FREE ADVANCE
If the attackers destroy all the defenders, then some or all of the
attackers may move into the defenders territory.
TERMINOLOGY
Breach Stronghold- Stronghold bonuses are negated.
End Battle- Resolve casualties now. No further rounds of battle between
these stacks.
Regenerate- Negate one casualty.
Living- Any tokens that are not Constructs, Elemental, Undead, or Illusions.
Humanoids- Orcs, Kobolds, Lizard Men, Goblins, Hobgoblins.
Demihumans- Dwarves, Elves, Halflings, Gnomes.
Monsters- Giants, Elementals, Dragons.
WARLORD- Greyden DwarfLord of the Silver Mountains
ALIGNMENT- Good
STRONGHOLD- Dwarven Mountain Fortress
TOKENS- Dwarf
D10 Powers Nmbrs Move Melee Range Armor Tactics Morale
1-Engineers 10
Breach Stronghold
1-Mule Riders 10 2 2
2-Steam Cannon 1 5
Construct
2-Toughness - 2 2
Negate one poison or spell effect
3-Mithril Armor - 6
3-Martyr 1 5
4-War Hammer Clan 100 3 1
4-Tunnel Fighters 10 1
Destroy 1 Humanoid Token
5-Berserkers 10 5 1
5-Elders - 3 2
6-Shield Wall 100 4 2
6-Giant Slayer -
Negate 1 ‘Giant' Roll
7-Dwarven Hero 1 1 2 3
8-BattleAxe Clan 100 4
8-War Machine 1 1 2 4
Construct
9-Shield Bearers 10 5
9-Runner 1 2
10-Miner Lore - 3
10-Crossbows 10 3
KOBOLD BATTLE TABLE
WARLORD- Gurrock Kobold Lord of the Grey Caves
ALIGNMENT- Evil
STRONGHOLD- Kobold Caves
TOKENS- Kobolds
D10 Powers Nmbrs Move Melee Range Armor Tactics Morale
1-Mob 200 1 3 2 1
2-Wardogs 10 3 2 1
2- Kobold Chieftan 1 1 2 2 3
3-Ambush 100 3 4 2
4-Bushwhack 100 1 4 3 3
4-Diggers -
Breach Stronghold
5-Nets and Ropes -
Neutralize 1 Token
5-Poison Blowdarts - 4 2
6-Shaman 1 3
Roll on Shaman table
7-Spearchuckers 100 2 1 1
7-Scaly hides - 2
Negate one poison or spell effect
8-Kobold Commandos 10 2 2 2 3 2
9-Scatter -
End Battle
9-Kobold Kites 10 4 2 2
Flying
10-Hit & Run - 3 2 1 3
GOBLIN BATTLE TABLE
WARLORD- Nagash Goblin Chief of the Blood Fang Tribe
ALIGNMENT- Evil
STRONGHOLD- Hill Caves
TOKENS- Goblins
D10 Powers Nmbrs Move Melee Range Armor Tactics Morale
1-Poison Arrows - 4
1-Goblin Surgeon -
Regenerate
2-Witchdoctor 1 2
Roll on Shaman Table
3-Skirmish -
4-Wolf Riders 100 4 3 2 2
5-Foxhole - 3 1
6-Grenadiers 10 4
Breach Stronghold
7-Fanatics 100 3 3
8-Regulars 100 2 3 2 2
8-Tinker -
Destroy Artifact
9-Irregulars 100 1 2 1
9-The Goblin Switch - 5
10-Archers 100 3
10-Terrain Obstacles - 3 3
HOBGOBLIN BATTLE TABLE
WARLORD- Vrackull Hobgoblin Overlord of the Steppe Horse Tribes
ALIGNMENT- Evil
STRONGHOLD- Plainsfort
TOKENS- Hobgoblins
D10 Powers Nmbrs Move Melee Range Armor Tactics Morale
1-Horse Archers 100 4 4
2-Goblin Laborers 100
Breach Stronghold
2 Cavalry Charge - 3 5
3-Heavy Cavalry 100 3 4 3
4-Infantry Cohort 100 1 4 4
5-Bugbear Ambushers 10 4 3
6-War Priest 1
Roll on Shaman Table
7-Plains Riders 100 5 2
8-Outflank - 3 4
