Introduction to Warpspawn Games


LINKS Episode Guide Mythology XANTH QUEST



Download 8.66 Mb.
Page261/270
Date31.03.2018
Size8.66 Mb.
#45297
1   ...   257   258   259   260   261   262   263   264   ...   270

LINKS


Episode Guide

Mythology

XANTH QUEST



INTRODUCTION


Board and Card game for 2+ players.

Based on the Xanth series by Piers Anthony.

If you are unfamiliar with the series, check out the links first.

It is light hearted fantasy filled with lots of Magic, puns, clichés, titillation,

Mysteries, moral dilemmas, likeable characters, and just good romping fun.

DISCLAIMER


Xanth is a copyrighted property. This is merely a fan site.

VICTORY


Be the first player to get your pawn to the end space and then back to the

Starting space. (It’s a race game)

This represents a quest involving a trek across the dangerous wilderness of Xanth.

PAWNS


Each player has a pawn of a unique color.

The Pawn represents the players main Character and any Companions.


THE BOARD


The Board is a Track 63 spaces long.

The first space is the Starting space.

The last space is the End space.

Space # 32 is the Gap Chasm.

Each space must be big enough to contain one face-up card

DICE


Six and Ten sided dice are needed.

CHARACTER


Each player starts with one Main Character of their choice.

This can be any adventuring character from any of the Books.

Every Main Character has a Power Level = 3.

An example of a Main Character would be Bink or Trent.


THE DECK


Players share a Common Deck.

There are 10 card types:

C = Companion

E = Event

D = Delay Challenge

L = Lethal Challenge

Q = Quest Challenge

X = Location

A = Aid

H = Healing



N = Divination

M = Move


S = Safe

SETUP


Players put their pawns on the starting space.

The best looking player goes first.


TURN SEQUENCE


Players take turns.

On your turn roll 1D6 and move that many spaces forward.

Once you have reached the end space, you turn around and head back.

If you land on an empty space draw one card and reveal it to all players.


CHALLENGE CARDS


If you draw a Challenge card, you must resolve it immediately.

Roll 1D10 and add the Power of your Character and all Companions.

This is the Hero roll.

Roll 1D10 and add the Power of the Challenge card.

This is the Foe roll.

Hero and Foe rolls are called Challenge rolls.

If the Hero roll is equal or greater, the Challenge is defeated.

If the Foe roll is greater, the Character is defeated.

If a Character loses against a Delay Challenge, the Character misses his next turn.

If a Character loses against a Lethal Challenge, the Character must discard a Companion.

If the player has no Companions, he misses his next turn.

If you win a Quest Challenge, move your Pawn forward 1D6 spaces.

If you fail a Quest Challenge, move your Pawn backward 1D6 spaces.

The player may play Aid cards to raise his Hero roll total.

Discard all played Challenge cards and Aid cards.

LOCATIONS


If a Location card is drawn, it is placed into the space.

The location card stays there for the rest of the game and must

Be encountered by whomever lands on it.

Some locations are challenges, some are safe, some require you to roll on

Special Tables such as the Settlement Table.

Note: You must stop upon entering the Gap Chasm Space.

You cannot leave the Gap Chasm until you find a Way across.

SETTLEMENT TABLE


1D10 Result:

1 Magical Transport: Move Forward 1D6 Spaces

2 Hospitality: Nothing Happens

3 Intrigue: Miss next Turn

4 Legal Dispute: Miss next Turn

5 Gain Companion: Flip cards & take next Companion in Deck. Reshuffle

6 Receive Aid: Flip cards & take next Aid card in Deck. Reshuffle

7 Information: Look at next 7 cards in Deck

8 Perform Service: Quest Challenge of Power = 6

9 Difficulties: Flip cards & Face next Challenge card in Deck. Reshuffle

10 Safe Passage: Move Forward 1D6 Spaces

GAP CHASM TABLE


1D6 Result:

1-2 Find Way Across: You may move next turn

3-4 No Way Across: Roll again next turn

5-6 Gap Dragon: Lethal Challenge of Power = 9


AID CARDS


If you draw an Aid card, put it in your hand.

