Introduction to Warpspawn Games



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Birthright

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Index

Overview

Box

D&D

Forums

Wizards

Intro

Playtest

Campaign

Welcome

Prognosticator


BIG TROUBLE IN LITTLE CHINA SKIRMISH



INTRODUCTION


Board & card game for 2 players.

One player controls Egg Shen and his Allies.

The other player controls Lo Pan & his Minions.

Each figure represents one Man (Unit).

Abstract simulation of the Battle at the end of the Movie.

DISCLAIMER


‘Big Trouble in Little China’ is a copyrighted/trademarked property.

This is just a fan site.


VICTORY


The Egg Shen player wins if he kills Lo Pan.

Lo Pan wins if he kills Egg Shen, Jack Burton, and Wang Chi.


THE MAP


Use an 8X8 chessboard.

THE MEN


Use chits or miniatures to represent men.

EGG SHEN UNIT LIST


# Unit Name: Hits Notes:

1 Egg Shen 2 Wizard

1 Jack Burton 3 Guns

1 Wang Chi 3 Leap

6 Chang Sing Fighter 2 Minor, Guns

LO PAN UNIT LIST


# Unit Name: Hits Notes:

1 Lo Pan 1 Wizard

1 Lightning 3 Demon

1 Rain 3 Demon, Leap

1 Thunder 3 Demon, Strong

1 Chinese Ogre 2 Strong

8 Wing Kong Fighters 1 Minor, Guns

SETUP


Each player places 1 man on each square of his back 2 rows.

Men may not stack.


THE CARDS


Players share a common deck.

TURN SEQUENCE


Players take turns.

Each turn has 3 phases:

Orders Phase

Move Phase

Fight Phase

ORDERS PHASE


Draw 3 cards from your deck.

If your deck runs out, shuffle the discard and draw from it.

Max hand size = 5 cards.

Discard excess cards.


MOVE PHASE


Play (discard) a Move card to move one of your men.

The move card has a number.

This is the number of spaces the man moves.

Moves can be diagonal or orthogonal.


FIGHT PHASE


Play (discard) an Attack card to have a Man attack.

The attack card has a number.

This is the range of the attack.

Attacks can be diagonal or orthogonal.

The enemy man that is the target of the attack takes one point of damage.

Use chits to keep track of damage.

A man reduced to zero hits is killed.

Your opponent may play a defense card to negate your attack.


CARD LIST NOTATION


A = Attack

M = Move


D = Defense

X = Special

Z = Draw 3 cards

Y = Look at next 7 cards in deck

S = Look at opponents hand

R = Attacker becomes target of his own attack

# = Number of that card in the deck.

CARD LIST


Card Name: # Type Range Notes:

Advance 6 M 1

Walk 8 M 2

Run 6 M 3 Not Wizards

Charge 5 M 4 Not Wizards

Leap 4 M 5 Leap Unit only

Immaterial 2 D - Lo Pan only

Walk through Walls 2 M 2 Lo Pan only

Light Flash Attack 2 A 2 Lo Pan only

Crystal Rocket 1 A 5 Egg Shen only

Six Demon Bag 1 Z - Egg Shen only

Magic Crystals 2 A 4 Egg Shen only

Silver Fan 1 R - Egg Shen only

Magic Potion 1 Z - Egg Shen only

Divination 1 L - Wizard only

Guardian Eye 1 S - Lo Pan only

Ego Attack 2 A 3 Wizard only

Reflect Attack 2 R - Not Minor Units

Chinese Sorcery 2 Z - Wizard only

Missile Deflection 2 D - Wizard only

Roadblock Form 1 D - Lo Pan only

Great Strength 2 D - Strong only

Major Kick Ass 2 A 1 Demon only

Machine Guns 2 A 4 Guns only

Pistols 2 A 2 Guns only

Kung Fu Fighting 4 A 1 Not Wizards

Sneak Attack 2 A 1

Throw Knife 2 A 2 Not Ogre

Sword Attack 2 A 1 Not Wizards or Ogre

Martial Arts Weapons 4 A 1 Not Wizards or Ogre

Leaping Attack 2 A 1 Leap only

Block 2 D -

Parry 2 D -

Dodge 2 D -

Run Away 2 D - Not Demons

Reflexes 2 R - Jack only

Tough Guy 2 D - Jack only

Run up Walls 2 D - Leap only

Lightning Attack 2 A 3 Lightning only

Flying 2 M 5 Demons only

Inflate Body 1 D - Thunder only

Crush Weapon 1 D - Strong only

Superior Skill 2 A 1 Wang Chi only

Force Projection 2 A 3 Demons only

Supernatural Toughness 2 D - Demons only

LINKS


RPG Conversion


BUCCANEERS

INTRODUCTION


Board & card game for 2 players.

Boarding Action between two Pirate ships.

Abstract skirmish level combat.

Each figure represents a single man (unit).


VICTORY


You win if you kill the opposing Captain.

THE MAP


Use an 8x8 chessboard.

THE MEN


Use chits or miniatures to represent men.

There are 5 types of men:

Captains, First Mates, Bullyboys, Sailors, and Sharpshots.

UNIT STAT TABLE


# Type: Hits Rank

1 Captain 3 Officer

2 Officer 2 Officer

4 Bullyboy 2 Crew

8 Sailor 1 Crew

1 Sharpshot 1 Crew

# = Number of that type of man you start the game with.

Hits = Number of Hits that type of unit has.


SETUP


Each player places one unit on each square of his back two rows.

Units may not stack.


THE CARDS


Players share a common deck.

TURN SEQUENCE


Players take turns.

Each turn has 3 phases:

Luck Phase

Move Phase

Fight Phase

LUCK PHASE


Draw 3 cards.

Max hand size = 5 cards.

If the deck runs out, shuffle the discard and draw from it.

Discard excess cards.




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