RECRUIT PHASE
You may recruit Military units.
Play up to units from your hand to the table face up.
For each card roll 1D10. This is the ‘Recruit Roll’
Add your reputation Score to the roll.
On a roll of 6-10+ the unit joins you and stays in play.
On a roll of 1-5 or less you must pay 1 gold to hire the unit or discard it.
CAMPAIGN PHASE
You or an Opponent may play a Campaign Card only if you are currently employed.
Roll once on the Battle Outcome Table.
1D10 Outcome: Casualties:
1-3 Terrible Defeat Lose all of your Units
4-5 Hard Fought Lose 1D6 of your Units
6-7 Well Fought Lose 1D3 of your Units
8-10+ Great Victory Lose no Units
Before rolling, an opponent may play one ‘Adversary Card’ to decrease the result.
Before rolling, you may play ‘Strategy Cards’ to increase the result.
Subtract one from the roll if any of your troops are undisciplined.
Add one to your roll if you have at least one Infantry, one Cavalry, and
one Artillery unit in your army.
REPUTATION PHASE
If you fought in a campaign last phase and had at least one surviving
unit, you win the campaign.
If you have no survivors, you lose the campaign.
If you won the campaign your reputation score increases by +1.
If you lost, your reputation score decreases by –1.
UPKEEP PHASE
Discard cards in your hand in excess of 7.
You must pay your units 1 gold each or they must individually roll on
the Live Off the Land Table.
These are called ‘Upkeep Rolls'.
LIVE OFF THE LAND TABLE
1D10 Result:
1-5 Loot & Disband (Discard unit)
6-10+ Remain but become Undisciplined
Subtract one from the roll if any of your troops are already undisciplined.
Place a token on any unit cards that are undisciplined.
You may pay 2 gold (Back-pay) to remove a token.
You or an opponent may play ‘Upkeep” cards to modify these rolls.
CARD TYPES
# = Number of that card in the Deck
E = Employer
I = Infantry
C = Cavalry
A = Artillery
U = Upkeep
X = Experience
V = Adversary
S = Strategy
R = Revenue
N = Negotiations
P = Campaign
CARD LIST
Name of Card: Type: # Notes:
Spanish Ruler ofthe Netherlands E 1
Spanish Hapsburgs E 1
Catholic Princes E 1
Duke of Bavaria E 1
Count Palatine E 1
King of France E 1
French Duke E 1
Dutch Hapsburgs E 1
Holy Roman Emperor E 1
King of Denmark E 1
Protracted Campaign N 1 Add 2 to Renewal Roll
Retainer N 1 Add 2 to Renewal Roll
Loyal Service N 1 Add 2 to Renewal Roll
Pikemen I 3
Arquebusiers I 4
Lancers C 3
Reiter Cavalry C 4
Field Cannons A 4
Siege Guns A 3
Area Depopulated U 1 Subtract 2 from Upkeep Rolls
Angry Peasant Attacks U 1 Subtract 2 from Upkeep Rolls
Stragglers U 1 Subtract 2 from Upkeep Rolls
Deserters U 1 Subtract 2 from Upkeep Rolls
Plague U 1 Subtract 2 from Upkeep Rolls
Pillage U 1 Add 2 to Upkeep Rolls
Logistics Base U 1 Add 2 to Upkeep Rolls
Occupation of Towns U 1 Add 2 to Upkeep Rolls
Experience X 5 Roll on Trait Table. Play in Upkeep phase
Bankruptcy N 1 Subtract 2 from Renewal or Contract Roll
Change Sides N 1 Add 2 to Employment Roll
Negotiations N 1 Add 2 to Contract Roll
Scandal N 1 Subtract 2 from Renewal or Employment Roll
Ransom Payments R 1 Add 1D6 to Revenue Roll
Contributions R 1 Add 1D6 to Revenue Roll
Taxes R 1 Add 1D6 to Revenue Roll
Tilly V 1 Subtract 2 from Campaign Roll
Spinola V 1 Subtract 2 from Campaign Roll
Bucquoi V 1 Subtract 2 from Campaign Roll
Dampiere V 1 Subtract 2 from Campaign Roll
Mansfield V 1 Subtract 2 from Campaign Roll
Gallas V 1 Subtract 2 from Campaign Roll
Wallenstein V 1 Subtract 2 from Campaign Roll
Break Siege S 1 Add 1 to Campaign Roll
Raiding Strategy S 1 Add 1 to Campaign Roll
Capture Garrison S 1 Add 1 to Campaign Roll
Blockade S 1 Add 1 to Campaign Roll
Distraction S 1 Add 1 to Campaign Roll
Concentrate against Weakness S 1 Add 1 to Campaign Roll
Expand Base Area S 1 Add 1 to Campaign Roll
Persisting Strategy S 1 Add 1 to Campaign Roll
Spanish Tactics S 1 Add 1 to Campaign Roll
Surprise S 1 Add 1 to Campaign Roll
Art of Maneuver S 1 Add 1 to Campaign Roll
Veteran Soldiers S 1 Add 1 to Campaign Roll or Upkeep Roll
Military Campaign P 8
Note: All cards that Modify Rolls must be played before the roll is made.
LONG PLAY VARIANT (by Zak)
For 4+ players: when the deck runs out the first time
reshuffle the cards and add a new card: "1648 -End of War".
The game is over when this card is drawn (is immediately played).
GAME DESIGNERS NOTES
In campaign phase you are not actually ever fighting another player or his units!
You fight an unnamed opposing force of unstated quantity or quality.
another player may play 1 Adversary card to make this opposing force more powerful.
MUSKETEER SKIRMISH INTRODUCTION
Board & card game for 2 players.
Melee between the 3 musketeers and a handful of the Cardinal's bodyguards.
Abstract skirmish level combat.
Each figure (unit) represents a single man.
VICTORY
Eliminate your opponents completely.
THE MAP
Use an 8x8 chessboard.
THE MEN
Use chits or miniatures to represent men.
# Type: Hits Actions
1 Athos 3 3
1 Pothos 3 3
1 Aramis 3 3
# = Number of that type of man you start the game with.
Hits = Number of Hits that type of unit has.
Actions = Max number of attacks, moves, and defenses a unit can make per turn.
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