Introduction to Warpspawn Games


EAST FRONT WEST FRONT INTRODUCTION



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EAST FRONT WEST FRONT

INTRODUCTION


Card game for 2 players simulating the conflict in Europe in the Second World War.

One player is the Germans, the other is the Allies.


THE DECKS


Each player has his own unique deck.

A deck has one of each of the cards described in its list.


FRONTS


There are three fronts:

1. The East Front

2. The West Front

3. The Mediterranean Front

Each front is represented by 4 Tokens.

(There are 4 East, 4 West, & 4 Med. Tokens)


VICTORY


If the Allied player controls all 4 tokens in any one front he wins.

To win, the German player must control all 4 tokens in both the East and West Fronts.

If the Germans do not win by the end of 1945, they automatically lose.

THE CARDS


Each card has a title.

Each card has a force value.

Each card has a type. There are 4 card types: Leader, Operation, Unit, Special.

Each card lists which Fronts it can be played in. (1, 2, or all 3)


SETUP


Both players shuffle their decks.

Both players control two tokens from each of the 3 Fronts.


TURN SEQUENCE


Each turn has 6 phases:

1. History Phase

2. Production Phase

3. Planning Phase

4. Mediterranean Front Phase

5. West Front Phase

6. East Front Phase

HISTORY PHASE


Each turn represents one year.

The starting year is 1939.

Keep tract of what year it is.

A player may keep up to 2 extra, unused cards from the previous turn.

Excess cards are discarded.

PRODUCTION PHASE


Each player draws a number of cards as indicated by the Draw table.

If a deck runs out, shuffle the discard and draw from it.


DRAW TABLE


Year Allies Germans Notes:

1939 3 6 West Front Only


1940 8 12

1941 9 11

1942 10 10

1943 11 9

1944 12 8

1945 13 7


If the Germans control all 4 Med Tokens they get +1 cards

(Control of North Africa & the Balkans)

If the Germans control all 4 West Tokens they get +2 (Defeat of Britain)

If the Germans control all 4 East Tokens they get +2 (Conquest of the Soviet Union)

The Germans get -1 if the Allies control 9 total tokens.

PLANNING PHASE


A player may discard up to 3 cards and draw an equal number of replacement cards.

MEDITERRANEAN FRONT PHASE


Both players play one or more cards from their hands in a stack face down to the table.

Only cards that say they can be used in the Mediterranean Front may be played.

A maximum of 1 Leader card, 1 Operations card, 2 unit cards, and

1 Special card may be played.

Both stacks are simultaneously revealed.

The player with the highest total Force wins.

The winner takes one Mediterranean front token from his opponent.

WEST FRONT PHASE


If the German player controls all 4 West Front tokens, skip this phase.

Both players play one or more cards from their hands in a stack face down to the table.

Only cards that say they can be used in the West Front may be played.

A maximum of 1 Leader card, 1 Operations card, 2 unit cards, and

1 Special card may be played.

Both stacks are simultaneously revealed.

The player with the highest total Force wins.

The winner takes one West front token from his opponent.


EAST FRONT PHASE


If the German player controls all 4 East Front tokens, skip this phase.

Both players play one or more cards from their hands in a stack face down to the table.

Only cards that say they can be used in the East Front may be played.

A maximum of 1 Leader card, 1 Operations card, 2 unit cards, and

1 Special card may be played.

Both stacks are simultaneously revealed.

The player with the highest total Force wins.

The winner takes one East front token from his opponent.


CARD LIST NOTATION


A = All Fronts

E = East Front

W = West Front

M = Mediterranean Front

S = Special

L = Leader

O = Operation

U = Unit

GERMAN DECK CARD LIST


Card Title: Type Force Fronts Notes:

Blitzkrieg S 2 A

Lightning War S 2 A

Hitler L 2 A

Paratroops U 2 A

Air Superiority S 2 A

Nazi Propaganda S 2 A

Professionalism S 2 A

Stuka Dive Bombers U 2 A

Massed Armor U 2 A

Panzer Divisions U 2 A

Luftwaffe U 2 A

Guderian L 2 A

Wolf Packs U 2 A

U-Boats U 2 A

Jet Fighters U 2 A 1944+

Speer - - -

Himmler L 2 A

Dietrich L 2 A

Manstein L 2 A

Model L 2 A

SS Troops U 2 A

Rhundstedt L 2 A

Panzer Lehr U 2 A

Grossdeutschland U 2 A

Non-Aggression Pact S 3 E

Russo-Finnish War O 3 E

Barbarossa O 3 E

Army Group North U 3 E

Army Group Center U 3 E

Army Group South U 3 E

Capture Kiev O 3 E

Occupation of Poland O 3 E

Annex Czechoslovakia O 3 E

Battle of the Atlantic O 3 W

Bismarck U 3 W

Maginot Line S 3 W

The Phony War O 3 W

Fortress Europe S 3 W

V2 Rockets U 3 W

V1 Flying Bombs U 3 W

Operation Sealion O 3 W

Invasion of Norway O 3 W

Capture the Low Countries O 3 W

Atlantic Wall S 3 W

Occupation of France O 3 W

Vichy Regime S 3 W

Traverse the Ardennes S 3 W

Battle of the Bulge O 3 W

Invasion of Yugoslavia O 3 M

Rommel, the Desert Fox L 3 WM

Italian Navy U 3 M

Mussolini L 3 M

Tobruk O 3 M

Africa Korps U 3 M

Gustav Line S 3 M

Anzio O 3 M

Notes: Discard the Speer card in Production Phase to draw 3 cards.




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