Introduction to Warpspawn Games


OBJECT Reduce your opponent to 0 or fewer Hit Points. COMBATANT CHARACTER GENERATION



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OBJECT


Reduce your opponent to 0 or fewer Hit Points.

COMBATANT CHARACTER GENERATION


Before fighting, each player must create a fighter.

All fighters have a base 10 hit points.

To create a fighter roll 10 times on the Master Maneuver Table.

Record what Maneuvers the fighter knows.

Reroll duplicate Maneuvers.

MASTER MANEUVER TABLE


1D10 Result

1 Roll on the Minor Punch special maneuver table

2 Roll on the Minor Kick special maneuver table

3 Roll on the Minor Block special maneuver table

4 Roll on the Minor Grab special maneuver table

5 Roll on the Minor Move special maneuver table

6 Roll on the Minor Zen special maneuver table or reroll

7 Gain 2 Hit points or reroll

8-10 Roll on any Major special maneuver table* or reroll

* You must have at least one Minor special maneuver before you

get a Major one of the same type.

For example: You must know a Minor Punch Maneuver before you can

get a Major Punch Maneuver.

NOTATION


P = Punch

M = Move


G = Grab

Z = Zen


K = Kick

CX = Causes X Points of Damage

NX = Negate X Points of damage

ODX = Opponent discards X cards next turn


MINOR PUNCH SPECIAL MANEUVER TABLE


1D12 Ability Cost Notes

1 Upper Cut 2P C2

2 Fast Punch 1P 2M C2 & Combo

3 Karate Chop 1P 1Z C2

4 Right Cross 2P 1G C3

5 Knife Hand 1P 2Z C3

6 Left Hook 2P 1Z C3

7 Open Palm 3P C2 or N2

8 Hammer Fist 3P C3

9 Spear Hand 1P 1M 1Z C3

10 Reverse Punch 1P 1M C2

11 Drop Jab 1P 1K C2

12 Elbow Smash 2P 1M C3

MAJOR PUNCH SPECIAL MANEUVER TABLE


1D12 Ability Cost Notes

1 Spinning Backfist 2P 2M C4

2 Mighty Slap 4P C4

3 Death Touch 3P 2Z C5

4 Dragon Punch 5P C5

5 Nerve Strike 2P 2Z OD4

6 Righteous Demon Fist 4P 2Z C6

8 Fists of Fury 4P C1D6

9 Ear Pop 3P 1M C4

10 Iron Fist 3P 1Z C4

11 Tiger Claw 3P 1G C4

12 Reroll


MINOR KICK SPECIAL MANEUVER TABLE


1D12 Ability Cost Notes

1 Foot Sweep 1K 1G C2

2 Knee Thrust 1K 1G 1B C3

3 Heel Stomp 2K C2

4 Leaping Kick 1K 2M C3

5 Circle Kick 2K 1M C3

6 Double-Hit Kick 3K C3

7 Trip 2K OD2

8 Spinning Round Kick 1K 1Z 1M C3

9 Side Kick 1K 1M C2

10 Front Kick 1K 1B C2

11 Back Kick 1K 1Z C2

12 Reroll

MAJOR KICK SPECIAL MANEUVER TABLE


1D11 Ability Cost Notes

1 Back Flip Kick 2K 2M C4

2 Whirlwind Kick 4K C4

3 Hurricane Kick 3K 1M 1Z C5

4 Dragon Kick 5K C5

5 Beijing Blitz 2K 2P 1M C4 & Combo

6 Crusher's Wheel 3K 1M C4

7 Jump Hook Kick 2K 1M 1Z C4