8-Signal Corps - 2 2
9-Elite Vanguard 100 4
10-Slave fodder 100
10-Spoils of War - 5
10-Battle Plans - 5
ORC BATTLE TABLE
WARLORD- Mog the Orc Lord of the Hurati Badlands
ALIGNMENT- Evil
STRONGHOLD- Warcamp
TOKENS- Orcs
D10 Powers Nmbrs Move Melee Range Armor Tactics Morale
1-Cannibalism - 1 2 3
1-Forced March - 4
2-Assassin -
Negate roll with Number stat = 1
2-Half Orc Mercenaries 100 3 3 3
3-Ogre 1 6 3
3-Black Orcs 100 4 2
4-Battering Ram -
Breach Stronghold
4-Looting - 5
5-Warband 100 4 2
6-Warboss - 2 4
6-Catapults - 4
Construct
7-Taskmaster - 1 4
7-Shocktroops onWarpigs 100 3 4 2
8-Shaman 1 2
Roll on Shaman Table
9-Scouts - 2 3
9-Pig Iron - 2 3
10-Raiders 100 3 2 2 2
SHAMAN BATTLE TABLE
WARLORD- Shaman Subtable
ALIGNMENT- Neutral
STRONGHOLD- None
D10 Powers Nmbrs Move Melee Range Armor Tactics Morale
1-Battle Fetish - 3 3 4
2-Healing Powers -
Regenerate
3-Blood Bond 1000 5 3
4-Curse Enemies -
Neutralize 1 Token
5-War Chant - 3
6-War Deity Incarnation 1 8 7
7-Summon Spirit - 3
8-Totem Guide - 4 4
9-Cast out Evil Spirits -
Negate 1 Magical attack
10-Send the Dead Home -
Destroy a Demon or Undead token
10-Banish Monster -
Negate a monster roll
ELF BATTLE TABLE
WARLORD- Legolas, Lord of the Wood Elves
ALIGNMENT- Good
STRONGHOLD- Tree of Life
D10 Powers Nmbrs Move Melee Range Armor Tactics Morale
1-Archers 100 5
2-Woodlore - 4
2-Faerielore -
Roll on Fey Battle Table
3-War Maiden & Unicorn 1 4 3 3 5
4-Magic Resistance -
Negate 1 Magic Attack
4-Longevity -
Negate 1 Disease Attack
4-Never Sleep - 3
5-Forest Hiding Places -
End Battle
5-Aim for the Leader -
Negate roll having number stat = 1
6-Healing Magic -
Regenerate
7-Befriend Animals -
Steal an animal token
7-Warriors 100 2 4 3 2
8-Elven Hunters 10 2 2 3 3
9-Flight of Arrows - 6
9- Elven Bard 1 5
10-Stealthy Movements - 2 4
HALFLING BATTLE TABLE
WARLORD- Finneas Furfoot the Halfling Sheriff
ALIGNMENT- Good
STRONGHOLD- The Shire
TOKENS- Halflings
D10 Powers Nmbrs Move Melee Range Armor Tactics Morale
1-Scouts 10 2 1 2
2-Concealment - 4 4
3-Slingers 100 3
4-Cook Artillerists 10 4
Constructs
4-Big Feast - 4
5-Trick the Big Folk -
Neutralize 1 Token
5-Tavern -
Roll on Adventurers Table
5-Safekeeping -
Roll on Magic Items Table
6-Militia 100 2 1
7-Shortbows 100 3
8-Pipeweed - 4
9-Pony Express 10 4 3
10-Stout of heart - 2 3
ILLUSIONIST BATTLE TABLE
WARLORD- Phantor the Illusionist
ALIGNMENT- Neutral
STRONGHOLD- Hall of Mirrors
TOKENS- Illusions
D10 Powers Nmbrs Move Melee Range Armor Tactics Morale
1-Phantom Monster 1 5 5
2-Invisibility - 5 7
3-Illusionary Forces 100 4 4
4-Darkness -
End Battle
4-Flash - 4 4
5-Spectral Assassin 1
Negate roll having number stat = 1
6-False Courage - 4
6-Dancing Lights - 3
7-Phantasmal Terrain - 3 5
8-Mirror Image - 4 4