Max hand size is 4 cards. Discard excess cards.


COMPANIONS


If you draw a Companion card, put into play face up in front of you.

The Companion is “attached” to your Character.

It stays in play until you lose a Lethal Challenge, or some other misfortune.

You can have a maximum of 3 companions.

Discard excess Companions.

MOVE, EVENT, DIVINATION, SAFE, & HEALING


If you draw an Event, Move, Divination, or Healing card, it must be resolved immediately.

Effects of Events vary.

For a Move card, immediately move 1D6 spaces forward.

For a Divination card, look at the next 7 cards in the deck.

For a Healing card, put a Companion in the discard back into play attached to your Character.

For a Safe card, nothing happens.

Discard the Move, Safe, Event, Divination, or Healing card after it is resolved.

CONFRONTATIONS


If you land on another player’s pawn, there will be a duel.

(Do not draw a card, and ignore locations)

Resolve the Duel like a Challenge.

A tie means nothing happens.

The higher total is the winner.

The loser must miss his next turn.


COMMON DECK CARD LIST


Card Name: Type Power Notes:

Pranksters D 2 Humans with Heat & Shield Spells

Ruffians D 3 Humans with Sword, Gas, & Hole Spells

Justin N - Talking Tree that Gives Advice

Sabrina C 1 Smart, Pretty woman with Holograph Spell

Repulsion Spell A 3 Protects Villages

North Village X - Roll once on the Settlement Table

Gap Village X - Roll once on the Settlement Table

Omen N - They always come true

Lookout Rock X - Treat as Divination card when landed on

Chameleon C 2 Woman. Genius or Beautiful. Monthly cycle.

Basilisk L 4 Lizard with Gaze of Death

Fanchon A 3 Highly Intelligent Woman

Dee A 2 Average Woman

Wynne A 1 Very Beautiful Woman

Fiery Salamander L 4 Starts strong Fires

Stench Puffer D 2 Olfactory Nuisance

Castle Roogna X - Roll twice on the Settlement Table

Isle of Illusion X - Treat as Delay Power = 5 when landed on

Coral Sponge H - Heals wounds

Bianca C 2 Woman with Replay Spell

Roland C 3 Man with Stunning Spell

Wild Oats D 5 Home of a Beautiful Nymph

Beerbarrel Tree D 1 Don’t drink too much!

Locoberry Bush D 2 Don’t eat too much!