8 Drop Spin Kick 3K 1M C2 & OD2

9 Leaping Ax Kick 4K 1M C5

10 Crescent Kick 3K 1Z C4

11 Flying Scissors 2K 2M C3 & Combo

12 Reroll

MINOR BLOCK SPECIAL MANEUVER TABLE


1D10 Ability Cost Notes

1 Parry 2B N2

2 Cross Block 2B 1M N3

3 Break 2B 1G Negate any Grab attack

4 Counterpunch 2B 1P C2 or N2

5 Leg Catch 2B 1G Negate any Kick attack

6 Clinch 1B 1G N2

7 Hammer Block 3B N3

8 Inside Block 1B 1Z N2

9 Outside Block 1B 1P N2

10 Knife Hand Block 1B 1G N2

MAJOR BLOCK SPECIAL MANEUVER TABLE


1D10 Ability Cost Notes

1 Reflection 6B Redirect attack back at attacker

2 Steel Skin 4B N4

3 Invulnerability 4B 1Z N5

4 Wall of Motion 5B N4 or OD4

5 Mountain Block 3B 1G N4

6 Turtle Shell 5B N5

7 Guillotene Block 2B 2P N2 & C2

8-10 Reroll

MINOR GRAB SPECIAL MANEUVER TABLE


1D12 Ability Cost Notes

1 Grapple 2G C2

2 Judo Throw 1G 1P C2

3 Leg Lock 1G 1K C2

4 Thigh Press 1G 1K 1M C2 & OD1

5 Back Flip 2G 1M C3

6 Bear Hug 3G C3

7 Bite 3G C1D6-1

8 Arm Lock 2G 1P C3

8 Wrist Lock 1G 1M 1P C3

10 Hair Grab 1G 2P C3

11 Head Lock 1G 1M C2

12 Tackle 2G 1K C2 & OD1

MAJOR GRAB SPECIAL MANEUVER TABLE


1D10 Ability Cost Notes

1 Finger Lock 3G 1Z C4

2 Choke Hold 3G 1P C4

3 Suplex 4G 1P C5

4 Pile Driver 5G C5

5 Death Grip 3G 2P C5

6 Figure 4 Lock 3G 2P OD5

7 Barrel Roll 2G 2M C4

8 Full Nelson 2G 2P C2 & OD2

9 Atlas Body Throw 2G 2P C2

10 Reroll

MINOR MOVE SPECIAL MANEUVER TABLE


1D10 Ability Cost Notes

1 Feint 2M Draw +1 card next turn

2 Dodge 1M 1Z N2

3 Jump 1M 1K N2

4 Duck 2M 1G N3

5 Slip 3M N3

6 Roll 2M 1K N3

7 Withdraw 3M N1D6-1

8 Toss 2M C2

9 Katas 2M Same as Combo card

10 Push 2M 1B OD3

MAJOR MOVE SPECIAL MANEUVER TABLE


1D6 Ability Cost Notes

1 Tumble 4M N4

2 Back Flip 2M 2K N4

3 Somersault 5M N5

4 Wall Spring 4M 1K N5

5 Body Slam 2M 1K 1G C4

6 Reroll

MINOR ZEN SPECIAL MANEUVER TABLE


1D10 Ability Cost Notes

1 Fighting Spirit 2Z Gain back 1 lost Hit Point

2 Read Minds 1Z Look at opponents Hand

3 Kai! 2Z +2 Damage to another attack

4 Mesmerize 3Z OD4

5 Ying Defense XZ NX-1

6 Fighting Trance XZ Draw X-1 cards

7 Intimidation 2Z OD3

8 Yang Attack XZ CX-1

9 Head Butt 1Z 1B C2

10 Reroll

MAJOR ZEN SPECIAL MANEUVER TABLE


1D10 Ability Cost Effect

1 I Ching Hexagram 4Z C4

2 Great Leap 3Z 1M N4

3 Zen No Mind 5Z Draw 5 cards

4 Spirit Form 5Z Negate all attacks this phase

5 Mystic Fireball 5Z C5

6 Wire-Fu 2Z 2M C3 or N3

7 I Ching Trigram 6Z C1D10

8 Extending Limbs 1Z 1P Same as Combo card

9-10 Reroll




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