9-Prismatic Shield - 5 5
9-Prismatic Spray - 6
10-Confusion - 6
10- Illusions -
Neutralize 1 Token
FEY BATTLE TABLE
WARLORD- Flitterwing the Faerie Queen
ALIGNMENT- Good
STRONGHOLD-Faerie Circle Ring
D10 Powers Nmbrs Move Melee Range Armor Tactics Morale
1-Nymphs -
Neutralize 1 Token
2-Sprites 100 4 2 3
Flying
3-Sylphs 100 6 2
Flying
4-Pixies 100 4 1 1 3
Flying
5-Dryads 10 4 3 3 4
6-Brownies 100 3 4
6-Gremlins 100 3 2
Negate one construct roll
7-Ents 10 7 4 2 3
8-Yarthkins 100 2 5 2
9-Unicorn 1 5 5 3 5
1-Satyr 1 3
Negate one female roll
GNOME BATTLE TABLE
WARLORD- Rumpulump King of the Gnomes
ALIGNMENT- Good
STRONGHOLD- Underkingdom
TOKENS- Gnomes
D10 Powers Nmbrs Move Melee Range Armor Tactics Morale
1-Forest Friends 100 3
2-Lookout - 2 3
3-Artillerists 10 4
4-Merry Pranksters -
Neutralize 1 Token
5-Blunderbussars 100 3
6-Hot Air Balloon - 2 2
Flying
7-Miner Sappers 100
Breach Stronghold
7-Teamwork 100 3 2
8-Deep Gnomes -
Roll on Earth Elemental Table
8-Gnome Illusionist -
Roll on Illusionist Table
8-Gnome Druid -
Roll on Druid Table
8-Tinker -
Roll on Artificer Table
9-Giant Moles - 2 4 1
10-Spike Armor 100 3 4
ARTIFICER BATTLE TABLE
WARLORD- Azumon the Artificer
ALIGNMENT- Neutral
STRONGHOLD- Workshops
TOKENS- Constructs
D10 Powers Nmbrs Move Melee Range Armor Tactics Morale
1-Hollow Armor 100 3 2 2
2-Iron Golem 1 5 5 3
3-Juggernaught 1 4 6 5 4
Breach Stronghold
4-Blasting Rod - 6
5-Void Stone -
Both sides lose 1D6 tokens
5-Minor Creations -
Roll on magic item table.
6-Amulet of Azumon -
7-Admantium Cage -
Neutralize 1 Token
7-Mechanical Eye - 4
8-Time Machine -
Reroll any of your rolls so far
9-Teleportation Disk - 7
10-Crystal Ship - 4 4
NECROMANCER BATTLE TABLE
WARLORD- Varak the Necromancer
ALIGNMENT- Evil
STRONGHOLD- Graveyard
TOKENS- Undead
D10 Powers Nmbrs Move Melee Range Armor Tactics Morale
1-Terror - 6
2-Touch of Death -
Negate roll having number stat = 1
3-Animate Dead 100 1 3 2
4-Simulacrum - 4
4-Drain Life -
Steal Living token
5-Crypt Champion 1 4 3
6-Zombies 100 3 4
7-Death Bolt - 6
8-Weakness -
Neutralize 1 token
9-Pestilence -
Each side loses 1D6 Tokens
10-Raise the Dead -
Regenerate
VAMPIRE BATTLE TABLE
WARLORD- Novistoc the Vampire Lord
ALIGNMENT- Evil
STRONGHOLD- Gothic Castle
TOKENS- Undead
D10 Powers Nmbrs Move Melee Range Armor Tactics Morale
1-Vampire Lord 1 4 4 4
2-Gaseous Form -
End Battle
3-Vampire bats - 4
4-Drink blood -
Regenerate
5-Hypnotizing Gaze -
Neutralize 1 Token
6-Lesser Vampires 10 2 3
7-Vampiric Fortitude - 5
8-Shadows - 4
9-Dark Gift -
Steal Living Token
10-Blood Lust - 4
KNIGHT BATTLE TABLE
WARLORD- Belthor King of Meddia
ALIGNMENT- Good
STRONGHOLD- Castle
TOKENS- Men
D10 Powers Nmbrs Move Melee Range Armor Tactics Morale
1-Mounted Knights 100 3 4 3 3
2-Longbow men 100 5
