Introduction to Warpspawn Games



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NOTES ON ARTIFACTS


Heros can only use one artifact per battle.

Heros in the same hex may exchange artifacts in Scout or Move Phase.

Artifacts belonging to killed heros are lost on a roll of 1-3 on D6 as soon as the hero is killed.

If not lost a friendly human, hero, demihero, or humanoid unit may take posession of it.

If no friendly units are left, an enemy unit of these types may claim it.

If none of these types remain the Artifacts are lost


ARCHMAGI SPELL LIST

SPELLS TIMING TARGET: EFFECT


Disenchant Battle Destroy Target Artifact

Antimagic Battle No more spells may be cast this battle

Counterspell Any Target spell just cast has no

effect; Play before any rolls are made

Fireball Battle Attack: +6BRM, Slay Cold&Wood+5

Lightning Bolt Battle Attack: +7BRM

Hurricane Scout Adjacent stack in water Hex,

each unit attacked by: BRM:+3

Tidal Wave Scout Adjacent stack in water Hex,

each nonflying unit attacked by: BRM:+5

Plague Scout Adjacent stack each living unit

attacked by: BRM:+3

Pestilence Scout Adjacent stack each living unit attacked

by: BRM:+2

Fire Elemental Battle Create Unit: BRM: +6, Fire, Elemental

Air Elemental Battle Create Unit: BRM: +5, Air, Flying, Elemental

Earth Elemental Battle Create Unit: BRM: +6, Earth, Elemental

Water Elemental Battle Create Unit: BRM: +5, Water, Swim, Elemental

Ice Elemental Battle Create Unit: BRM: +6, Cold, Elemental

Confusion Battle Opponent must pick a random combatant from

stack during battle

Charm Battle Use random unit from opponents stack as

combatant this turn

Invisible Stalker Battle Create Unit: BRM: +0, Suprise+6, Slay Heros+3,

Lasts 1D6 Rounds

Chasm Scout Prevents all movement between casters

hex & one adjacent hex

Earthquake Scout Adjacent stack on Land hex, each nonflying

unit attacked by: Quake+3

Inferno Battle Land Hex; All units in this battle attacked

by: BRM:+7

Winds Battle No modifiers for archers this battle

Lightning Strike Scout Random unit in adjacent stack attacked by:

BRM:+6


Steal Scout Gain control of artifact

Flaming Chariot Scout Hero: Flying, Very swift, Carry=1, +4BRM

Call Dragon Recruit Deploy Dragon from your reserve into casters hex

Call Hero Recruit Deploy Hero from your reserve into casters hex

Call Animals Recruit Deploy Animal from your reserve into casters hex

Smite Battle Warrior: +6BRM

Blessings Battle All your units get +2BRM this battle

Control Animals Battle Control Animal Unit permanently

Control Dragon Battle Control Dragon Unit permanently

Control Undead Battle Control Undead Unit permanently

Animate Dead Recruit Deploy Undead from your reserve into casters hex

Transmutation Recruit Discard target unit & replace with unit

from your reserve

Polymorph Scout Unit in hex replaced with unit from your

reserve for one round

Discard replacement form at end of turn

Bannish Battle Enemy Unit goes back to controlers reserve

Darkness Battle End battle immediately

Teleport Move Move target unit to any empty hex as its move

for this turn

Dimmension Door Battle Self & any number of Heros Vanish

Scry Scout Look at any 3 Adjacent stacks

Read Minds Scout Look at all opponents spell reserves

Foretell Scout Look at all opponents unit reserves

Ressurection Battle At End of Battle deploy unit killed in this

battle in casters hex

Reincarnation Battle At End of Battle deploy unit from reserve to

replace unit killed in this battle.

Deploy unit in casters hex

Vortex Scout All players discard 1D6 spells

Cyclone Scout Adjacent stack each flying unit attacked by:

BRM:+8


Forge Recruit Draw an artifact

Whirlpool Scout Adjacent stack on Water hex, each nonflying,

nontransported unit attacked by: Whirlpool+5

Cold Blast Battle Attack: BRM+4, Slay Fire+7

Illusion Battle Add Monster from reserve to stack,

Discard at end of battle

Blizzard Scout Adjacent hex, each nonflying unit attacked

by: +2BRM, Slay Fire+3

Forget Battle Target Mage or Spellcaster unit cannot cast

spells this battle

Curse Battle All attacks against Target unit are at +4BRM

for the rest of game

Blight Scout Cast on Empty hex. No unit may enter this hex

for 1D6 rounds

Meteor Shower Scout Adjacent stack each unit attacked by: BRM:+7

Growth Battle Unit: +5BRM for one round

Healing Magic Battle All units get regeneration this battle

Probability shift Any Cause target dieroll to be rerolled

Water Torrent Battle Attack: +2BRM, Slay Fire+4

Flood Scout Adjacent Stack in Land Hex. Nonflyers

& Nonswimmers cannot move into or out of hex for one round

Fog Scout No battle may take place in target hex

for one round

Water walk Scout Unit: Swimming until unit enters a Land Hex

Breathe Water Scout Self: All units in stack get Swimming until

Caster enters a Land Hex

Haste Scout Self: All units in stack get Swift & +1BRM

this turn

Poisonous Mists Scout Adjacent hex, each living unit attacked

by: +4BRM

Neutralize Poison Any Cancels target poison attack or bonus

Cloud Walk Scout Self: All units in stack get Swift & Flying

this turn

Mirror Image Battle Create Unit: Identical to opposing combatant.

Destroyed if original destroyed.

Both destroyed on tie battle roll. Does not come

with Artifacts

Familiar Recruit Permanent unit attached to mage caster.

Destroyed if caster Destroyed. Scout, Swift,

Choose Animal or Demon;

Choose Fly, swim, or poison+1

Detection Battle Negate opponents suprise & ambush bonuses

this battle

Shield Battle Unit: +4BRM for rest of battle

Spell Turn Any Choose new target for spell

Spell Steal Any Target spell is countered. Put spell in your

spell reserve

Touch of Death Battle Mage: +8BRM

Sleep Battle Target Paralyzed for 1 Battle Roll

Holy Light Battle All attacks vs Undead or Evil units are at +4

this battle

Turn Undead Battle Target Undead unit Destroyed

Web Battle Target Paralyzed for 1D6 Battle Rolls

Turn to Stone Battle Attack: Paralyze(6); Elemental units

are immune

Levitate Battle All units in stack: Flying

Disintegrate Battle Attack: +7BRM

Defender Battle Unit: Guard & Martyr

Wall of Fire Battle Create Unit: BRM: +5; Defending side only

Sanctuary Scout Caster: Stack cannot attack or be

attacked for one round

Fear Battle Target unit must Vanish or be destroyed

Hide Battle All units in stack: Ambush+3

Heros Feast Scout All Heros in stack: +4BRM for rest of turn

Farcast Any Cast next spell at any range

Spell Shield Recruit Hero: Immune to all spells for one round

Call Defender Battle Move unit you control from any stack to

this stack

Call to Arms Recruit Draw an extra unit

Weakness Battle Target unit gets no bonuses from strength or

bravery this battle

Mind Blast Battle Attack: +5BRM

Deflect Missles Battle Unit: Archer Bonuses=0 against this Unit; 1 Round

Elemental Shield Battle Unit: Attack Bonuses for elemental types (Air,Earth, Fire, Water)

=0 against this Unit; 1 Round



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