 4

Shield 5


Shield 6

Shield 7


Shield 8

Shield 9


Shield 10

Creature 1 Spider

Creature 2 Goblin

Creature 3 Wolf

Creature 4 Lion

Creature 5 Troll

Creature 6 Minotaur

Creature 7 Knight

Creature 8 Unicorn

Creature 9 Giant

Creature 10 Dragon

ZEPPELIN BATTLES of the GREAT WAR

INTRODUCTION


The first trial flights of zeppelins were made in 1900. During WWI the Germans used them to bomb London and Paris. World War I began on July 28, 1914 and lasted until November 11, 1918. By the end of the war, the zeppelins were easy targets for the faster, more agile, smaller, and less fragile fighter biplanes. However, what if Orville and Wilbur Wright did not successfully fly their powered airplane in 1903, but instead ten years later. In this alternate history there are no effective combat airplanes. Commitments in military research and industrial production would have instead focused on the zeppelin as a weapon carrier. This microgame provides a tactical simulation of zeppelin warfare as it once might have been.



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