3-Pikemen 100 6 3
4-Swordsmen 100 5 4
4-Crossbowmen 100 3
5-Siege craft - 3
Breach Stronghold
5-Charge - 4 4
6-Call to Arms 100 3
7-Woodsmen 10 2 2 2
8-Royal Wizard 1
Negate a magical attack
8-Arch Bishop 1
Destroy an undead token
8-Captain of the Guard 1 1 3
9-Pitched Battle - 3
9-Peasant Rabble 100 1
10-Court Favorite -
Roll on Adventurers Table
ADVENTURERS BATTLE TABLE
WARLORD- The Adventurers of Findell
ALIGNMENT- Good
STRONGHOLD- Citadel
TOKENS- Heros
D10 Powers Nmbrs Move Melee Range Armor Tactics Morale
1-Wizard - 4 2
Negate 1 magic roll
2-Thief - 2 5
3-Warrior 1 6 3 3 3
4-Cleric 1 6 3
Destroy 1 undead or demon token
5-Elf 1 2 2 5
6-Dwarf 1 3 4 2
7-Halfling 1 3
8-Ranger 1 4 2 3 3
9-Companions 10 1 1 2
10-Find Hidden Passage - 4
Breach Stronghold
10-Monty Haul - 5
10-Secret Weapon -
Roll on magic item table
MAGIC ITEMS BATTLE TABLE
WARLORD- Magic Items Subtable
ALIGNMENT- Neutral
STRONGHOLD- None
TOKENS- Constructs
D10 Powers Nmbrs Move Melee Range Armor Tactics Morale
1-Vorpal Blade - 7
2-Potion of Healing -
Regenerate
3-Ring of Invisibility - 5
4-Staff of Power - 3 5
5-Wand of Stoning -
Neutralize 1 Token
6-Scroll of Protection -
Neutralize 1 Magical attack
7-Venomous Dagger -
Negate roll having number stat = 1
7-Horn of Blasting - 4
Breach Stronghold
8-Pixie Dust - 4
Flying
9-Tome of Summoning -
Roll on any table
10- Magic Shield - 5
ASSASSINS BATTLE TABLE
WARLORD- Xavier the Assassin Guildmaster
ALIGNMENT- Evil
STRONGHOLD- Hideout
TOKENS- Assassins
D10 Powers Nmbrs Move Melee Range Armor Tactics Morale
1-Poison coated weapons - 4
2-Thrown Dagger - 3
2-Climb Walls -
Breach Stronghold
3-Bounty Hunter 1 3 3 3
3-Trap - 3
4-Hired Thugs 10 3
5-Stealth - 2 4
6-Disguise - 5
7-Spy -
Neutralize 1 Token
8-Traitor -
Steal one of opponents battle rolls
9-Assassination -
Negate roll having number stat = 1
10-Plot carefully - 3 4
10-Bide your time -
End Battle
ICE BATTLE TABLE
WARLORD- Wintress the Ice Queen of Frozaria
ALIGNMENT- Neutral
STRONGHOLD- Ice Castle
TOKENS- Ice; Elemental
D10 Powers Nmbrs Move Melee Range Armor Tactics Morale
1-Wall of Ice - 5
2-Ice Storm -
Each side loses 1D6 Tokens
3-Freeze in Ice -
Neutralize 1 Token
3-Cold Blast -
Neutralize 1 Elemental roll
4-Cone of Cold - 4
4-Chill touch - 3
5-Ice Elemental 1 3 3
6-Blizzard -
End Battle
7-Frost wolves 10 3 3 2 1
8-Snow Barbarians 100 5 1 3
9-Ice Shards - 5
10-Ice Drake 1 4 4 3 4 2
Flying
FIRE BATTLE TABLE
WARLORD- Horace the Fire Wizard
ALIGNMENT- Neutral
STRONGHOLD- Volcano
TOKENS- Fire; Elemental
D10 Powers Nmbrs Move Melee Range Armor Tactics Morale
1-Fireball - 6
1-Magma Men 100 5 3
2-Wall of Fire -
Neutralize 1 Token
2-Inferno -
Each side loses 1D6 Tokens
3-Fire Salamander 1 4
4-Pyrotechnics - 4
5-Fireblast - 3 3
6-Fire Elemental 1 4
7-Immolation - 3 3
