Card Name: # Type Range Notes:
Awkward Movements 4 M 1
Lurch Forward 4 M 2
Run & Jump 3 M 3
Gallop 2 M 4
Hidden Ways 2 M K
Filthy Claws 1 A 1
Jagged Bite 1 A 1
Fangs 1 A 1
Mule Kick 1 A 1
Crushing Blow 1 A 1
Rip to Pieces 1 A 1
Rend Flesh 1 A 1
Thrown Rock 3 A 2
Barrel Attack 2 M 2 Also Attack Range = 1
Rubbery Hide 2 D -
Brutes 2 D -
Animal Reflexes 2 D -
Sense of Smell 1 X - Draw 3 Cards
Savagery 1 X - Draw 3 Cards
Massive Bulk 2 D - Ghasts & Gug
Bestial Magic 4 X - Discard to Draw a Spell card
ELDER THINGS UNIT TABLE
Unit Name: # Hits Notes:
Elder Things 8 3 All can use Spells
ELDER THINGS CARD LIST
Card Name: # Type Range Notes:
Hover 4 M 1
Float 4 M 2
Glide 3 M 3
Soar 3 M 4
Dive 2 M 5
Roll 2 M K
Tentacles 3 A 1
Constriction 3 A 1
Crushing Attack 4 M 1 Also Attack Range = 1
Swoop Attack 3 M 2 Also Attack Range = 1
Rigid Skin 2 D -
Huge Size 2 D -
Flying Dodge 2 D -
Ascend 1 D -
Sense Without Light 1 X - Draw 3 cards
Piping Speech 1 X - Draw 3 cards
Ancient Knowledge 4 X - Discard to Draw a Spell card
GREAT RACE OF YITH UNIT TABLE
Unit Name: # Hits Notes:
Yithians 8 3 All can use Spells
GREAT RACE OF YITH CARD LIST
Card Name: # Type Range Notes:
Contraction 8 M 1
Expansion 5 M 2
Nippers 3 A 1
Lightning Gun Burst 2 A 2
Lightning Gun Gout 2 A 3
Lightning Gun Strike 2 A 4
Lightning Gun Arc 2 A K
Lightning Gun Bolt 2 A 5
Enormous Size 2 D -
Elastic Flesh 2 D -
Rigid Scales 2 D -
Time Travel 1 X - Draw 3 cards
Mentalists 1 X - Draw 3 cards
Trade Minds 1 X 3 Gain Control of Target
Arcane Secret 2 X - Discard to Draw a Spell card
SERPENT PEOPLE UNIT TABLE
Unit Name: # Hits Notes:
Degenerates 8 1
Serpent Folk 6 2
Sorcerer of Yig 2 3 Leader
SERPENT PEOPLE CARD LIST
Card Name: # Type Range Notes:
Coil 4 M 1
Twist 4 M 2
Slither 3 M 3
Shoot 2 M 4
Slip & Slide 3 M K
Venomous Fangs 2 A 1
Poisonous Bite 2 A 1
Taloned Hands 2 A 1
Constriction 1 A 1
Spit Poison 2 A 2
Poisoned Darts 2 A 2
Firearms 2 A 3
Sinuous Weaving 2 D -
Sneak & Skulk 2 D -
Reptilian Scales 2 D -
Cold-Blooded 2 X - Draw 3 cards
Illusions 2 D - Not Degenerates
Sorcery 6 X - Discard to Draw a Spell Card
CULTIST UNIT TABLE
Unit Name: # Hits Notes:
Worshippers 8 1
Fanatics 6 2
Evil High Priest 2 3 Leader
CULTIST CARD LIST
Card Name: # Type Range Notes:
Encroach 4 M 1
March 4 M 2
Run 3 M 3
Charge 2 M 4
Rush In 2 M K
Spear 2 A 1
Dagger 2 A 1
Machete 2 A 1
Thrown Knives 2 A 2
Pistol 2 A 2
Bolas 2 A 3
Antique Gun 1 A 3
Frenzy 2 D -
Drugged 2 D -
Fanaticism 2 X - Draw 3 cards
Ritual Sacrifice 5 X - Draw a Spell Card
FUNGI FROM YUGGOTH UNIT TABLE
Unit Name: # Hits Notes:
Mi-Go 10 2
Mi-Go Surgeon 2 2 Leader
FUNGI FROM YUGGOTH CARD LIST
Card Name: # Type Range Notes:
Articulate Limbs 4 M 1
Circle 4 M 2
Membranous Wings 3 M 3
Soar 3 M 4
Dive 2 M 5
Pitch 2 M K
Nippers 2 A 1
Grapple 2 A 1
Vivisection 2 A 1
Dissection 2 A 1
Drop Attack 4 M 1 Also Attack Range = 1
Chitinous 2 D -
Fly Away 2 D -
Trickery 2 D -
Brain Surgery 1 X 1 Take control of target unit
Antennae 2 X - Draw 3 cards
Interstellar Race 4 X - Draw 1 Spell Card
SUMMONED UNITS
Some spells can summon units, which appear in an empty space next to the caster.
The controller may use Attack & Move cards with the unit.
Instead of using the Range on the cards, the cards will be assigned a range according to
The spell description of the Unit.
Summoned Units cannot use defense cards.
A Summoned unit automatically loses 1 Hit per turn.
CONTROLLED UNITS
The controller may use Attack & Move cards with the unit.
These cards will always be considered to have a range = 1.
Controlled units cannot cast spells.
SPELL CARD LIST
Card Name: (Range) Effect
Spell of Binding: (3) Target cannot move or attack for 4 turns
Black Binding: (2) Target cannot move or attack for 4 turns
Dismiss: (2) Move enemy unit up to 3 spaces away from caster
Summon Fire Vampire: (1) Gain a 7 Hit Unit. Attack range = 1. Move range = 4.
