CARD TYPES
Blocking cards are used against Princes playing Fighting or Leadership type cards.
They are resolved before the contest.
In the case of blocked Conquest cards, Armies, not hits are lost.
In the case of blocked Attack cards, the blocked Prince may make a
Fighting Save to avoid all damage.
Block, Negate, and Defense cards are played on an
opponents turn in response to his actions.
Result Modifier cards affect Princes that have just been damaged or
if it says so, just lost a Leadership contest.
CARD TYPE NOTATION
WC = Willpower Contest
WD = Will Defense
LC = Leadership Contest (You must have at least 1 Army to play)
FC = Fighting Contest
FS = Fighting Save
A = Action
B = Block
N = Negate
D = Defense
M = Modifier
RM = Result Modifier
CARD LIST
Card Name: Type: Effect:
Shadow Assassins FS Target Prince Attacked
Assassination FC Attack Target Prince
Duel FC Attack Target Prince
Swordfight FC Attack Target Prince
Grapple FC Attack Target Prince
Capture RM Capture Prince that just took damage
Imprison RM Capture Prince that just took damage
Call the Guards A Capture Non-Lord Prince that just attacked
Exile A Non-Lord Prince must discard 3 cards
Distractions of Court A Player with King must discard 3 cards
Get Away D Negate an Attack card
Hide in Shadow D Non-lord Prince may Negate an Attack card
Lords in Amber D Negate an Attack card if you are a Lord
Secret Passages D Negate an Attack card
Invade Amber LC Conquer Amber
Attack by Sea LC Conquer Amber
Scale Mount Kolvir LC Conquer Amber
Storm Castle Amber LC Conquer Amber
Battle Wounds RM Target Prince who just lost a LC takes 1D6 damage
Prisoner of War RM Capture Target Prince who just lost a LC
Shadow Armies M Non-Lord Prince gets Leadership +1D6 this contest
Walls of Amber M Lord gets Leadership +1D6 this contest
Ambush B Target Prince takes 1D6 Hits
Raiding Parties B Discard an army: Target Prince takes 1D6 Hits
Monsters & Storms B Target Prince takes 1D6 Hits
Jewel of Justice B Use by King only: Target Prince takes 1D6 Hits
Shadow Obstacles B Target Prince takes 1D6 Hits
Block the Way B Negate an Attack or Conquest
Trump Travel N Negate a Block card used against an Attack card
Shadow Mastery N Negate a Block card
Influence A Gain control of target neutral Prince
Promises A Gain control of target neutral Prince
Go with the Winner A Gain control of target neutral Prince
Mutual Hatred A Gain control of target neutral Prince
Betrayal A Target Prince becomes neutral
Mistrust A Target Prince becomes neutral
Manipulation A Target Prince becomes neutral
Keep Options Open A Target Prince becomes neutral
Psychic Hold WC Fighting & Leadership of target Prince -5
Contest of Wills WC Opponent must discard two cards
Mental Domination WC Gain control of target Prince
Mind Probe WC Look at opponents Hand
Break Contact D Negate a Will Contest
Emotional Fury M Gain Will +5 for this contest
Psychic Attack WC Target Prince takes 1D6 damage
Show Mercy RM Target Prince you just damaged becomes neutral
Amnesia RM Non-lord Prince can make no actions for 1D6 turns
Walk the Pattern A Draw 3 cards and discard 2
Plan Ahead A Look at next 7 cards in deck
Guile and Cunning A Look at next 7 cards in deck
Family Gossip A Look at opponents Hand
Speak to Sister A Look at opponents Hand
Blessing of Oberon A Gain an extra turn
Dworkin A Negate a Capture
Rescued A Negate a Capture
Escape A Negate a Capture
Not really Dead A Killed Prince returns to play neutral
* = One or more Shadow Armies required.
FAQ's
1. FS cards (only one right now): is not clear to me how to use them.
*The Shadow Assassins card... If you play it and you lose the contest, your
Prince suffer no damage. (the assassins were killed, the Prince wasn't there)
2. How can different princes work together?
*Princes you control can work together.
You can add their attribute scores together in Contests.
For example: You control Corwin & Bleys. You have them attack Amber.
Amber is defended by the Lords Eric, Caine, and Gerard.
It is a Leadership contest.
Exiles: (8 + 10 + 2D6) vs Lords: (9 + 8 + 7 + 2D6).
or in another example: Eric sends Shadow Assassins vs Corwin.
You control Corwin & Random...
You have them fight off the Assassins together.
3. When you use the effect of a blocking card: example, "Ambush"; effect:
how do you apply the "Target Prince takes 1d6 hits" effect?
*The contest being "blocked" will still occur unless the blocked Prince is
killed or, in the case of a Leadership contest, loses all his armies.
The Blocked Prince takes 1D6 damage before the contest begins.
LINKS
Amber Dictionary
GAME DESIGNERS NOTES
This game is based on the first book of the series.
As I read more books the game will be expanded.
AMULETS
By Jörg Hansen
A (not really) fantasy game of deduction for 3-5 players.
Five spirits are captured in five amulets. The wizards try to find out their correct
placements on the altar to cast the freeing spell. Succeeding means honour, failure means
eternal doom. ;)
Material
You need the altar, a 5x5 map signed A1 to E5, and 5 amulets (pawns), in colors or shapes
different. A 30-card deck is needed corresponding to the map grid (A1 to E5) and the 5
amulets. Since players need this deck only once at the beginning of the game, a standard
poker deck and a translation table will do. Every player needs a sheet of paper as spell
book, and a pen.
The spell book
The wizards should draw their spell books as following: A table, consisting of 8-10 rows -
5 rows for the amulets, 3-5 rows for the wizards. The rows should be named with the amulets
and the wizards' names. The wizards' names should begin with the own name and then proceed
clockwise. An example spell book could look like this:
Share with your friends: |