Introduction to Warpspawn Games



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TURN SEQUENCE


Players take turns.

Each turn has 4 phases:

Draw Phase

Research Phase

Travel Phase

Encounter Phase

Research Phase

DRAW PHASE


Draw 2 cards.

Max hand size = 5. Discard excess cards.

If the deck runs out shuffle the discard and draw again.

RESEARCH PHASE


Play research cards in this phase.

TRAVEL PHASE


If there is an Encounter card in front of the active player skip this phase.

If not, the active player may play a Travel card or a Location card face up.

The new card is placed on top of the players previously played travel/location card.

A location card may only be played if the previous card was a Travel card.


ENCOUNTER PHASE


If your are not currently facing an unresolved Encounter card, the

Opponent to your right may play an Encounter card from his hand on you.

The Encounter card must match the top Travel or Location card you have face up.

The opponent rolls 3D6 or 4D6 for the Encounter card according to the

cards description (Force 3 or 4).

This is the Encounter roll.

The opponent may attach a Weapon card to a Person Encounter for an additional 1D6.

The active player rolls 3D6. This is the Escape roll.

The player may play a weapon card for an additional 1D6.

Weapon cards cannot be used against trap encounters.

If the Escape roll is higher that the encounter roll discard the

encounter card, otherwise it stays in play.

Some Action, Item cards will cause the automatic escape from an encounter.

CARD LIST TYPE NOTATION


W = Weapon

A = Action

E = Encounter

H = Help


I = Item

T = Travel

R = Research

COMMON DECK CARD LIST


Card Name: Type Notes:

Bullwhip W Force +1

Disarm A Negate a Foes weapon card

Submachine Gun W Force +1

Thrown Knife W Force +1

Machine Gun W Force +1

Revolver W Force +1

Run away A Evade Encounter & Discard 2 cards

Car Chase E Enemy Force = 3: Road

Chase Scene E Enemy Force = 3: Anywhere

Swing to Freedom A Evade Encounter & Discard 2 cards

Big Burly Nazi E Enemy Force = 3: Fisticuffs: will not use guns

Insect Swarm E Swarm Force = 3: Location Indoor

Sewer Rats E Swarm Force = 3: Location Indoor

Snake Den E Swarm Force = 3: Location Indoor

Tarantula E Animal Force = 3: Anywhere

Pit Trap E Force = 3: Ancient Location

Big Burly Arab E Enemy Force = 3: Location

Hide A Evade Non-trap Encounter

Sliding Doors A Evade Indoor Encounter

Secret Passage A Evade Indoor Encounter

Tiger E Animal Force = 3: Location Outdoor

Crocodile E Animal Force = 3: Location Outdoor

Bound & Gagged E Force = 3: Travel or Civilization

German Officer E Person Force = 3: Anywhere

SS Guards E Person Force = 3: Anywhere

Armored Car E Enemy Force = 3: Road, Ground

Mystery Man E Person Force = 3: Anywhere

Barroom Brawl E Enemy Force = 3: Non-sea Travel

Fighter Plane E Enemy Force = 3: Travel

Panzer Tank E Enemy Force = 3: Road, Ground

Flame Thrower W Force +1

Out of Control Fire E Force = 3: Indoors

Topple Pillars A Evade Ancient Indoor Encounter

Read Hieroglyphics R Discard hand & draw 5 cards

Bazooka W Force +1

Poisoned Dates E Force = 3: Anywhere

Trained Monkey H Evade Encounter & Discard 2 cards

Treasure Map R Look at top 5 cards of deck & keep 1

Steamboat T Water

Motorcycle T Road

Ocean Liner T Water

Luxury Liner T Water

Freighter T Water

Troop Truck T Road

Air Liner T Air

Train T Train

U-Boat T Water

Zeppelin T Air

Prop Plane T Air

Auto-Gyro T Air

Sporty Roadster T Road

Safari T Ground

Biplane T Air

Seaplane T Air

Mountaineering T Ground

Deep Sea Diving T Water

Speed Boat T Water

Hiking T Ground

Balloon T Air

Camels T Ground

Horses T Ground

Schooner T Water

Orient Express T Train

Chinese Junk T Water

Temple L Indoor: Ancient

Mines L Indoor: Ancient

Pyramid L Indoor: Ancient

Caves L Indoor: Ancient

Mansion L Indoor: Civilization

Archeological Dig L Indoor: Ancient

Fortress L Indoor: Ancient

Catacombs L Indoor: Ancient

Ziggurat L Indoor: Ancient

Island L Outside: Wild & Water

Palace L Indoor: Ancient & Civilization

Camp L Outside: Wild

Airfield L Outside: Civilization

Hotel L Indoor: Civilization

Docks L Outside: Civilization

Desert L Outside: Wild

Jungle L Outside: Wild

Marketplace L Outside: Civilization

Decipher Engravings A Discard hand & draw 5 cards

Mistaken Identity A Evade Person Encounter

Love Interest H Evade Encounter

Arab Contact H Evade Encounter

Translator H Look at opponent’s hand

Guide H Look at top 5 cards of deck & keep 1

Nemesis E Person Force = 4: Anywhere

Gangsters E Enemy Force = 3: Anywhere

Gestapo Officer E Person Force = 3: Anywhere

Sharks E Force = 3: Water

Mata Hari E Person Force = 4: Civilization

Museum R Look at next 10 cards in deck

Nazi Spy R Look at opponent’s hand

Informant R Look at opponent’s hand

Interrogate R Look at opponent’s hand

Native Cultists E Force = 3: Outside Location

Saboteur A Opponent must discard 3 cards

Villain E Force = 4: Anywhere

Radio R Look at next 7 cards in deck

Sidekick Kid H Force +1

Rowdy Sailors E Enemy Force = 3: Water

Thugs E Enemy Force = 3: Travel, Civilization

Arab Diggers R Look at top 5 cards of deck & keep 1

Rolling Boulder Trap E Force = 3: Indoor Ancient

Shooting Dart Trap E Force = 3: Indoor Ancient

Jump off Cliff A Escape Ground, Train, Road, Wild Encounter

Machete W Force +1

Grenade W Force +1

Torch I Force +1 vs Indoor Location Encounter

Rope I Escape Trap

Natives with Blowguns E Force = 3: Location Outside

Dynamite A Escape Encounter & Discard 2 cards



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