INTRODUCTION
Dark Sun AD&D Theme.
Each player is a Sorcerer King in Control of a City State of Athas.
Module for the Warp Empires system.
You must use the Warp Empires system to play this game.
DISCLAIMER
Dark Sun is a copyrighted, licensed property.
This is merely a fan site.
MAP
Fantasy Europe.
If making a Random map roll for contents of each territory:
1D6 Terrain Type:
1 City State (Revenue = 7 Gold per turn)
2 Village (Revenue = 2 Gold per turn)
3 Safe (Forest, Oasis, Tree of Life)
4 Desert (Open Bled, Dunes, Salt Flats, Plains
5 Rocky (Barrens, Badlands, Wastes, Boulder Fields)
6 Perilous (Canyons, Ruins, Silt Basin, Mountains, Volcanic)
Units cannot enter Perilous Terrain
VICTORY
Destroy all Opposing Sorcerer Kings.
SETUP
Each player starts in control of 1 City-State and the surrounding Territories.
Each player starts with 1 Sorcerer King Unit and 5 random units in the Capital.
Each player starts with 10 Gold.
ACTION DECK
Players share a common Unit Chit Pile & Action Card Deck.
RECRUIT PHASE
Units must start in City States.
UNIT LIST NOTATION
L = Leader
W = Wizard
T = Troops
F = Fast
M = Medium Move Rate
S = Slow
R = Fortifications
UNIT LIST
Unit Name: # Move Force Type Notes
Sorcerer King - F 10 L/W
Templar Commander 4 F 7 L/W
Noble Officer 4 F 6 L
Mercenary Captain 4 F 5 L
Templars 4 M 8 T/W
Warrior Priests 2 M 8 T/W
Kings Bodyguards 2 M 7 T
Noble Troops 4 M 6 T
Half-Giant Troops 2 M 9 T
Obsidian Golems 1 M 10 T
Mul Troops 2 M 7 T
Dwarf Soldiers 2 S 6 T
Warriors 3 M 5 T
Kank Lancers 2 F 5 T
Outriders 2 F 4 T
Mekilot Siege Tower 2 S 5 T +5 vs Settlements
Elite Warriors 4 M 7 T
Psionic Master 2 F 6 W
Elemental Clerics 2 F 8 W
Defiler Wizard 1 F 9 W
Preserver Wizard 1 F 7 W
Druid 1 F 5 W
Soldiers 6 M 4 T
Slave Soldiers 6 M 3 T
Gladiators 1 M 7 T
Pit Fighters 1 M 6 T
Mercenaries 4 M 5 T
Thri Kreen Hunters 1 F 8 T
Elven Nomads 1 F 6 T
Elven Raiders 1 F 5 T
Stone Walls 8 - 4 R
Fortifications 4 - 8 R
CARD LIST NOTATION
M = Move
E = Event
EI = Intrigue Event
EB = Battle Event
SB = Battle Spell (Requires Wizard in Stack)
S = Spell
COMMON DECK CARD LIST
Card Name # Type Notes
March 12 M Move 1 Stack
March Orders 8 M Move 2 Stacks
Grand March 4 M Move 3 Stacks
Assassin 2 EI Kill Target Leader
Open Rebellion 2 EI Put 2D6 Force = 1 Rebels in target city
Revolt 2 EI Put 1D6 Force = 1 Rebels in target village
Fire Storm 2 SB Kill 1 Random opposing unit
Expose Traitor 2 EI Negate Intrigue card
Animate Dead 2 SB Gain a Force = 5 Unit this Battle
Mind Control 2 SB Control Random Enemy unit this battle
Spies 2 EI Look at stack or opponents hand
Disease 2 E Kill random unit in adjacent stack
Pestilence 2 E Target City produces no income
Famine 2 E Target Village produces no income
Halfling Infiltrators 2 E Kill random unit in adjacent stack
Sandstorm 2 E Negate Move
Wall of Fire 2 SB Defending Stack gets unit Force = 8
Divivnation 2 S Look at next 10 cards in deck
Elven Traders 2 E Gain 1D6 Gold
Merchant Caravan 2 E Gain 2D6 Gold
Surprise Attack 2 EB All Attackers get Force +2
Bold Ploy 2 EB Stack gets Force +10
Slaughter 2 EB Losing side is completely eliminated
DOOM TROOPER EMPIRES
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