CARD NAME: TYPE VALUE
Lugh the Shinning One Ally Fight +1
Spear of Lugh Weapon Fight +1
Sword of Nuadu Weapon Fight +1
Cauldron of Daghda Boon Fortune +1
Stone of Fal Boon Prophecy +1
Tuatha De the Divine Race Ally Fight +1
Gaels Ally Fight +1
Partholon Ally Fight +1
Eriu the Goddess of Sovereignty Ally Fortune +1
Daghda, the Father God Ally Fight +1
Club of Daghda Weapon Fight +1
Goibhniu the Smith Ally Fortune +1
Luchta the Wright Ally Fortune +1
Creidhne the Metalworker Ally Fortune +1
Ale of Immortality Boon Blessing +1
Dian Cecht God of Healing Action Discard to remove all wounds
Silver Arm Weapon Fortune +1
Cloak of Manannan Boon Fight +1
Fragarach the Magic sword Weapon Fight +1
Magic Boat Boon Fortune +1
Magic Horse Boon Fight +1
Magic Pigs Boon Fortune +1
Weather Magic Action Discard for Fight +2
Sorcerer Foe Victory +1
Balor of the Baleful Eye Foe Victory +1
Fairy Mound Boon Prophecy +1
Salmon of Knowledge Boon Prophecy +1
Fir Bholg Foe Victory +1
Gaze of Death Foe Victory +1
Fomorian Farmers Ally Fortune +1
Fort of Dun Aonghusa Foe Victory +1
Blight Boon Opponent is Fortune -1
Fomorians Foe Victory +1
Golden goblet Boon Prophecy +1
Marriage to the Land Boon Fortune +1
Union with Medb Ally Blessing +1
Tests of Kingship Foe Victory +1
Betrayal Foe Victory +1
Sacred Rules of Conduct Boon Prophecy +1
Tarbhfhess, the Bull Sleep Boon Prophecy +1
The Black Druid Foe Victory +1
Sava the Fair Ally Blessing +1
Finnegas the Bard Ally Prophecy +1
Aillen the Malicious Goblin Foe Victory +1
Festival of Samhain Boon Blessing +1
Hunt Enchanted Animals Foe Victory +1
Leaping the Boyne Foe Victory +1
Gift of Prophecy Boon Prophecy +1
Love Triangle Boon Prophecy +1
Niav of the Golden Hair Ally Blessing +1
Bewitched Boon Opponent is Blessing -1
Tale of Jealousy Boon Prophecy +1
Amhairghin the Seer Ally Prophecy +1
Midhir, Lord of the Sidh Ally Fortune +1
Etain the Fair Ally Blessing +1
Warning Action Discard for Fight +2
Magical Wind Boon Prophecy +1
Oenghus, the God of Love Ally Blessing +1
Reborn Boon Prophecy +1
Gods Intervene Action Discard for Fight +2
Royal Court of Tara Ally Fortune +1
Boar of Boann Ghulban Foe Victory +1
Manly Honor Boon Victory +1
Sleep Spell Action Discard for Fight +2
Shape-changing Powers Boon Fight +1
Divine Youth Boon Blessing +1
Wanderings Foe Victory +1
Sharvan the Giant Foe Victory +1
Cause the Sun to stand still Boon Initiative +1
Tree of Immortality Boon Blessing +1
GAME DESIGNERS NOTES
Another deck based on Welsh myths should be forthcoming.
Also expect additional cards for all decks.
INTRODUCTION
It's your move Mr. Lee.
THE DECK
The Deck has five suites.
Each suite has 10 cards.
The 5 Suites include:
1. Infantry
2. Cavalry
3. Artillery
4. Generals
5. Terrain
The Deck also has 2 wild cards:
1. The Union
2. The Confederacy
There is a total of 52 cards in the deck.
FIVE CARD DRAW RULES
The turn sequence has 6 phases:
1. Ante In Phase
2. Dealers Phase
3. Ante Up Phase
4. Reinforcements Phase
5. Last Ante Phase
6. Charge Phase
ANTE IN PHASE
Minimum bet: 2 bits.
DEALERS PHASE
Everyone is dealt 5 cards.
ANTE UP PHASE
Ante up, match the ante, or fold.
REINFORCEMENTS PHASE
Discard up to 3 cards.
Get replacement cards from dealer.
LAST ANTE PHASE
Ante up, match the ante, or fold.
CHARGE PHASE
All players reveal their hands.
Best hand wins the pot.
RANKING COMBOS
In order from worst to best:
1 pair or 2 of a kind (2 cards of the same suite)
2 pairs
3 of a kind
Full House (1 pair and 3 of a kind)
4 of a kind
Straight (1 card of each of the 5 suites)
5 of a kind
TIE BREAKERS
Lets say you have a pair of Infantry and your opponent has a pair of Cavalry.
Who wins?
Infantry beats Cavalry.
Cavalry beats Artillery.
Artillery beats Infantry.
Generals beat all other suites.
All other suites beat Terrain.
In a full house tie compare the 3 of a kinds.
Lets say you both have 3 of a kind Generals. Who wins?
See who has the 'high card' amongst their remaining cards.
Cards in order from low to high:
Terrain, Infantry, Cavalry, Artillery, Generals, Wild cards.
CARD ART
For those inclined to illustrate their cards.
Infantry, Cavalry, and Artillery provide a good venue to depict
Uniforms, weapons, action scenes, and insignia.
General cards can have portraits of famous generals.
Terrain cards can include forts, battlefields, states, cities, and maps.
The Wild cards should portray the flags of the two sides.
CANNONADE INTRODUCTION
Napoleonic era tactical combat simulation. Watch out for grapeshot.
MAP
Use a Hex map. Incorporate the 4 Terrain Types.
CHITS
Use cardboard counters or chits marked in denominations of 1, 5, 10, & 20 Men
Label them ‘I' for Infantry, and ‘C' for Cavalry
Label Cannons with an ‘A' to denote Artillery
Label ‘R' chits to mark Routing Formations
Label ‘P' chits to mark groups of Prisoners
Label ‘F' for Flag & ‘B' for Baggage
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