Introduction to Warpspawn Games



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RECRUIT PHASE


You may recruit Military units.

Play up to units from your hand to the table face up.

For each card roll 1D10. This is the ‘Recruit Roll’

Add your reputation Score to the roll.

On a roll of 6-10+ the unit joins you and stays in play.

On a roll of 1-5 or less you must pay 1 gold to hire the unit or discard it.


CAMPAIGN PHASE


You or an Opponent may play a Campaign Card only if you are currently employed.

Roll once on the Battle Outcome Table.


BATTLE OUTCOME TABLE


1D10 Outcome: Casualties:

1-3 Terrible Defeat Lose all of your Units

4-5 Hard Fought Lose 1D6 of your Units

6-7 Well Fought Lose 1D3 of your Units

8-10+ Great Victory Lose no Units

Before rolling, an opponent may play one ‘Adversary Card’ to decrease the result.

Before rolling, you may play ‘Strategy Cards’ to increase the result.

Subtract one from the roll if any of your troops are undisciplined.

Add one to your roll if you have at least one Infantry, one Cavalry, and

one Artillery unit in your army.


REPUTATION PHASE


If you fought in a campaign last phase and had at least one surviving

unit, you win the campaign.

If you have no survivors, you lose the campaign.

If you won the campaign your reputation score increases by +1.

If you lost, your reputation score decreases by –1.

UPKEEP PHASE


Discard cards in your hand in excess of 7.

You must pay your units 1 gold each or they must individually roll on

the Live Off the Land Table.

These are called ‘Upkeep Rolls'.


LIVE OFF THE LAND TABLE


1D10 Result:

1-5 Loot & Disband (Discard unit)

6-10+ Remain but become Undisciplined

Subtract one from the roll if any of your troops are already undisciplined.

Place a token on any unit cards that are undisciplined.

You may pay 2 gold (Back-pay) to remove a token.

You or an opponent may play ‘Upkeep” cards to modify these rolls.

CARD TYPES


# = Number of that card in the Deck

E = Employer

I = Infantry

C = Cavalry

A = Artillery

U = Upkeep

X = Experience

V = Adversary

S = Strategy

R = Revenue

N = Negotiations

P = Campaign


CARD LIST


Name of Card: Type: # Notes:

Spanish Ruler ofthe Netherlands E 1

Spanish Hapsburgs E 1

Catholic Princes E 1

Duke of Bavaria E 1

Count Palatine E 1

King of France E 1

French Duke E 1

Dutch Hapsburgs E 1

Holy Roman Emperor E 1

King of Denmark E 1

Protracted Campaign N 1 Add 2 to Renewal Roll

Retainer N 1 Add 2 to Renewal Roll

Loyal Service N 1 Add 2 to Renewal Roll

Pikemen I 3

Arquebusiers I 4

Lancers C 3

Reiter Cavalry C 4

Field Cannons A 4

Siege Guns A 3

Area Depopulated U 1 Subtract 2 from Upkeep Rolls

Angry Peasant Attacks U 1 Subtract 2 from Upkeep Rolls

Stragglers U 1 Subtract 2 from Upkeep Rolls

Deserters U 1 Subtract 2 from Upkeep Rolls

Plague U 1 Subtract 2 from Upkeep Rolls

Pillage U 1 Add 2 to Upkeep Rolls

Logistics Base U 1 Add 2 to Upkeep Rolls

Occupation of Towns U 1 Add 2 to Upkeep Rolls

Experience X 5 Roll on Trait Table. Play in Upkeep phase

Bankruptcy N 1 Subtract 2 from Renewal or Contract Roll

Change Sides N 1 Add 2 to Employment Roll

Negotiations N 1 Add 2 to Contract Roll

Scandal N 1 Subtract 2 from Renewal or Employment Roll

Ransom Payments R 1 Add 1D6 to Revenue Roll

Contributions R 1 Add 1D6 to Revenue Roll

Taxes R 1 Add 1D6 to Revenue Roll

Tilly V 1 Subtract 2 from Campaign Roll

Spinola V 1 Subtract 2 from Campaign Roll

Bucquoi V 1 Subtract 2 from Campaign Roll

Dampiere V 1 Subtract 2 from Campaign Roll

Mansfield V 1 Subtract 2 from Campaign Roll

Gallas V 1 Subtract 2 from Campaign Roll

Wallenstein V 1 Subtract 2 from Campaign Roll

Break Siege S 1 Add 1 to Campaign Roll

Raiding Strategy S 1 Add 1 to Campaign Roll

Capture Garrison S 1 Add 1 to Campaign Roll

Blockade S 1 Add 1 to Campaign Roll

Distraction S 1 Add 1 to Campaign Roll

Concentrate against Weakness S 1 Add 1 to Campaign Roll

Expand Base Area S 1 Add 1 to Campaign Roll

Persisting Strategy S 1 Add 1 to Campaign Roll

Spanish Tactics S 1 Add 1 to Campaign Roll

Surprise S 1 Add 1 to Campaign Roll

Art of Maneuver S 1 Add 1 to Campaign Roll

Veteran Soldiers S 1 Add 1 to Campaign Roll or Upkeep Roll

Military Campaign P 8

Note: All cards that Modify Rolls must be played before the roll is made.

LONG PLAY VARIANT (by Zak)

For 4+ players: when the deck runs out the first time

reshuffle the cards and add a new card: "1648 -End of War".

The game is over when this card is drawn (is immediately played).

GAME DESIGNERS NOTES


In campaign phase you are not actually ever fighting another player or his units!

You fight an unnamed opposing force of unstated quantity or quality.

another player may play 1 Adversary card to make this opposing force more powerful.

MUSKETEER SKIRMISH

INTRODUCTION


Board & card game for 2 players.

Melee between the 3 musketeers and a handful of the Cardinal's bodyguards.

Abstract skirmish level combat.

Each figure (unit) represents a single man.


VICTORY


Eliminate your opponents completely.

THE MAP


Use an 8x8 chessboard.

THE MEN


Use chits or miniatures to represent men.

MUSKETEER UNIT STAT TABLE


# Type: Hits Actions

1 Athos 3 3

1 Pothos 3 3

1 Aramis 3 3

# = Number of that type of man you start the game with.

Hits = Number of Hits that type of unit has.

Actions = Max number of attacks, moves, and defenses a unit can make per turn.



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