All Battle Spells are cast at targets in the same hex as the caster in Battle Phase
Battle spells affect the result of only one battle roll unless otherwise stated
Created units remain until slain or the end of the battle. The spell chit is treated as a unit chit
Attacks are treated as units that last for one battle roll. The spell chit is treated as a combatant
All Scout spells are cast at targets in the same hex, or an adjacent hex to the caster in Scout Phase
All Recruit Spells are cast in the same hex as the caster in Recruit Phase
All Move Spells are cast at targets in the same hex as the caster in Movement Phase
Paralyzed: Target combatant must be replaced by another unit, or target is destroyed
Any revealed unit in a stack may be targeted by a spellcaster
ARCOLOGY
INTRODUCTION
Gin Rummy type card game based on the philosophies and theories of the
Famous architect Paolo Soleri.
THE DECK
There are 5 types of cards:
Arcology, Structure, Energy, Theory & Philosophy cards.
OBJECTIVE
Be the first to build 3 Arcologies.
To build an Arcology, you must play a Meld.
A Meld consists of 1 Arcology card & 2 of each other type of card.
Certain cards count as 2 cards (of the same type) when building certain Arcologies.
SETUP
Each player is dealt a hand of 10 cards.
TURN SEQUENCE
Players take turns.
On your turn draw 2 cards and put them in your hand.
You may draw from the deck &/or the top of the discard pile.
If the deck runs out, shuffle the discard & draw from it.
If you are able, you may play a meld.
At the end of your turn always discard 1 card (even if you have less than 10).
Max hand size is 10 cards. Discard excess cards at the end of your turn.
CARD LIST NOTATION
T = Theory card
A = Arcology card
S = Structure
E = Energy
P = Philosophy
Bonus = Counts as 2 cards for the indicated Arcology
CARD LIST
Card Name: Type:
Mesa City A
Cosanti A
Macro-Cosanti A
Hexahedron Arcology A
High Density Tower A
Novanoah A
Babel 2 A
Arcosanti A
Two Suns Arcology A
Nudging Space A
Hyper Building A
Space Arcology A
Twin Towers A
Quartet in Ecology Major A
Third Generation Arcology A
Asteromo A
Urbis et Orbis A
Space for Peace A
Large Scale Landscapes S Bonus (Mesa City)
Modular & Standardized S Bonus (Third Generation)
3-Dimensionality S
Interpenetration of Forms S
Terra Diaphragms S
Primary Elements S
Multistory Structure S
Concentric Exedrae S Bonus (Hyper Building)
Umbrella Parasol S
Stratified Focal Points S
One Structure System S
Tertiary Structural System S
Apsedra S Bonus (Nudging Space)
Focusing Convergence S
Organic Architecture S Bonus (Macro-Cosanti)
Overlapping Areas S
Central Cathedral S Bonus (Twin Towers)
Inner Urban Celebratory Spaces S
Phased Construction S
Slip Form Construction S
Passive Solar Architectural Techniques E
Greenhouse Architecture E
Garment Architecture E Bonus (Nudging Space)
Solar Exposure E Bonus (2 Suns Arcology)
Conservation of Land & Energy E
Eliminate the Automobile E
Proximity to Agriculture E
Pollution Reduction E
The Chimney Effect E
Solar & Wind Power E
Water Recycling E
Apse Effect E Bonus (Cosanti)
Microclimates E
Green Mantle E
Walking Transportation E
High Speed Mag-Lev Transportation E Bonus (Hyper Building)
Elevators & Escalators E
Evacuation Slides E Bonus (Twin Towers)
Daily Flow of People E
Pedestrian Society E
Intelligent City Design T
Miniaturization T Bonus (Space Arcology)
Radical Urban System T Bonus (Hexahedron)
The Urban Effect T
Crowding Imperative T
Architecture-Ecology T
Articulated T
Integrated T
Compact T
Multi-Use Nature T
Maximize Logistical Efficiency T
Implosion of the Flat Megalopolis T
Dense, Complex Urban Environment T
MCD Paradigm T
Attention to the Human Scale T
Functional Juxtaposition T
Self Contained T
Critical Mass of Population T
Whole City Design T
Transitional Structure T
Complexification P Bonus (Asteromo)
Interdependence P Bonus (Space for Peace)
Embracing & Sheltering P
Masculine/Feminine Symbolism P
Profligate to Frugal P
Divertimento P Bonus (Twin Towers)
Ontological Dynamics of Life P
School of Thought P
Cosmic Relevance P
Asthetogenesis P
Interiorization of Matter P
Desirability Domain P
Omega Seed P
Eschatological Hypothesis P
Transcendence of Residual Anguish P
Stewardship P
Environment in Harmony with Man P Bonus (Mesa City)
Space Organizing Itself P
Self Aware Reality P
Hypothetical City P
LINKS
Arcosanti
INTRODUCTION
Module 1 represents the tunnels in the Earth's crust.
Module 2 represents a lost underground prehistoric realm.
The Artifact is a clutch of Dinosaur eggs.
MODULE 1 SPELUNKING CARD LIST
Card Name: Notes:
Collapsing Stone Bridge Agility & Strength or Mechanics X 2
Cave In Agility & Strength or Science & Mechanics
Deadly Gasses Science & Survival
Scrawled Message Linguistics X 2: If successful move forward 1D6 spaces
Endless Caverns Science & Survival: If failed miss next turn
Rolling Boulder Agility X 2 or Mechanics X 2
Falling Stalagmite Agility X 2
Lava Flow Science & Survival
Earthquake Science & Survival
Tunnel Fireball Science & Survival
Underground Sea Sailing X 2: If failed miss next turn
Underground River Sailing X 2: If successful move forward 1D6 spaces
Volcanic Eruption Science & Survival
Hot Geyser Science & Survival
Volcanic Ash Science & Survival
Mud Slide Survival & Strength: If failed miss next turn
Primordial Ooze Science & Survival: If failed miss next turn
Map of the Underworld Linguistics X 2: If successful move forward 1D6 spaces
Found Recover one random lost (Killed) party member
Climbing Gear Aid: Survival +1
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