Introduction to Warpspawn Games



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INTRODUCTION


Dark Sun AD&D Theme.

Each player is a Sorcerer King in Control of a City State of Athas.

Module for the Warp Empires system.

You must use the Warp Empires system to play this game.


DISCLAIMER


Dark Sun is a copyrighted, licensed property.

This is merely a fan site.


MAP


Fantasy Europe.

If making a Random map roll for contents of each territory:

1D6 Terrain Type:

1 City State (Revenue = 7 Gold per turn)

2 Village (Revenue = 2 Gold per turn)

3 Safe (Forest, Oasis, Tree of Life)

4 Desert (Open Bled, Dunes, Salt Flats, Plains

5 Rocky (Barrens, Badlands, Wastes, Boulder Fields)

6 Perilous (Canyons, Ruins, Silt Basin, Mountains, Volcanic)

Units cannot enter Perilous Terrain


VICTORY


Destroy all Opposing Sorcerer Kings.

SETUP


Each player starts in control of 1 City-State and the surrounding Territories.

Each player starts with 1 Sorcerer King Unit and 5 random units in the Capital.

Each player starts with 10 Gold.

ACTION DECK


Players share a common Unit Chit Pile & Action Card Deck.

RECRUIT PHASE


Units must start in City States.

UNIT LIST NOTATION


L = Leader

W = Wizard

T = Troops

F = Fast


M = Medium Move Rate

S = Slow


R = Fortifications

UNIT LIST


Unit Name: # Move Force Type Notes

Sorcerer King - F 10 L/W

Templar Commander 4 F 7 L/W

Noble Officer 4 F 6 L

Mercenary Captain 4 F 5 L

Templars 4 M 8 T/W

Warrior Priests 2 M 8 T/W

Kings Bodyguards 2 M 7 T

Noble Troops 4 M 6 T

Half-Giant Troops 2 M 9 T

Obsidian Golems 1 M 10 T

Mul Troops 2 M 7 T

Dwarf Soldiers 2 S 6 T

Warriors 3 M 5 T

Kank Lancers 2 F 5 T

Outriders 2 F 4 T

Mekilot Siege Tower 2 S 5 T +5 vs Settlements

Elite Warriors 4 M 7 T

Psionic Master 2 F 6 W

Elemental Clerics 2 F 8 W

Defiler Wizard 1 F 9 W

Preserver Wizard 1 F 7 W

Druid 1 F 5 W

Soldiers 6 M 4 T

Slave Soldiers 6 M 3 T

Gladiators 1 M 7 T

Pit Fighters 1 M 6 T

Mercenaries 4 M 5 T

Thri Kreen Hunters 1 F 8 T

Elven Nomads 1 F 6 T

Elven Raiders 1 F 5 T

Stone Walls 8 - 4 R

Fortifications 4 - 8 R

CARD LIST NOTATION


M = Move

E = Event

EI = Intrigue Event

EB = Battle Event

SB = Battle Spell (Requires Wizard in Stack)

S = Spell


COMMON DECK CARD LIST


Card Name # Type Notes

March 12 M Move 1 Stack

March Orders 8 M Move 2 Stacks

Grand March 4 M Move 3 Stacks

Assassin 2 EI Kill Target Leader

Open Rebellion 2 EI Put 2D6 Force = 1 Rebels in target city

Revolt 2 EI Put 1D6 Force = 1 Rebels in target village

Fire Storm 2 SB Kill 1 Random opposing unit

Expose Traitor 2 EI Negate Intrigue card

Animate Dead 2 SB Gain a Force = 5 Unit this Battle

Mind Control 2 SB Control Random Enemy unit this battle

Spies 2 EI Look at stack or opponents hand

Disease 2 E Kill random unit in adjacent stack

Pestilence 2 E Target City produces no income

Famine 2 E Target Village produces no income

Halfling Infiltrators 2 E Kill random unit in adjacent stack

Sandstorm 2 E Negate Move

Wall of Fire 2 SB Defending Stack gets unit Force = 8

Divivnation 2 S Look at next 10 cards in deck

Elven Traders 2 E Gain 1D6 Gold

Merchant Caravan 2 E Gain 2D6 Gold

Surprise Attack 2 EB All Attackers get Force +2

Bold Ploy 2 EB Stack gets Force +10

Slaughter 2 EB Losing side is completely eliminated



DOOM TROOPER EMPIRES





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