BREAKFAST PHASE
Play from your hand a Well Balanced Breakfast card or a
Breakfast card that causes you to lose 1 pound.
If you do not play a card, the player to your right may play a
Breakfast card that causes you to gain 1 pound.
EXERCISE PHASE
You may play from your hand one Exercise card that causes you to lose 1 pound.
Any opponent may play a Laziness card to negate the Exercise card.
LUNCH PHASE
Play from your hand a Well Balanced Lunch card or a
Lunch card that causes you to lose 1 pound.
If you do not play a card, the player to your right may play a
Lunch card that causes you to gain 1 pound.
DINNER
Play from your hand a Well Balanced Dinner card or a
Dinner card that causes you to lose 1 pound.
If you do not play a card, the player to your right may play a
Dinner card that causes you to gain 1 pound.
CHEAT PHASE
Any opponent may play a Cheat card to cause you to gain 1 pound.
You may play from your hand a Willpower card to negate the Cheat card.
SNACK PHASE
Play from your hand a Well Balanced Snack card or a
Snack card that causes you to lose 1 pound.
If you do not play a card, the player to your right may play a
Snack card that causes you to gain 1 pound.
CARD LIST LEGEND
B = Breakfast
L = Lunch
D = Dinner
S = Snack
C = Cheat
E = Exercise
N = Negate
COMMON DECK CARD LIST
Card Name: # Type Gain
Pancake Breakfast 1 B +1
Continental Breakfast 1 B +1
Breakfast Buffet 1 B +1
Well Balanced Breakfast 3 B 0
Yogurt & Fruit 1 B -1
Diet Bar or Shake 1 B -1
Cereal & Fruit 1 B -1
Junk Food Lunch 1 L +1
Burger Joint Lunch 1 L +1
Fast Food Lunch 1 L +1
Well Balanced Lunch 3 L 0
Soup & Salad 1 L -1
Tuna-salad Pita 1 L -1
Sports Lunch 1 L -1
Ethnic Buffet 1 D +1
All-You-Can-Eat Bar-B-Q 1 D +1
Steak House (Red Meat) 1 D +1
Well Balanced Dinner 3 D 0
Chef Salad (Rabbit Food) 1 D -1
Grilled Chicken & Greens 1 D -1
Steamed Vegetables & Fish 1 D -1
Bag of Chips 1 S +1
Cookies 1 S +1
Box of Candy 1 S +1
Light Snack 3 S 0
Carrot Sticks 1 S -1
Nuts or Seeds 1 S -1
Apple 1 S -1
Pint of Ice Cream 1 C +1
Chocolate Cake 1 C +1
Carb Fest 1 C +1
Scarf Leftovers 1 C +1
Binge Eating 1 C +1
Second Helping 1 C +1
Aerobic Exercise 1 E -1
Bicycling 1 E -1
Workout at Gym 1 E -1
Diet Pills 1 E -1
Fad Diet 1 E -1
Fasting 1 E -1
Willpower 2 N Negate a Cheat Card
Laziness 2 N Negate an Exercise Card
# = Number of that type of card in the deck.
DRACULAS CASTLE INTRODUCTION
Board game for 2+ players.
One side is Dracula and his minions.
The other side is the Vampire Hunter and his assistants.
Action takes place inside Castle Dracula.
VICTORY
Completely eliminate all of your opponent’s pawns.
THE BOARD
The board is a map of the interior of Castle Dracula.
All rooms are named.
Clearly depict connections between rooms.
Each room is connected to 1-4+ other rooms.
Rooms found in the Castle include:
The Masters Chambers
The Laboratory
The Torture Chamber
The Privy
The Crypt
The Grand Entrance
The Grand Staircase
The Courtyard
The Bat Cave
The Menagerie
The Library
The Wash Room
The Coffin Room
The Dungeon
The Dissecting Room
The Antechamber
The Study
The Greenhouse
The Servants Chambers
The Balcony
The Kitchen
The Unused Chapel
The Wine Cellar
The Labyrinth
The Grand Hall
The Waiting Room
The Observatory
The Cell
The Bedroom
The Parlor
The Ball Room
Use a black king to represent Dracula.
Use 3 black pawns to represent the Lesser Vampires.
THE HUNTERS
Use a white king to represent the Vampire Hunter.
Use 4 white pawns to represent the Assistants.
THE DECKS
Each player has his own deck.
Each deck contains 4 of each card listed.
THE VAMPIRE DECK CARD LIST
Cards: Effect:
Gaseous Form Defense
Bat Form Defense
Wolf Form Attack
Suck Blood Attack
Claws Attack
Mesmerize Attack
Regeneration Defense
Gift of Darkness Control
Superhuman Speed Move
Shadows Defense
THE HUNTER DECK CARD LIST
Cards: Effect:
Garlic Defense
Holy Water Attack
Cross Defense
Faith Defense
Wooden Stake Attack
Fire Attack
Mirror Defense
Salvation Control
Firearms Attack
Hunting Move
SETUP
The Hunters pawns start in the Grand Entrance.
The Vampires pawns start in the Masters Chambers.
Players go simultaneously.
Each turn has 5 phases:
1. Draw Phase
2. Write Orders Phase
3. Move Phase
4. Attack Phase
5. Discard Phase
DRAW PHASE
Each player draws 3 cards from his deck.
If the deck runs out shuffle the discard and draw from it.
WRITE ORDERS PHASE
Players write down secretly how they want their pawns to move.
A pawn can be moved into an adjacent room.
A pawn can move twice if the player has a Move Card.
MOVE PHASE
Orders are revealed and the pawns are moved.
Any Move Cards used are discarded.
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