Introduction to Warpspawn Games



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BOW + 1


1d4 Effect Notes

1-2 No Effect -

3-4 Magic Missile Add one to the roll of a single Archer unit this turn.

Note: You must have at least one Archer unit in your army/party in order to use a Bow + 1.


BANNER OF BRAVERY


1d4 Effect Notes

1-2 No Effect -

3 Rally Subtract one from the number of dice which show a '2' or '3' during a Morale Check

4 Inspire Subtract two from the number of dice which show a '2' or '3' during a Morale Check

Note: You must have at least one General unit in your army/party in order to use a

Banner of Bravery. If you have multiple Generals, and multiple Banners, the

effects ARE cumulative.

SWORD + 2


1d4 Effect Notes

1-2 No Effect -

3 Magic Attack Add one to the roll of a single Infantry unit this turn

4 Magic Attack Add two to the roll of a single Infantry unit this turn

Note: You must have at least one Infantry unit in your army/party in order to use a Sword + 2

SHIELD + 2


1d4 Effect Notes

1-2 No Effect -

3 Magic Defense Subtract one from the roll of a single enemy Infantry or Archer unit this turn

4 Magic Defense Subtract two from the roll of a single enemy Infantry or Archer unit this turn

Note: You must have at least one Infantry unit in your army/party in order to use a Shield + 2.

BOW + 2


1d4 Effect Notes

1-2 No Effect -

3 Magic Missile Add one to the roll of a single Archer unit this turn

4 Magic Missile Add two to the roll of a single Archer unit this turn

Note: You must have at least one Archer unit in your army/party in order to use a Bow + 2.

SCROLL OF SUMMONING


1d4 Effect Notes

1 Battlecry May immediately hire 1d4 units. These unit may consist of any type except Monsters.

2 Minor Conjuration May immediately hire 1d4 units. These units may consist of any type.

3 Major Conjuration May immediately hire 1d6 units. These units may consist of any type.

4 Call of the Hordes May immediately hire 2d4 units. These units may consist of any type.

Note: The Scroll of Summoning is ALWAYS discarded after one use.

You must have at least one Mage unit in your army/party

in order to use a Scroll of Summoning.


STAFF OF WIZARDRY


1d4 Effect Notes

1-2 No Effect -

3 Power Add one to the roll of a single Mage unit this turn

4 Power Add two to the roll of a single Mage unit this turn

Note: You must have at least one Mage unit in your army/party in order to use a Staff of Wizardry.

WINGS OF THE PEGASII


1d4 Effect Notes

1-2 No Effect -

3 Flight Add one to the roll of a single Cavalry unit this turn

4 Flight Add two to the roll of a single Cavalry unit this turn

Note: You must have at least one Cavalry unit in your army/party in

order to use the Wings of the Pegasii.


CROWN OF COMMAND


1d4 Effect Notes

1-2 No Effect -

3 Leadership Add one to the roll of a single General unit this turn

4 Leadership Add two to the roll of a single General unit this turn

Note: You must have at least one General unit in your army/party in

order to use a Crown of Command


ORB OF THE ARCHMAGI


1d4 Effect Notes

1-2 No Effect -

3-4 Omniscience The orb can be used to manipulate one Magic Effects Table

result, by either subtracting one, or adding one.

Note: You must have at least one Mage unit in your army/party in

order to use an Orb of the Archmagii.


ORB OF KINGS


1d4 Effect Notes

1-2 No Effect -

3-4 Foresight The orb can be used to manipulate one Tactics Effect Table

result, by either subtracting one, or adding one.

Note: You must have at least one General unit in your army/party in

order to use an Orb of Kings.


ORB OF LEGIONS


1d4 Effect Notes

1-2 No Effect -

3-4 Intuition The orb can be used to manipulate one Maneuver Effect Table

result, by either subtracting one, or adding one.

Note: You must have at least one Cavalry unit in your army/party in

order to use an Orb of Legions.


WAND OF DEATH


1-2 No Charges Left Discard Artifact

3 No Effect -

4 Death Kill one enemy unit this turn.

Note: You must have at least one Mage unit in your army/party in

order to use a Wand of Death.

SWORD + 3


1d4 Effect Notes

1 No Effect -

2 Magic Attack Add one to the roll of a single Infantry unit this turn

3 Magic Attack Add two to the roll of a single Infantry unit this turn

4 Magic Attack Add three to the roll of a single Infantry unit this turn

Note: You must have at least one Infantry unit in your army/party in order to use a Sword + 3


BOW + 3


1d4 Effect Notes

1 No Effect -

2 Magic Missile Add one to the roll of a single Archer unit this turn

3 Magic Missile Add two to the roll of a single Archer unit this turn

4 Magic Missile Add three to the roll of a single Archer unit this turn

Note: You must have at least one Archer unit in your army/party in order to use a Bow + 3.

Return to Battle Dice Main Ruleset

BATTLE FOR THE UNIVERSE


by C. GERARD LUFT

OVERVIEW


Millions of years in the future, admits a universe dying a cold,

premature death, mankind has overcome great challenges. They have conquered

and outlived every alien race. They have overthrown a millennial reign of a

cruel quasi-immortal tyrant. They have occupied all the remaining habitable

galaxies of the Universe. But their greatest challenge is now themselves.

The Human species has evolved into two different peoples: the Morlocks

and the Eloi. And now they battle each other to determine which of them

shall be masters of the universe.




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