Introduction to Warpspawn Games


AIR FARE INTRODUCTION 2-6 player Bidding Card Game. Players control airlines. OBJECT



Download 8.66 Mb.
Page28/270
Date31.03.2018
Size8.66 Mb.
#45297
1   ...   24   25   26   27   28   29   30   31   ...   270

AIR FARE

INTRODUCTION


2-6 player Bidding Card Game.

Players control airlines.


OBJECT


Have the most money at the end of the game.

Add to your bank account the base cost of all of your

planes and landing rights minus any loans.

THE DECK


There are 110 cards in the deck.

There are 3 types of cards: Planes, Landing Rights, and Events.

Landing Rights cards are also called Terminals.

OTHER MATERIALS


Calculators and pen & paper are needed.

Alternatively, use play money to represent profits.

A 10 sided die is also needed (1D10).

SETUP


Each player starts with:

$50 (50 Million dollars).

One Boeing 737 or one McDonnell Douglas DC-9.

Landing rights to two Minor Airports.

Remove the Plane and Landing Rights cards from the deck.

TURN SEQUENCE


Maintenance Phase

Draw Phase

Flying Phase

Revenue Phase

Bid Phase

End Phase


MAINTENANCE PHASE


Each players rolls 1D10 for each of his planes.

Very old planes are grounded on a roll of 1-3.

Old planes are grounded on a roll of 1-2.

New planes are grounded on a roll of 1.


DRAW PHASE


All players draw one card.

The cards are placed face up on the center of the table.

This is known as the Bidding Pool.

If there are no cards left in the deck, the game is over.


FLYING PHASE


Remove all of your planes from their current terminals.

Move (Fly) all non-grounded planes to a different terminal in a different city.

Planes with a "US" range cannot fly to Europe.

Flights connecting to Europe must originate or end in New York,

Atlanta, Miami, Boston, or Washington DC.

Place plane cards face up onto your terminal cards.

Your planes can only fly to terminals you control.

Certain Events may prevent flights into or out of specific cities.

The Concorde can only be used to fly between New York and Europe.

REVENUE PHASE


When a plane lands, you get an amount of money that depends on the number of

landing rights, at that city, you control.

Each Minor airport terminal gives a revenue of $10, no matter how many you control.

At major Hubs, each landing will generate progressively more revenue, according

to the table built into the Landing Rights card list.

For example: The first plane you land at Miami International gives $20. The second plane

you land earns $40. If you control all 4 landing rights, the fourth plane you

land produces $90.

Certain types of planes will increase or decrease the revenue generated by their flight.

Money can be saved from turn to turn in your "Bank account".

Pay interest on loans. If you cannot pay, you go bankrupt and lose the game.

BID PHASE


Event Cards are discarded.

Players may bid on some, none, or all of the plane cards and landing

rights cards in the Bidding Pool.

Bids are written down in secret and are revealed simultaneously.

You cannot bid more money than you have in your account.

Planes and Landing rights have Base costs as given in the card lists.

A Bid cannot be for less than the Base Cost.

The player that bid the most for a card gets control of it.

That player keeps the card and subtracts the bid amount from his Bank account.

If you lose a Bid you do not lose the money you bid.

If a bid is a tie, all players lose the bid, and the card remains in the pool for next turn.

Discard any cards no one bid on.


END PHASE


Place the cards you won in bidding face up in front of you. They can start being used

to generate income next turn.

You may have more planes than landing rights and vise-a-versa.

RAISE MONEY FAST


You may at any time sell your planes and landing rights to neutral third parties.

Discard the card and gain money equal to the cards base cost.

You can take a maximum bank loan of up to $100 at an interest payment

of 20% per turn.

Players can also sell cards to each other, or make loans to each other.

LANDING RIGHTS (TERMINALS) CARD LIST


City: # Base 1 2 3 4

Minor Airports 8 20 10 10 10 10

Atlanta 4 30 10 20 40 50

Washington DC 4 40 10 30 50 70

Boston 4 40 10 30 50 70

Miami 4 50 20 40 60 90

Dallas 4 50 20 40 60 90

Los Angeles 4 60 20 50 80 100

Chicago 4 60 20 50 80 100

New York 4 80 30 60 90 120

Europe 4 100 40 80 120 150

# = Number of that card in the deck.

Base = Base cost (Minimum Bid)

PLANE CARD LIST


Type: # Base Rev Range Age Size

Boeing 737 4 25 -10% US Very Old Small

McDonnell Douglas DC-9 4 25 -10% US Very Old Small

McDonnell Douglas MD-80 6 75 --- US New Medium

British Aerospace 146 2 75 --- US New Medium

Lockheed L-1011 TriStar 2 100 +10% Any Old Large

McDonnell Douglas DC-10 4 100 +10% Any Old Large

Boeing 757 4 125 +10% Any New Large

Boeing 767 6 125 +20% US New Large

Boeing 747 Jumbo Jet 8 150 +30% Any Old Huge

Aerospatiale/BAC Concorde 2 150 +20% Any New Small

Rev = Increase/decrease in revenue generated by flight.


EVENT CARD LIST


Event: # Effect

Pilot Strike 1 You get no income this turn

New York snowed in 1 No flights to/from NY this turn

Chicago Bag Handlers Strike 1 No flights to/from Chicago this turn

Riots in Los Angeles 1 No flights to/from Los Angeles this turn

Plane Crash 1 Lose one of your planes and $100 in litigation & settlements

Air Traffic Controllers Strike 1 No flights to/from Atlanta this turn

Hurricane 1 No flights to/from Miami this turn

Oil Shortage 1 Everyone makes 50% revenue this turn

Holiday Season 1 Everyone makes 150% revenue this turn

Maintenance 5 Everyone pays $10 for each of their planes this turn

Terminal Tax 2 Everyone pays $10 for each of their landing rights this turn

Independence Day 1 Flights to Boston +50% revenue this turn

Snowbirds 1 Flights to Miami +50% revenue this turn

Terrorism 1 No flights to/from Europe this turn

Strong Dollar 1 Flights to Europe +50% revenue this turn

Effective Advertising Campaign 4 You get +50% income this turn



Download 8.66 Mb.

Share with your friends:
1   ...   24   25   26   27   28   29   30   31   ...   270




The database is protected by copyright ©ininet.org 2024
send message

    Main page