Summon Baykhee: (1) Gain a 4 Hit Unit. Attack range = 1. Move range = 4.
Summon Dark Young: (1) Gain a 7 Hit Unit. Attack range = 1. Move range = 1.
Summon Dimensional Shambler: (1) Gain a 4 Hit Unit. Attack range = 1. Move range = 2.
Summon Flying Polyp: (1) Gain a 9 Hit Unit. Attack range = 1. Move range = 5.
Summon Formless Spawn: (1) Gain a 6 Hit Unit. Attack range = 1. Move range = K.
Summon Hunting Horror: (1) Gain an 8 Hit Unit. Attack range = 1. Move range = 3.
Summon Hound of Tindalos: (1) Gain a 6 Hit Unit. Attack range = 1. Move range = 3.
Summon Night Gaunt: (1) Gain a 3 Hit Unit. Attack range = 1. Move range = 4.
Summon Shantak: (1) Gain a 5 Hit Unit. Attack range = 1. Move range = 4.
Summon Shoggoth: (1) Gain a 10 Hit Unit. Attack range = 1. Move range = 2.
Summon Xiclotl: (1) Gain a 5 Hit Unit. Attack range = 1. Move range = 1.
Contact Chthonian: Draw 2 Spell cards
Contact Star Spawn: Draw 2 Spell cards
Dread Curse of Azathoth: Attack of Range = 2
Create Gate: Move Self or Adjacent friendly unit to any open space
Elder Sign: Negate a Move card just Played
Voorish Sign: Look at opponents hand. Draw a card from your deck.
Powder of Ibn-Ghazi: Look at opponents hand. Draw a card from your deck.
Resurrection: Bring friendly dead unit back to life adjacent to caster. Unit has 1 Hit.
Shrivelling: Attack of Range = 2
Glass from Leng: Look at opponents hand. Draw a card from your deck.
Lamp of Alhazred: Draw 2 Spell cards
Plutonian Drug: Search Spell Deck for card & put it in your hand
Shining Trapezohedron: (3) Gain Control of Target
Bait: Move enemy unit up to 3 spaces towards caster
Spectral Hunter: Defense
Bless Blade: Attack of Range = 1
Body Warping of Gorgoroth: Self or Target gains 1 Hit
Cast out Devil: Negate target Control Spell or effect
Call Power of Nyambe: Draw 2 Spell cards
Ceremonial Dagger: Kill adjacent friendly unit to draw 3 spell cards
Chant of Thoth: Look at opponents hand. Draw a card from your deck.
Chime of Tezchaptl: Negate Spell just cast
Cloud Memory: Opponent must discard Spell Hand
Clutch of Nyogtha: Attack of Range = K
Command Spell: (3) Gain Control of Target for 3 turns
Conjure Glass of Mortlan: Take card from your discard & put it in your hand
Consume Likeness: Defense
Bad-Corpse Dust: Negate a Move card just Played
Barrier of Naach-Tith: Defense or Negate Spell just cast
Curse Whistle: Draw 2 Spell cards
Fetch Stick: Attack of Range = 1
Limbo Gate: Move Self or Adjacent friendly unit to any open space
Mist of Releh: No Attacks may be made this turn
Scrying Window: Look at opponents hand. Draw a card from your deck.
Time Warp: (4) Target is destroyed
Insanity: Any target unit loses 1 hit
Curse of Darkness: Destroy Target summoned Unit
Curse of the Stone: (3) Target cannot move or attack for 4 turns
Death Spell: (3) Target is destroyed
Devolution: (2) Gain Control of Target for 3 turns then target runs away
Dominate: (3) Gain Control of Target for 3 turns
Dust of Suleiman: Attack of Range = 1
Eibon’s Wheel of Mist: Defense
Enthrall Victim: (2) Target cannot move or attack for 4 turns
Explode Heart: (2) Target is destroyed
Eye of Light & Darkness: All adjacent enemies take 1 Hit of Damage
Fist of Yog Sothoth: Attack of Range = 4
Flesh Ward: Caster Immune to Range = 1 Attacks for 5 turns
Grasp of Cthulhu: (4) Target cannot move or attack for 4 turns
Hands of Colubra: Attack of Range = 1
Heal: Self or adjacent unit regains 1 lost Hit
Implant Fear: (3) Target cannot move or attack for 4 turns
Keeness of Two Alike: Look at opponents hand. Draw a card from your deck.
Levitate: Defense
Living Clothes: Attack of Range = 3
Look to the Future: Look at opponents hand. Draw a card from your deck.
Mental Suggestion: (3) Gain Control of Target for 3 turns
Mesmerize: (2) Gain Control of Target for 4 turns
Mind Blast: Attack of Range = 4
Mind Exchange: (1) Gain Control of Target for 3 turns
Nightmare: (4) Target cannot move or attack for 4 turns
Pipes of Madness: Both players discard all their cards
Power Drain: Steal 2 random spell cards from opponent
Raise Corpse: Bring friendly dead unit back to life adjacent to caster. Unit has 1 Hit.
Red Sign of Shudde M’ell: All adjacent units take 1 Hit of Damage
Remortification: Defense
Seal of Isis: Negate a Spell card just played
Send Dreaming: Draw 2 cards from your deck
Song of Hastur: Attack of Range = 4
Song of Glissande: Caster & 3 Targets within 2 spaces cannot move or attack for 2 turns
Soul Singing: Move enemy unit up to 3 spaces in any direction
Steal Life: Attack of Range = 2. Caster regains 1 lost Hit
Unspeakable Promise: Draw 2 Spell cards
Voice of Ra: Draw 2 cards from your deck
Wither Limb: Attack of Range = 3
Wrack: (3) Target cannot move or attack for 4 turns
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