---------------------------------------------------------------- QUATRE BRAS, 16.06.1815
French
12 Line Battalions (12x13=156)
4 Light Battalions (4x14=56)
2 Mounted Chasseurs (2x19=38)
2 Lancers (2x25=50)
1 Mounted Chasseurs Guard (26)
1 Lancers Guard (29)
2 Cuirassiers (2x21=42)
3 Foot Batteries (3x15=45)
1 Horse Battery (11)
1 Guard Horse Battery (14)
Generals: Ney, Bachelu, Foy, (28)
Pire, Lefebvre-Desnouette,
Kellermann
Budget: 495
Dutch
1 Light Battalion (9)
1 Line Battalion (8)
3 Militia (3x4=12)
1 Light Dragoons (9)
1 Hussars (9)
British
20 Line Battalions (20x12=240)
1 Riflemen (17)
11 Foot Battery (11x10=110)
1 Horse Battery (11)
Brunswick
2 Light Battalions (2x4=8)
2 Line Battalions (2x3=6)
1 Hussars (10)
Generals: Wellington, Bylant,
Picton, van Merlen, Brunswick,
Vincke (34)
Budget: 483
Allied
Free-Free-Building-Free-Free
Free-Free-Building-Free-Free
French
ELDER THINGS & OUTER GODS INTRODUCTION
Card game for 2-6 players.
Each player takes control of one of the six major races.
PREFACE
During the 2 billion year time period before the evolution of man, many different
alien species, races, and entities have made Earth their home.
Of these, there are six groups who stand out as being the most numerous and
most powerful. These groups of colonizers include:
1. The Elder Things
2. Cthulhu and his Spawn
3. The Flying Polyps
4. The Great Race of Yith
5. Mi-go, the Fungi from Yuggoth (Pluto)
6. The Serpent People
All of these races fought each other for dominance on the planet.
Often they would summon beings from other places, times, and dimensions to
help them fight their Wars.
OBJECT
Destroy all of your opponent’s cities.
COUNTERS
Each player gets a set of counters of a unique color.
A counter set includes 3 types of units:
1. Cities
2. Populations
3. Relics
SET-UP
Each player starts with 5 cities and 20 Populations.
NOTES
Mi-Go cities are mountain-top mining colonies.
The cities of the Flying Polyps were composed of giant windowless black basalt towers.
TURN SEQUENCE
Players take turns.
Each turn has 7 phases:
1. Recruit Phase
2. Aggression Phase
3. Power Phase
4. Sacrifice Phase
5. Allies Phase
6. War Phase
7. Destruction Phase
RECRUIT PHASE
The active player rolls once on the Recruitment Table.
RECRUITMENT TABLE
1D8 Gain:
1-3 1 Population Counter
4-5 2 Population Counters
6 3 Population Counters
7 1 Relic
8 1 City
AGGRESSION PHASE
The active player rolls once on the Conflict Table.
CONFLICT TABLE
1D6 Action:
1-2 Isolation (Peace): Your turn ends.
3-4 War of Survival: Attack a random player this turn.
5-6 War of Submission: Attack a player of your choice this turn.
POWER PHASE
The Active player (attacker) and the defender fill their hands to 5 cards.
SACRIFICE PHASE
The attacker and defender commit as many population counters and relics as they
want to the upcoming battle.
A player cannot commit more populations and relics than he currently has.
Committed populations are referred to as armies.
ALLIES PHASE
Other players (Not the attacker or defender) may add one or more of their own
Population counters to an army of their choice.
WAR PHASE
For each population committed, roll once on that race’s Battle Table.
A Battle Table roll will result in either a Force value, or the option to use a spell.
For each relic played one additional spell may be used.
To use a Spell, play a spell card to the table from your hand.
Every Spell card has a force value.
Each side of the conflict adds up their Total Force Value received from Battle
Rolls and Spells.
DESTRUCTION PHASE
The side with the highest Total Force Value wins the War.
The loser has one city destroyed.
All populations, spells, and relics used in the battle by all players are
destroyed and discarded.
ELDER THINGS BATTLE TABLE
1D10 Force Result
1-4 2 Elder Thing: Tentacle Attacks
5-6 8 Shoggoth: Servitor Race
7-10 * Spell
CTHULHU BATTLE TABLE
1D10 Force Result
1 23 Cthulhu: Great Old One
2 8 Star Spawn of Cthulhu
3 6 Greater Deep One: Father Dagon or Mother Hydra
4-8 1 Deep Ones
9-10 * Spell
MI-GO, THE FUNGI FROM YUGGOTH BATTLE TABLE
1D10 Force Result
1-2 1 Mi-Go: Nippers Attack
3-4 5 Mi-Go: Grapple & Drop Attack
5 3 Mi-Go Surgeon
6-10 * Spell
FLYING POLYPS BATTLE TABLE
1D10 Force Result
1 2 Windblast
2 4 Windstorm
3 1 Fixing Attack
4 5 Large Size & Tentacle Attack
5 3 Invisibility
6-10 * Spell
1D10 Force Result
1 2 Large Size & Pincer Attacks
2-5 5 Yithian Lightning Guns
6-7 6 Mental Telepathy
8-9 9 Time Travel
10 * Spell
SERPENT PEOPLE BATTLE TABLE
1D10 Force Result
1 1 Degenerate Serpent People
2-3 2 Serpent People with hand Weapons
4 4 Illusions
5 6 Poisons
6-10 * Spell
SPELL CARD LIST ABBREVIATIONS
Note that all spells are used to summon some sort of powerful creature.
LSR = Lesser Servitor Race
GSR = Greater Servitor Race
GOO = Great Old One
LIR = Lesser Independent Race
GIR = Greater Independent Race
OG = Outer God
EG = Elder God
A = Avatar
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