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INTRODUCTION
Board & card game for 2 players.
One player controls Egg Shen and his Allies.
The other player controls Lo Pan & his Minions.
Each figure represents one Man (Unit).
Abstract simulation of the Battle at the end of the Movie.
DISCLAIMER
‘Big Trouble in Little China’ is a copyrighted/trademarked property.
This is just a fan site.
VICTORY
The Egg Shen player wins if he kills Lo Pan.
Lo Pan wins if he kills Egg Shen, Jack Burton, and Wang Chi.
THE MAP
Use an 8X8 chessboard.
THE MEN
Use chits or miniatures to represent men.
EGG SHEN UNIT LIST
# Unit Name: Hits Notes:
1 Egg Shen 2 Wizard
1 Jack Burton 3 Guns
1 Wang Chi 3 Leap
6 Chang Sing Fighter 2 Minor, Guns
LO PAN UNIT LIST
# Unit Name: Hits Notes:
1 Lo Pan 1 Wizard
1 Lightning 3 Demon
1 Rain 3 Demon, Leap
1 Thunder 3 Demon, Strong
1 Chinese Ogre 2 Strong
8 Wing Kong Fighters 1 Minor, Guns
SETUP
Each player places 1 man on each square of his back 2 rows.
Men may not stack.
THE CARDS
Players share a common deck.
Players take turns.
Each turn has 3 phases:
Orders Phase
Move Phase
Fight Phase
ORDERS PHASE
Draw 3 cards from your deck.
If your deck runs out, shuffle the discard and draw from it.
Max hand size = 5 cards.
Discard excess cards.
MOVE PHASE
Play (discard) a Move card to move one of your men.
The move card has a number.
This is the number of spaces the man moves.
Moves can be diagonal or orthogonal.
FIGHT PHASE
Play (discard) an Attack card to have a Man attack.
The attack card has a number.
This is the range of the attack.
Attacks can be diagonal or orthogonal.
The enemy man that is the target of the attack takes one point of damage.
Use chits to keep track of damage.
A man reduced to zero hits is killed.
Your opponent may play a defense card to negate your attack.
CARD LIST NOTATION
A = Attack
M = Move
D = Defense
X = Special
Z = Draw 3 cards
Y = Look at next 7 cards in deck
S = Look at opponents hand
R = Attacker becomes target of his own attack
# = Number of that card in the deck.
CARD LIST
Card Name: # Type Range Notes:
Advance 6 M 1
Walk 8 M 2
Run 6 M 3 Not Wizards
Charge 5 M 4 Not Wizards
Leap 4 M 5 Leap Unit only
Immaterial 2 D - Lo Pan only
Walk through Walls 2 M 2 Lo Pan only
Light Flash Attack 2 A 2 Lo Pan only
Crystal Rocket 1 A 5 Egg Shen only
Six Demon Bag 1 Z - Egg Shen only
Magic Crystals 2 A 4 Egg Shen only
Silver Fan 1 R - Egg Shen only
Magic Potion 1 Z - Egg Shen only
Divination 1 L - Wizard only
Guardian Eye 1 S - Lo Pan only
Ego Attack 2 A 3 Wizard only
Reflect Attack 2 R - Not Minor Units
Chinese Sorcery 2 Z - Wizard only
Missile Deflection 2 D - Wizard only
Roadblock Form 1 D - Lo Pan only
Great Strength 2 D - Strong only
Major Kick Ass 2 A 1 Demon only
Machine Guns 2 A 4 Guns only
Pistols 2 A 2 Guns only
Kung Fu Fighting 4 A 1 Not Wizards
Sneak Attack 2 A 1
Throw Knife 2 A 2 Not Ogre
Sword Attack 2 A 1 Not Wizards or Ogre
Martial Arts Weapons 4 A 1 Not Wizards or Ogre
Leaping Attack 2 A 1 Leap only
Block 2 D -
Parry 2 D -
Dodge 2 D -
Run Away 2 D - Not Demons
Reflexes 2 R - Jack only
Tough Guy 2 D - Jack only
Run up Walls 2 D - Leap only
Lightning Attack 2 A 3 Lightning only
Flying 2 M 5 Demons only
Inflate Body 1 D - Thunder only
Crush Weapon 1 D - Strong only
Superior Skill 2 A 1 Wang Chi only
Force Projection 2 A 3 Demons only
Supernatural Toughness 2 D - Demons only
LINKS
RPG Conversion
BUCCANEERS INTRODUCTION
Board & card game for 2 players.
Boarding Action between two Pirate ships.
Abstract skirmish level combat.
Each figure represents a single man (unit).
VICTORY
You win if you kill the opposing Captain.
THE MAP
Use an 8x8 chessboard.
THE MEN
Use chits or miniatures to represent men.
There are 5 types of men:
Captains, First Mates, Bullyboys, Sailors, and Sharpshots.
UNIT STAT TABLE
# Type: Hits Rank
1 Captain 3 Officer
2 Officer 2 Officer
4 Bullyboy 2 Crew
8 Sailor 1 Crew
1 Sharpshot 1 Crew
# = Number of that type of man you start the game with.
Hits = Number of Hits that type of unit has.
SETUP
Each player places one unit on each square of his back two rows.
Units may not stack.
THE CARDS
Players share a common deck.
TURN SEQUENCE
Players take turns.
Each turn has 3 phases:
Luck Phase
Move Phase
Fight Phase
LUCK PHASE
Draw 3 cards.
Max hand size = 5 cards.
If the deck runs out, shuffle the discard and draw from it.
Discard excess cards.
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