Introduction to Warpspawn Games



Download 8.66 Mb.
Page30/270
Date31.03.2018
Size8.66 Mb.
#45297
1   ...   26   27   28   29   30   31   32   33   ...   270

CARD TYPES


Blocking cards are used against Princes playing Fighting or Leadership type cards.

They are resolved before the contest.

In the case of blocked Conquest cards, Armies, not hits are lost.

In the case of blocked Attack cards, the blocked Prince may make a

Fighting Save to avoid all damage.

Block, Negate, and Defense cards are played on an

opponents turn in response to his actions.

Result Modifier cards affect Princes that have just been damaged or

if it says so, just lost a Leadership contest.

CARD TYPE NOTATION


WC = Willpower Contest

WD = Will Defense

LC = Leadership Contest (You must have at least 1 Army to play)

FC = Fighting Contest

FS = Fighting Save

A = Action

B = Block

N = Negate

D = Defense

M = Modifier

RM = Result Modifier

CARD LIST


Card Name: Type: Effect:

Shadow Assassins FS Target Prince Attacked

Assassination FC Attack Target Prince

Duel FC Attack Target Prince

Swordfight FC Attack Target Prince

Grapple FC Attack Target Prince

Capture RM Capture Prince that just took damage

Imprison RM Capture Prince that just took damage

Call the Guards A Capture Non-Lord Prince that just attacked

Exile A Non-Lord Prince must discard 3 cards

Distractions of Court A Player with King must discard 3 cards

Get Away D Negate an Attack card

Hide in Shadow D Non-lord Prince may Negate an Attack card

Lords in Amber D Negate an Attack card if you are a Lord

Secret Passages D Negate an Attack card

Invade Amber LC Conquer Amber

Attack by Sea LC Conquer Amber

Scale Mount Kolvir LC Conquer Amber

Storm Castle Amber LC Conquer Amber

Battle Wounds RM Target Prince who just lost a LC takes 1D6 damage

Prisoner of War RM Capture Target Prince who just lost a LC

Shadow Armies M Non-Lord Prince gets Leadership +1D6 this contest

Walls of Amber M Lord gets Leadership +1D6 this contest

Ambush B Target Prince takes 1D6 Hits

Raiding Parties B Discard an army: Target Prince takes 1D6 Hits

Monsters & Storms B Target Prince takes 1D6 Hits

Jewel of Justice B Use by King only: Target Prince takes 1D6 Hits

Shadow Obstacles B Target Prince takes 1D6 Hits

Block the Way B Negate an Attack or Conquest

Trump Travel N Negate a Block card used against an Attack card

Shadow Mastery N Negate a Block card

Influence A Gain control of target neutral Prince

Promises A Gain control of target neutral Prince

Go with the Winner A Gain control of target neutral Prince

Mutual Hatred A Gain control of target neutral Prince

Betrayal A Target Prince becomes neutral

Mistrust A Target Prince becomes neutral

Manipulation A Target Prince becomes neutral

Keep Options Open A Target Prince becomes neutral

Psychic Hold WC Fighting & Leadership of target Prince -5

Contest of Wills WC Opponent must discard two cards

Mental Domination WC Gain control of target Prince

Mind Probe WC Look at opponents Hand

Break Contact D Negate a Will Contest

Emotional Fury M Gain Will +5 for this contest

Psychic Attack WC Target Prince takes 1D6 damage

Show Mercy RM Target Prince you just damaged becomes neutral

Amnesia RM Non-lord Prince can make no actions for 1D6 turns

Walk the Pattern A Draw 3 cards and discard 2

Plan Ahead A Look at next 7 cards in deck

Guile and Cunning A Look at next 7 cards in deck

Family Gossip A Look at opponents Hand

Speak to Sister A Look at opponents Hand

Blessing of Oberon A Gain an extra turn

Dworkin A Negate a Capture

Rescued A Negate a Capture

Escape A Negate a Capture

Not really Dead A Killed Prince returns to play neutral

* = One or more Shadow Armies required.

FAQ's


1. FS cards (only one right now): is not clear to me how to use them.

*The Shadow Assassins card... If you play it and you lose the contest, your

Prince suffer no damage. (the assassins were killed, the Prince wasn't there)

2. How can different princes work together?

*Princes you control can work together.

You can add their attribute scores together in Contests.

For example: You control Corwin & Bleys. You have them attack Amber.

Amber is defended by the Lords Eric, Caine, and Gerard.

It is a Leadership contest.

Exiles: (8 + 10 + 2D6) vs Lords: (9 + 8 + 7 + 2D6).

or in another example: Eric sends Shadow Assassins vs Corwin.

You control Corwin & Random...

You have them fight off the Assassins together.

3. When you use the effect of a blocking card: example, "Ambush"; effect:

how do you apply the "Target Prince takes 1d6 hits" effect?

*The contest being "blocked" will still occur unless the blocked Prince is

killed or, in the case of a Leadership contest, loses all his armies.

The Blocked Prince takes 1D6 damage before the contest begins.


LINKS


Amber Dictionary

GAME DESIGNERS NOTES


This game is based on the first book of the series.

As I read more books the game will be expanded.


AMULETS


By Jörg Hansen

A (not really) fantasy game of deduction for 3-5 players.

Five spirits are captured in five amulets. The wizards try to find out their correct

placements on the altar to cast the freeing spell. Succeeding means honour, failure means

eternal doom. ;)

Material


You need the altar, a 5x5 map signed A1 to E5, and 5 amulets (pawns), in colors or shapes

different. A 30-card deck is needed corresponding to the map grid (A1 to E5) and the 5

amulets. Since players need this deck only once at the beginning of the game, a standard

poker deck and a translation table will do. Every player needs a sheet of paper as spell

book, and a pen.

The spell book

The wizards should draw their spell books as following: A table, consisting of 8-10 rows -

5 rows for the amulets, 3-5 rows for the wizards. The rows should be named with the amulets

and the wizards' names. The wizards' names should begin with the own name and then proceed

clockwise. An example spell book could look like this:




Download 8.66 Mb.

Share with your friends:
1   ...   26   27   28   29   30   31   32   33   ...   270




The database is protected by copyright ©ininet.org 2024
send message

    Main page