Restoration Spell H - Heals wounds

Will o’ the Wisp D 3 Leads one into danger

Spectre L 3 Type of Ghost

Shade L 1 Weak Ghost

Protected Trail M - Near Settlements

Short Cut M - Through the Woods

Guide M - Local Inhabitant

Griffin Steed Q - Hard to Handle

Map M - A recent Map

Needle Cactus L 2 Shoots Barbs

Village Elders E - Roll once on the Settlement Table

Roc D 4 Hide from Giant Stone Bird

Ghoul L 2 Walking Dead

Ogre L 4 Man Eating Giant

Young Bull Centaur L 4 Looking for a fight

Chester C 3 Male Centaur

Cherie C 3 Lovely Female Centaur

Kings Path M - Protected by the Covenant

Nicklepedes L 2 Nickel size bites

Unicorn L 4 Horn & Hooves

Ride Centaur M - Preferably a Female Centaur

Tangle Willow L 4 Carnivorous Tree

Peace Pines X - Peace Spell: Lethal Power = 4

Lightning Bugs L 1 Semi-Dangerous

Winged Cows S - Domesticated

Wiggle Swarm L 9 Deadly Flying Worms

Breadfruit Tree S - Food

Stone Doves S - Harmless

Confidence Spell A 2 False Courage

Fish River L 5 Converts drinkers into Fish

Drowning Lake L 5 Drowning Spell

Werewolf L 4

Farm House X - Roll once on the Settlement Table

Lyrebird D 1 Stay and listen to Music

Clutchroot L 2 Carnivorous Plant

Medicinal Spell H -

Help a Shade Q 3 Help ghost with unfinished business

Magic Woods D 3 Ignorance, Fear, and Aversion Spells

Sea Monster L 6

Illusionary Terrain D 5

Sorceress Iris D 7 Powerful Illusionist

Helpful Plants S - Blanket Tree, Hotsoup Gourd, Pillbox Bush

Dryads Grove E - Roll once on the Settlement Table

The Spring of Life X - Treat as a Heal card when landed on

Chimera L 5 Lion, Goat, and Serpent Heads

Corporal Crombie C 3 Soldier with Direction Finding Spell

Harpy L 2 Foul Mouthed Flying Scavenger

Technicolor Hailstorm D 5 Hail stones the size of Fists

Mind Reading Spell A 3 Don’t marry the girl with this power

Evade A 3 The better part of Valor

Run Away A 2 To fight again another day

Escape A 3 Narrow

Hide A 2 Survival Skill

Angry Hippocampus L 3 Man sized Seahorse

Hidden Door D 2 You have to find it

Manticora L 5 Winged, Scorpion tailed, Man faced Lion

Bottle Demon N -

Truth Spell N - Answers Yes or No questions

Spell Abate A 2

Invisible Giant L 6 Don’t get Stepped on

Interference Magic A 2 Self Preservation Spell

Enchanted Forest D 4 Misdirection & Repellant Spells

Countermagic A 3

Invisible Bridge M -

Love Spring D 6 Explains existence of most Half-breeds

Opening Spell M -

Whirlpool D 6 Sucked In

Kraken Weed L 6 Carnivorous Seaweed

Mermaids D 4 With Perky Breasts

Tritons L 3 Boyfriends of the Mermaids

Underwater Caves Q 5 Difficult to navigate

Acid Crabs L 2

Catoblepas L 3 Whatever it is, it’s Ugly as sin

Argus L 3 Large Fish Headed Pig

Honorable Action Q 4 Difficult Decision

History Lesson N - Human Immigration & Evolution

Hypnogourd D 3 Peephole Spell

Demon Weed L 3 Carnivorous grass with Stasis Spell

Magic Sniffer N -

Vine Tree L 4 Carnivorous

Forest Trap D 4 Lure Spells & One way Path

Vampire Bats L 2 Blood Suckers

Cling Rats L 3 Attraction Spell

Zombie Reptiles L 2 Crocs & Snakes

Human Zombies L 2 Slow

Sword A 2 Hand to Hand Weapon

Bow & Arrows A 2 Ranged Weapon

Questing Rope A 3

Magic Fountain X - Treat as a Heal card when landed on

Cherry Bombs A 3

Ancient Spells A 3

Moral Dilemma Q 6

Ethical Dilemma Q 6

Choke Bees L 2

Dragon L 8 Flying, Fire Breathing Variety

Petrification Spell A 3 Paralyzation

Direction Spell M -

Sphinx Riddle L 5

Stun Spell A 3

Truce A 2

Wyvern L 4 Winged, Poisonous Dragon

Land Serpent L 5

Troll L 3

Goblins L 2 Hard Heads

Faeries D 5

Herman the Hermit C 3 Magic using Centaur

Exiled E - Opponent must go back 1D6 spaces

Blackmail E - Opponent must go back 1D6 spaces

Genie L 4

Magic Spotter N -

Noose Loop Bush L 2 Carnivorous Bush

Ant Lions L 1 Colony

Set Trap A 3

Retreat A 2

Phoenix Form M - Fiery Bird

Blinding Fog D 3

Magical Storm D 4

Flying Carpet M -

Travel Conjurer M -

Wolf Head L 2

2 Headed Serpent L 2

Practical Decision A 3

Calculated Risk A 3

Truth Revealed N -




Download 8.66 Mb.

Share with your friends:
1   ...   257   258   259   260   261   262   263   264   ...   270




The database is protected by copyright ©ininet.org 2024
send message

    Main page