Card Name: Force Notes (Sub title):
Man Bat 5 Villain; Scientist Kirk Langstrom
Scarecrow 3 Villain; Jonathan Crane
Poison Ivy 4 Villain; Pamela Lillian Isley
Cat Woman 5 Villain; Mutual attraction with Batman
Harley Quinn 6 Villain; Jokers Girlfriend
Riddler 7 Villain; Computer and electronics genius
Joker 7 Villain; Clown Prince of Crime
Two Face 4/10 Villain; Flip a coin to determine Force
Penguin 8 Villain; Oswald Cobblepot
Mr. Freeze 9 Villain; Dr.Victor Fries
The Mad Hatter 4 Villain;
The Ventriloquist 2 Villain;
Clayface 6 Villain;
Killer Croc 7 Villain;
LOCATION DECK CARD LIST
Card Name: Force Notes (Sub title):
Hideout 5 Location
Crime Spree 3 Location
Next Logical Target 2 Location
On the Run 4 Location
Incognito 1 Location
Note: the deck contains 2 of each card
ACTION DECK CARD LIST
Card Name: Force Notes (Sub title):
Wild Animals 4 +3 if paired with Cat Woman
Laughing Gas 3 Trap, +3 if paired with Joker; Smilex
Freeze Ray 6 Weapon, +3 if paired with Mr, Freeze
Fear Gas 4 Trap, +3 if paired with Scarecrow
Deadly Umbrella 5 Weapon, +3 if paired with the Penguin
Dynamite 4 Trap
Hand Grenade 3 Weapon
Molitov Cocktail 2 Weapon
Ninja 5 Thugs
Hoodlums 1 Thugs, +3 if paired with Two-Face
Clowns 3 Thugs, +3 if paired with Joker
Freaks 4 Thugs, +3 if paired with Penguin
Street Gang 2 Thugs
Acid 3 Trap
Whip 2 Weapon, +3 if paired with Cat Woman
Trip Wire 1 Trap, Negate Capture
Guillotine 3 Trap
Revenge 4 +3 if paired with Two-Face
Hijacking - Crime
Blackmail - Crime
Bank Robbery - Crime, +1 VP if paired with Two-Face
Arson - Crime
Hostages - Crime
Bomb Threat - Crime, +1 VP if paired with Riddler
Lab Break In - Crime, +1 VP if paired with Mr. Freeze
Jewelry Heist - Crime, +1 VP if paired with Harley Quinn
Art Theft - Crime, +1 VP if paired with Joker
Kidnapping - Crime
Cat Burglary - Crime, +1 VP if paired with Cat Woman
Trap Door 2 Negate Capture
Laser Gun 4 Weapon
Rocket Launcher 5 Weapon
Helicopter 2 Negate Capture
Red Herring 1 Negate Clue
Wild Goose Chase 1 Negate Clue
Ambush 4 Trap
Cage 5 Trap
Conveyor Belt 6 Trap
Firearms 4 Weapon, +3 if paired with Two-Face
Knockout Gas 3 Trap
Mind Control 5
Sword 1 Weapon
Game of Cat & Mouse 2 Negate Clue
Disguise 4
Fun House Mirrors 2 Trap, +3 if paired with Joker
Misdirection 3 Trap
Criminally Insane 4
Escape Arkham Asylum - Negate Capture
Criminal Mastermind 7 Can only be played with a Villain of 7+ Force
LINKS
Batman the Animated Series
DISCLAIMER
‘Batman’ is a copyrighted/trademarked property.
This is just a fan site.
BEES INTRODUCTION
Players control rival Hives trying to acquire the most honey.
BEES, BOARDS, FLOWERS, & DICE
Use a 13 X 13 grid as the board.
Each player has a set of 4 counters of a separate color to represent their bees.
Have a set of counters of a unique color to represent the flowers.
The flower counters become nectar, and then honey counters.
Six sided dice are required.
OBJECT
Be the first player to have 20 honey counters.
SETUP
Each player controls one corner square known as their hive.
A player stacks all 4 of his Bee counters onto his hive space.
Roll high on the eight sided die to determine turn order.
TURN SEQUENCE
Players take turns. Each turn has 2 phases:
1. Bloom Phase
2. Move phase
BLOOM PHASE
Roll 2D6 twice.
The first roll is the x-axis coordinate, the second roll is the y-axis coordinate.
Place a flower counter on the indicated square.
If the flower blooms on a players bee, that bee gets a nectar counter.
Flower counters may be stacked on top of each other.
MOVE PHASE
Roll two six sided dice.
Move one of your bees a distance equal to one of the dice rolls.
Move one of your bees a distance equal to the other roll.
This can be the same bee, or two different bees.
If you roll doubles, you may use each dice roll twice.
If one of your bees lands on a flower counter, it is captured: stack
the counter onto the bee. It is now called a nectar counter.
When a bee with nectar counter returns to his hive, the nectar
counters become honey counters.
Keep your captured honey counters in a separate honey pile.
A bee may hold any number of nectar counters.
A bee with a nectar counter that lands on a flower gets a pollination
bonus: Add a counter to your honey pile.
If one of your bees lands on an opponents bee, that bee is stung.
A stung bee is moved back to his players hive.
The stinging bee steals all the nectar counters from the stung bee.
Bees may only move orthogonally.
Your bees cannot move into other players hives.
Bees may 'jump' over other bees.
You may stack your bees.
Stacked bees may move nectar from one bee to another.
A bee cannot move onto an opponents stack of bees.
A bee that lands within 2 spaces of his hive may automatically be
moved onto the hive by his controlling player.
VARIANTS
Use a standard chessboard and eight sided dice to get coordinates.
SPACE BLAST INTRODUCTION
Backgammon variant on a circular board with cards and a sci-fi theme.
One player is the Terran Defense Force.
The other player is the Evil Empire.
Share with your friends: |