8-Hottentots 100 1 2
9-Smoke - 3 3
10-Fire Drake 1 4 3
Flying
WIND BATTLE TABLE
WARLORD- Freyalin Lord of the Winds
ALIGNMENT- Neutral
STRONGHOLD- Sky Castle
TOKENS- Air; Elemental
D10 Powers Nmbrs Move Melee Range Armor Tactics Morale
1-Windwalk - 4
Flying
2-Gust of wind -
Neutralize 1 Token
3-Hurricane -
End Battle
4-Hawkmen 100 4 1 3 3
Flying
5-Roc 1 4 3 3
Flying
6-Air Elemental 1 5 4 4 4
Flying
7-Wind Blast -
Negate target magical attack
8-Whispering winds - 5
9-Cyclone -
Each side loses 1D6 Tokens
10-Wall of Air - 5
EARTH BATTLE TABLE
WARLORD- Geohoser Master of the Earth
ALIGNMENT- Neutral
STRONGHOLD- Granite Fortress
TOKENS- Earth; Elemental
D10 Powers Nmbrs Move Melee Range Armor Tactics Morale
1-Earth Elemental 1 4 5 4
2-Wall of Stone - 6
2-Earth Blast -
Negate a magical attack.
3-Stone Giant 1 5 4 4
4-Tunnel -
Negate a stronghold roll
4-Rock Lobsters 10 3 5
5-Earthquake -
Each side loses 1D6 Tokens
6-Stone Bolt - 4
7-Stone skin - 4
8-Bury Alive - 5
8-Gravity Bind -
Negate one flying roll
9-Earth Meld - 3 4
10-Turn to Stone -
Neutralize 1 Token
DRUID BATTLE TABLE
WARLORD- Gaeon the Grand Druid
ALIGNMENT- Neutral
STRONGHOLD- Druids Grove
TOKENS- Nature
D10 Powers Nmbrs Move Melee Range Armor Tactics Morale
1-Insect Swarm 1000
2-Storm -
End Battle
2-Wood Lore - 4
3-Call Animals 100 2
4-Wall of Branches - 4
5-Tangle vines -
Neutralize 1 Token
6-Tree Meld - 3 4
7-Stone to mud -
Breach Stronghold
7-Faerie Lore -
Roll on Fey Table or negate any fey roll
8-Calm Nature -
Negate a magical attack
8-Elemental Mastery -
Roll on any elemental table
8-Harvest Moon - 4
8-Biomystic Energy -
Destroy an Undead Token
9-Lightning Bolt - 7
10-Herbal Remedy -
Regenerate or Negate a disease attack
DOPPLEGANGER BATTLE TABLE
WARLORD- Dopplegangers
ALIGNMENT- Neutral
STRONGHOLD- Ruins
TOKENS- Clones
D10 Powers Nmbrs Move Melee Range Armor Tactics Morale
1- Steal Power -
Steal one of opponents battle rolls
2-Copy Power -
Duplicate 1 of your opponents battle rolls.
3-Clone 100
4-Switch Forms - 4
5-Mimic -
Roll on opponents Battle Table.
6-Multitude 1000
6-Symbiotes -
7-Mutation - 3 4
8-Viscous Strain - 4 3 4
8-Friendly Visage - 4
9-Ancestral memory -
Roll on any Battle table
9-Group Think - 5 3
10-Reform -
Regenerate
LIZARD BATTLE TABLE
WARLORD- Surak King of the Lizard Men
ALIGNMENT- Neutral
STRONGHOLD- Marshland Dens
TOKENS- Lizards
D10 Powers Nmbrs Move Melee Range Armor Tactics Morale
1-Anklosaurus 10 3 4
2-Spear Hurlers 100 4
3-Raptor Riders 10 4 5 4
4-Shaman -
Roll on Shaman Table
5-Tough Hides - 4
6-Stegosaurus 10 4 3
7-Peradactyl Rider 10 5 2
8-Stone Axe Warriors 100 2 2
9-Tyrannosaurus Rex 1 2 6 4 3
10-Rite of Sacrifice - 4
10-Stone Hurlers 100 3
SPACE 1889 EMPIRES
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